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This is a new system, where the player can use a weapon as fodder to have another one inherit its stats. The weapon being foddered is placed on the right while the one receiving stats is placed on the left. This costs 490 rubies, and the material will dissapear after succession.
The stats inherited will be exactly the ones from the fodder, so Critical DMG in the 4th row will be in the 4th row of the new weapon as well. The stat values will scale with the new level, so a max stat value on the Lv. 111 gear will be a max stat value on the Lv.120 Gear, and the lowest stat value will be the lowest stat value on the Lv. 120 gear.
Jewels, Jewel slots, Weapon Effects, and locked stats from Lock Scrolls will be carried over to the new weapon.

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