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The Hydra (히드라, hideura)ⓘ world boss is available weekly on Thursdays.
No attempts are allowed after 12:00 AM.
The Hydra boss has 4 heads which are also separate targets. Each one will attack with Area of Effect (AOE) abilities, high critical strike attacks and stuns.
They may be targeted individually and each of them can attack and be affected independently. This means that one stun will only affect the targeted head and not all of them at once. It may also be important to note that DEF reduction skills such as that of Archer Ur's will only affect the targeted head, if at all.
The Hydra boss does not possess a buff bar, unlike Golem. However, status effect Debuffs' Visual effects are shown during the battle, which hints towards an effectiveness of buffs and debuffs on the Boss.
Allies on your chosen team will usually change their targets freely. Area of effect (AOE) attacks are especially effective in this mode, since dealing damage to all the heads raise your score significantly.
The Rage mode for the Hydra boss differs slightly from the Golem boss. Each of its heads will go into Rage mode during this time. You must break the channel of ~4 secs for each head. If you fail to do so, for example by only targeting your skills at one head, the remaining heads will go into Rage mode since their channeling was not broken.
Rage mode channels after a certain time. You can either count the time by using the Countdown timer above its head (where the HP bar would usually be) or remember where the Rage usually channels for your very individual score points, depending on the party's strength.
The 5/4th Rage mode will instantly turn all heads into Rage mode regardless of influence. This state is commonly called the Soft Enrage. The Hydra will from then on continue to cast Rage modes with no Channel times. These Rage modes will stack and are commonly called Hard Enrage.
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