|« This game mode has been replaced by Revenge of Belphegor and is no longer attendable in any region.|
The Labyrinth is a game mode located in the Honor Gorge, which should function as the main source of gold for players.
It confronts the player with waves/rounds of monsters (which are all obtainable Allies), whose number differ with each session.
The further the player comes and the more monsters he defeated will determine a final score and a equivalent gold reward.
The score will determine the rank of the player. Note that the rank will take a long time until its updated to a new record.
The player's team for the labyrinth consists of the Character and four allies.
Additional four helper allies can be selected from currently owned allies. These four helper-allies can be summoned one at a time and will aid the player for 60 seconds. If the helper-ally survives through their time limit they can be summoned again once a cool down period has ended. If the helper-ally does not survive to the end of their time limit they can not be summoned again for the duration of the current Labyrinth session.
Allies and players can be revived via a Revival Order or Revival Scrolls. Helper-allies can not be revived once they stay eliminated for more than ~3sec.
Score and Starting Points
The ranking and gold in this mode will be determined by the player's score.
Score Points are gained by the number of NPCs slayed. The more monsters the player defeats and the further he gets, the more points will he gain.
The player will start with 0 Score points unless he starts from one of the milestones floors, which are 25, 50, 75.
Once the player reached one of these floors once during the week, he can start at one of these points at will, but consumes more tickets by doing so. The starting points reset with each reward reset.
- 25 will grant 250.000 by default and costs 4 tickets.
- 50 will grant 1.000.000 by deaulft and costs 6 tickets.
- 75 will grant 2.500.000 by default and costs 8 tickets
Tip: It is commonly recommened to start from 25, for the best chance of a high score. For the best scores from 100 and onwards, starting from 0 is recommended.
Labyrinth grants a constant Accuracity buff for all party members and helpers.
On top of that a timer count from 33 seconds downwards each wave. Once the wave is cleared the player will be granted a random Buff. The percantage value of the buff will increase the higher the grade of the buff (SSS~C).
The Grade will be determined by how fast the player was able to clear the wave.
Regular rewards for the Labyrinth are based on the players score and ranking before the reset time.
In addition to being rewarded for obtaining specific ranks, players are also rewarded for certain milestones.
These milestone rewards are achived by clearing certain rounds in the Labyrinth. The player gets rewarded with Ally tickets which can be claimed upon the reset, together with the usual ranking rewards.
|1st Place||500||Labyrinth Conqueror||STA +45 DEF +110|
|10th Place||300||Labyrinth Pioneer||STA +38 DEF +92|
|50th Place||200||Labyrinth Guide||STA +29 DEF +70|
|Top 1%||120||Labyrinth Pathfinder||STA +24 DEF +56|
|Top 5%||80||Labyrinth Explorer||STA +19 DEF +49|
|Top 10%||50||Labyrinth Adventurer||STA +10 DEF +20|
|Top 20%||30||Labyrinth Traveler||STA +10 DEF +20|
|Top 30%||10||Labyrinth Traveler||STA +10 DEF +20|
|Top 40%||8||Labyrinth Traveler||STA +10 DEF +20|
|Top 50%||7||Labyrinth Traveler||STA +10 DEF +20|
|20 Rounds Cleared||A Ally Summon|
|30 Rounds Cleared||B-S Ally Summon|
|40 Rounds Cleared||S Ally Summon|
|50 Rounds Cleared||B-SS Ally Summon|
|60 Rounds Cleared||SS Ally Summon|
|70 Rounds Cleared||A-S Ally Summon|
|80 Rounds Cleared||SS Ally Summon|
|90 Rounds Cleared||A-SS Ally Summon|
|100 Rounds Cleared||SS Ally Summon|
|250,000 Points||20,000 Gold|
|750,000 Points||40,000 Gold|
|1,600,000 Points||60,000 Gold|
|3,500,000 Points||80,000 Gold|
As the player progresses through the labyrinth they will encounter various enemies each with increasing difficulties and level. The number of enemies that appear each round differs and all that appear have to be defeated in order to progress to the next round.
Every five levels or earlier a boss enemy will appear as a challenge. This boss enemy is consistent every time the player reaches the particular round they are a part of. The guards that accompy the boss differ and can be SSS or SS allies themselves.
In this list we will mainly focus on the main boss that appears.
The number is not limited to 1 Boss (eg. Round 97 spwans multiple Draco Greysouls & Draco Brightsparks but no guards).
A List of all Waves follows. If one is missing, please contribute or comment.