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No attempts are allowed after 12:00am PST.
The boss can be fought for 10min (needs to be confirmed) until the battle stops automatically.
The Turtle boss is slightly different from the other two World Bosses. There are different factors for obtaining high scores with your team.
It is noteworthy that this Boss casts a permanent, and non-dispellable DEF reduction Debuff on all members of the party.
In contrast to other bosses, Shariet constantly clears debuffs on itself. This is automated and is not based on one of its abilities.
The player will fight the Boss accompanied by NPCs that fight with you until they are defeated. These NPCs (3 in total) will aid your side at set intervals over the course of the battle. They consist of the Varman Royal family, Hero SSS Allies, and enjoy boosts of increased HP, damage and DEF properties.
Upon the start of the battle, you will already be supported by Rollo the Princess of Varman who is waiting for you. She carries a battle flag with her and is highlighted by a green aura.
After a certain time, Lyna the Queen of Varman will join the battle, followed by Lagner, the King of Varman, after a longer period.
It is important to note that these NPCs will fight separately from your party and will not take up any Helper or Party slots, nor replace any allies upon their arrival.
NPCs are affected by any auras and skills, but will not be targeted for reviving abilities or shields such as Shabelle's invulnerability shield. Also, the battle will not end until every NPC is dead, even when your party already is. They will only stop attacking once they're defeated, and can also be resurrected.
The key to Shariet is to survive until all 3 NPCs have spawned. Your score will benefit greatly from a longer survival time with all 3 NPCs alive. They deal great damage and can therefore, be a great asset for your DPS output and score.
Tactic & Allies (Feb. 17th)Edit
After ch4 was introduced to global servers, all npcs were buffed tremendously.
For the current version, the Varman family became the main source of the score, contributing ~80-90%. This means the tactic will be focusing on how to support the Varman family to achieve high score. In order to achieve that, Snow Belle will be piloting Sasha instead of Whay. In general, buff all over buff self.
Shariet no longer has crazy attack speed in the late battle. Instead, heavy bleeding damage and increased ATK were granted to Shariet. This means healers become even more important. Epsilon can no longer carry the whole team by herself. All three healer keys are crucial in this battle. Epsilon is essential for reviving Varman family who are the main damage output. Shiva is essential for reviving key. For new Shariet, no key can survive bleeding for 10 mins, which means every key needs to be reconstructed at least once to cleanse the bleeding. Now we have Tethys, a healer that is more like a supporter. Her atk buff is great for Varman family of course. Plus, her ability of reflecting debuffs also works on Shariet's bleeding. This leads to two benefits - prolong the life of the keys and increase a little score.
The general ideas are
- cleanse the bleeding via reviving keys or allies.
- get as many supports as possible for Varman family.
- Keep everyone alive especially Varman family.
For weapon effects, as we all know, CDR for supporters. In addition to that, 2 atk spd decrease and 2 def decrease are also advised. The numbers might be inaccurate due to the unstable performance of Shariet fights.
Shariet is still the most uncertain boss of the three. It's normal to get 10b difference with the exactly same set up.
Rage Mode Edit
Shariet does not go into Rage mode. The boss gains STR buffs over the course of the battle, which can be removed under special circumstances. The player must delay these buffs by constantly dealing sufficient damage to the Boss. The buff cannot be removed, at this time in this patch.
These STR buffs will increase its tankiness and damage, which will provide a great challenge for your team.
In addition, the Boss will cast a DEX buff upon itself, which represent its "Shariet's Rampage" skill. Read the skill table below for info on that. The buff lasts for about 15 seconds.
Boss Skills Edit
|Normal Attack||The fire based normal attacks of this Boss deal AOE damage. (& have a chance to remove buffs?)|
|Trample||Shariet inflicts damage on 1 enemy.|
|Slap||Shariet inflicts damage on 1 enemy.|
|Unbearable Pain||Inflicts continuous damage on the enemy.|
|Pure Rage||Damage increases as Shariet is filled with rage.|
|Shariet's Rampage||Shariet goes Berserk. ATK SPD increases.|
|Not listed Skill|
|"Restrain"||"Seals" 1 enemy for a short period of time.|
Skill may only be used upon acquiring multiple stacks of Rage Mode.
The following rewards are given to those who reach certain ranks and achievements:
- Ranks 777, 7777, 77777 are rewarded 100 extra rubies.
- Reaching 1 million points will reward 15 extra rubies.
|Rank 1||300 Rubies + 87 Arena Coins|
|Rank 10||200 Rubies + 70 Arena Coins|
|Rank 50||150 Rubies + 61 Arena Coins|
|Rank 1%||100 Rubies + 52 Arena Coins|
|Rank 5%||70 Rubies + 42 Arena Coins|
|Rank 10%||40 Rubies + 35 Arena Coins|
|Rank 20%||20 Rubies + 28 Arena Coins|
|Rank 30%||9 Rubies + 21 Arena Coins|
|Rank 40%||8 Rubies + 12 Arena Coins|
|Rank 50%||7 Rubies + 7 Arena Coins|
|Rank 60%||6 Rubies + 3 Arena Coins|
|Rank 70%||5 Rubies + 2 Arena Coins|
|Rank 80%||4 Rubies + 1 Arena Coins|
|Rank 90%||3 Rubies + 1 Arena Coins|
|Rank 100%||2 Rubies + 1 Arena Coins|