“ | The wind and sky tell me I am wrong. But there's no turning back now. | ” |
The Whitewolf Shaman |
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Sorcerer Mer |
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Mer, known as the White Wolf, is a respected sorcerer among Orcs. He is Azur's right-hand man and his good reputation is widespread. |
Priest |
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Role | Healer |
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Main | Magic Wand |
Offhand | Magic Orb |
Main Attribute | INT |
Abilities |
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Skill | Effect | Cooldown | |
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(Active 1) Healing Power |
An Orc's top priority is battle, but they always look after their allies as well. Particularly Orc Mages.
Restores the HP of 1 party member by 429% of ATK. |
6.8 sec | |
(Active 2) Flames of Judgment |
A mage armed with the power of nature is able to judge enemies.
Inflicts 268% damage on all enemies. |
19.2 sec | |
(Active 3) Sacred Energy |
Energy derived from nature is sacred and can drive away all harmful effects.
Grants Immunity for the entire party for 13 sec (100% chance). |
46 sec | |
(Passive 1) Blazing Fire |
Mages stand at the rear to look out for their allies. But their burning desire to fight manifests in the form of fire.
Adds 13% Fire damage to attacks. | ||
(Passive 2) Region of Power |
Mages know the secret to controlling strength: energy and will.
Increases entire party's STR by 6%. |