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The wind and sky tell me I am wrong. But there's no turning back now.
The Whitewolf Shaman
Sorcerer Mer
Sorcerer Mer
Mer, known as the White Wolf, is a respected sorcerer among Orcs. He is Azur's right-hand man and his good reputation is widespread.
Priest
Role Healer
Main Magic Wand
Offhand Magic Orb
Main Attribute INT
Abilities
Skill Effect Cooldown
(Active 1)
Healing Power
An Orc's top priority is battle, but they always look after their allies as well. Particularly Orc Mages.

Restores the HP of 1 party member by 429% of ATK.

6.8 sec
(Active 2)
Flames of Judgment
A mage armed with the power of nature is able to judge enemies.

Inflicts 268% damage on all enemies.

19.2 sec
(Active 3)
Sacred Energy
Energy derived from nature is sacred and can drive away all harmful effects.

Grants Immunity for the entire party for 13 sec (100% chance).

46 sec
(Passive 1)
Blazing Fire
Mages stand at the rear to look out for their allies. But their burning desire to fight manifests in the form of fire.

Adds 13% Fire damage to attacks.

(Passive 2)
Region of Power
Mages know the secret to controlling strength: energy and will.

Increases entire party's STR by 6%.

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