|The information on this page concerns the KR version of the allies. To see detailled pages for the GL allies, please look for Transcended <Ally> in the search box.|
Transcended Angels (초월 7태제, chowol chil-taeje) are part of the Transcended, which were first introduced in Chapter 4 on 8th Aug 2016.
They are part of the Transcended System.
- 1st Wave: Gaela & Ravengale (08/Sept)
- 2nd Wave: Mikaela & Farrah (29/Sept)
- 3rd Wave: Kymael & Fryderyk (19/Oct)
- 4th Wave: Llywelyn (09/Nov)
Skill format is as follows:
- 1-3: Active Skills
- 4-5: Passive Skills
- 6: MAX Passive Skill
- 7: ULT Passive Skill
- 8: Normal attack effect
- Green indicates changes made (either due to buffs/nerfs or reviewed translation)
|List of Transcended Units|
All T. Dracos
All T. Angels
All T. Bodens
All T. Heroes
|Material||Gaela the Fallen, Dark Soul Ragnarok|
|“||I'm not dark at all!||”|
- Light Flash ((Active 1)
Inflicts 1586% damage to 1 enemy with 100% certainty. If the enemy is not a Boss-Type, it will also knock the target into the air. [CD: 7.9 sec] /Melee)
- Bloody Dance ((Active 2)
Inflicts 838% damage to entire enemy party with 100% and removes all "Alter Egos" or pets/summons. [CD: 19.3 sec] /Melee)
- A New Leaf (Active 3)
Increases ATK SPD by 45% and ACC by 55% for 10 seconds. In addition, Gaela removes all debuffs on herself every second. [CD: 16.6 sec]
- Sword (Passive 1)
Everytime Gaela attacks she has a chance to gain the "Sword" buff.
The buff lasts for 13.6 seconds and increases her ATK by 18% and the ability to remove buffs from enemies with normal attacks/or: is immune to dispel. Stacks up to 7 times.
- Pure Heart (Passive 2)
Reduces entire enemy party's STR by 30%.
Her own STR is increased by 10% for every Transcended Angel in the party. Also, for every 1% HP Gaela loses, she gains 1% Damage Reduction.
Additionally, decreases received Ranged damage by 30% for self.
- Wild Sword Dance (MAX)
Upon reaching 7 "Sword" stacks, she unlocks "Wild Sword Dance".
"Wild Sword Dance" increases her ATK SPD by 170%, ATK by 500% and by 10% additional with each attack for 9 seconds. Also, Gaela gains full immunity in this state, removes buffs from enemies with normal attacks and those cannot miss and will hit 100% . Every time she kills an enemy in this state, she increases its duration by 2 seconds.
- Perfect Shot Chance (Ultimate)
Every time an ally dies, gains one "Sword" buff. Additionally increases the length of Wild Sword Dance by 2 seconds, stacking up to nine times. Also, when attacking Boss-Type units normal attacks will grant "Sword" buffs with 100% certainty.
- Normal Attack ( /Melee): Chance to knock up the target.
|Weapons||Magic Wand, Magic Orb|
|Material||Ravengale the Kind, Dark Soul Sasha|
|“||You must keep the promise you made with me.||”|
- Fallen Power (Active 1)
Increases entire allied party's boss damage by 55% for 15.5 seconds. Stacks up to 2 times. [CD: 19 sec]
- Sweet Force (Active 2)
Steals 25% ATK and 25% Critical Chance from the enemy with the highest ATK and transfers to her summons. [CD: 15.5 sec]
- Escorted by Warriors (Active 3)
She invokes Izarc, Samurai of the Red Armor and Izarc of the Blue Armor for 54 seconds. When summons are already maintained on the battlefield, will increase STR by 35% and ATK SPD by 25% for both Izarcs. Effect can stack up to 5 times. [CD: 32 sec]
- Evil Pledge (Passive 1)
Invoking Red Izarc causes him to inflict 820% damage to entire enemy party, stuns them and inflicts a bleed debuff. Blue Izarc takes all enemy damage, including DoT (excluding CC debuffs) in Ravengale's stead and reflects 210% of his own ATK (Read notes).
- Benevolence (Passive 2)
Reduces entire enemy party's ATK SPD by 30%. Her own ATK SPD and her escorts' are increased by 10% for every Transcended Angel in the party. Additionally, decreases the received Melee damage by 30% for entire allied party.
- The Unspoken Promise (MAX)
Grants 47% additional boss damage to the entire party and doubles her escorts' STA and STR.
- Evil Spirit (Ultimate)
Increases "Fallen Power" buff by 27% more increased ATK. Additionally, invokes an additional Izarc, Samurai of the Red Armor when "Escorted by Warriors" is used.
- Normal Attack ( /Ranged): Leaves a mark on targets. Marks cause her escorts to focus attack on the target and increases their damage.
Notes: Evil Pledge: They just state their skills which they will cast in an unmentioned interval. Its an improvement to the deity version, which doesn't mention the skills at all (you can see deity Izarc's skills that we found out in Ravengale the Kind's Additional Information tab, though), but its still not perfect, as no CDs or intervals are mentioned.
Izarcs inherit Ravengale's HP on top of their own (their base HP unknown). It is to assume that all other stats behave similarly.
|« She already has a GL main article Transcended Mikaela as she is being used for testing the template!|
|Material||Mikaela the Fatal, Dark Soul Tiehr|
|“||I accept every challenge.||”|
- White Lotus Priesthood ((Active 1)
Removes all buffs of the target, inflicts 1544% damage and stuns it with 100% certainty for 5.2 seconds. [CD: 16.3 sec] /Melee)
- Fighting Master ((Active 2)
Inflicts 829% damage to entire enemy party and inflicts the self inflict debuff on them for 4.9 seconds.
Affected enemies inflict 35% damage back to themselves. [CD: 21.6 sec] /Melee)
- Challenge (Active 3)
Increases ATK by 75%, ATK SPD by 52% and grants immunity to self for 9 seconds.
Challenges one enemy and removes all buffs. During that time she will use only normal attacks to fight the enemy. All other units on the field are stopped in time (!!) until Mikaela finishes her battle. [CD: 29 sec]
- The Aesthetics of Destruction (Passive 1)
Her Guardian accompanies her and grants additional effects. Immune to pet removal skills.
Mikaela's normal attacks will inflict 100% damage (Read Notes).
"White Lotus Priesthood" inflicts additional 3319% damage. "Fighting Master" inflicts additional 2030% damage. "Challenge" grants additional 287% damage if she can kill the target before 8 seconds have passed.
Also, Mikaela gains 50% CD recovery rate and prevents death passives on her targets.
- Extreme Body (Passive 2)
grants 30% DEX to party and recovers 30% of her damage inflicted.
- Good Self-Defense (MAX)
Gains 20% damage reduction for Melee attacks and 400% damage to all attacks.
- God of Destruction (Ultimate)
Has a chance to silence for 3 seconds during normal attack. Additionally, increases damage by 15% for 9 seconds and reduces damage received by 10% for self when Mikaela is hit by damage. Immune to dispel. [CD: 2 sec]
- Normal Attack ( /Melee): Inflicts the self inflict debuff on the target.
Notes:About the 100% normal attack damage in her passive. Can mean either:
- Her damage cannot be reduced below 100% of its damage
- The Guardian inflicts all normal attack damage she inflicts (including piercing damage) wich would make it identical to Stigma's Ultimate Passive.
See full explanation with [Expand]
Her Guardian is the blue entity like unit behind her, believed to be the embodiment of her maximum potential. He is always present and does not have a duration or able to be removed. He acts like Shadow Howl's hound.
About her time stopping ability:
Generally, all units will be stopped, enemy or ally and affected units are labeled with the "restriction" portrait effect. Key Units that are activated at the exact moment of her skill can "slip" past her restriction and fight just as usual. They can even kill Mikaela or her "victim" to end the time-freeze. It also seems like invincibility can prevent units from being affected by the time-freeze. However, the restriction cannot be lifted with "cleanse" or "full immunity" by units that are still able to move.
Cooldowns will continue to tick during this state.
|Weapons||Magic Wand, Magic Orb|
|Material||Farrah the Healer, Dark Soul Shiva|
|“||Where are the carrots?||”|
- Seeds of Life (Active 1)
Plants the Seed of Life buff on entire allied party. The buff prevents fatal damage (aka HP dropping below 1 - does not prevent instant death) for 12.6 seconds and recovers 840% HP afterwards. (Immune to dispel) [CD: 29.2 sec]
- Seeds of Nightmare ((Active 2)
Plants the Seed of Nightmare buff on entire enemy party. Each second, the debuff removes one beneficial buff from enemies and inflicts 138% damage. (Immune to dispel) [CD: 16.3 sec] /Ranged)
- Seeds of Eden (Active 3)
Plants Seeds of Eden on entire enemy party which activates after 3 seconds to prevent heal recovery for them every 2 seconds over a 6 second duration. [CD: 24 sec]
- Echo of Forest (Passive 1)
Farrah is immune to instant-death and recovers 9% of her HP every 2 seconds, in addition to removing one debuff. (Read Notes)
- Warm Touch (Passive 2)
Increases party STA by 45% and ATK by 10%.
- Blessing of the Forest (MAX)
1st active will additionally increase ATK by 34%. 2nd active will inflict additional 1300% damage after its duration. 3rd active will additionally prevent new buffs for the enemies.
- Miracle Seed (Ultimate)
First active now grants 42% ATK SPD and second active will do an additional 17% damage.
- Normal Attack ( /Ranged): Attacks one enemy or recovers and removes debuffs from an ally.
Notes: The original descriptions are a little bit different in regard to the 2 second aspect (A cooldown instead of "every 2 seconds" is stated instead). This version should be easier to grasp, however.
|Weapons||Longsword, Magic Orb|
|Material||Kymael the Just, Dark Soul Askr|
|“||Just for justice.||”|
- Divine/God's Punishment ((Active 1)
Inflicts 839% damage to entire enemy party. "Punished" targets are cleansed from "Punish" but suffer another 1411% damage and stuns them for 4.4 seconds with 100% certainty. [CD: 17.3 sec] /Melee)
- Absolute Inviolability (Active 2)
Restores 100% HP for one allied party member except for self. Also resets all Cooldowns and increase their ATK by 75% for 13 seconds.
This skill can be cast upon Kymael herself if none else is in her party, but does not reset this skill's Cooldown (other skills are reset). [CD: 14.3 sec]
- Heavenly Protection (Active 3)
Casts a invulnerability shield on self, which is immune to dispel, over 5 seconds. For every second, increases entire allied party's ATK by 19%. (Read Notes) [CD: 27.4 sec]
- Divine/God's Message (Passive 1)
Denies attacks on self that strike critically including 100% hits. Also, upon Kymael's death, revives entire allied party with 100% HP. [CD: 48 sec]
- Divine/God's Mercy (Passive 2)
Increases allied party's magic damage by 20%.
Also, when battle starts, grants a protective shield of 400% ATK for self. 3 seconds after its disappearance it will regenerate.
- God's Revenge (Passive MAX)
"Heavenly Protection" will grant entire allied party 17% increased skill damage and a protective shield with 770% strength.
- God's Representative (Ultimate)
Increases received damage by 50% for enemies affected by the "Punish" (Passive effect) debuff. During "Heavenly Protection"'s channel, now additionally increases damage by 38% for entire allied party.
- Normal Attack ( /Melee): Inflicts "Punish" debuff on target and inflicts splash damage. "Punish" prevents targets from critical striking.
Notes:"Heavenly Protection": She essentially channels for 5 seconds, resulting in her not taking any other actions.
|Weapons||Magic Wand, Magic Orb|
|Material||Fryderyk the Tenor, Dark Soul Morgana|
|“||This is absurd!!||”|
- Static Time ((Active 1)
Inflicts 867% damage to entire enemy party. Enemies hit have their Cooldown recovery stopped for 6.3 seconds. [CD: 18 sec] /Ranged)
- "Grave" of Time ((Active 2)
Inflicts 840% damage to entire enemy party. Enemies hit suffer 30% increased debuff time and 30% reduced buff time for 14.9 seconds. [CD: 18.9 sec] /Ranged)
- The Conductor of Time (Active 3)
Resets the Cooldown of his other active skills and casts them while ignoring their Cooldown for 8 seconds. Fryd gets a 140% INT increase during this time and his damage is doubled.
This state cannot be removed and is not affected by Cooldown reduction (?). [CD: 20.2 sec]
- Return Time (Passive 1)
Increases main attributes by 36% for entire allied party. Also, whenever an enemy is revived, Fryderyk will return them to a death-state for 4 seconds (Read Notes). [CD: 4 sec]
- Climax ((Passive 2)
Reduces enemies Cooldown recovery by 15%.
Upon his death, he inflicts 1102% damage to entire enemy party with 100% certainty. [CD: 1 sec] /Ranged)
- Blessing of Time (Passive MAX)
Doubles his death passive's damage and enemies have their Cooldown recovery stopped for 8 seconds, (during which they suffer from a state where they can not do anything).
- Time's Counterattack (Ultimate)
"Conductor of Time" now gives Fryd 70% magic damage during its duration. Also grants the allied party 20% more magic damage.
- Normal Attack ( /Ranged): Reduces ATK SPD of target and inflicts damage to all enemies at once.
|Material||Llywelyn the Fiery, Dark Soul Thanatos|
|“||Yoohoo~ Hey, cool guy over there!||”|
- Absolute Penetrating Gun ((Active 1)
When there is only 1 enemy, loads 200 Absolute Penetrating Bullets (not affected by silence). Each normal attack will then consume one of those bullets to inflict 300% damage and 300% piercing to the target. (Read Notes) [CD: 3 sec] /Ranged)
- Hell Shot ((Active 2)
When there are 2 or more enemies, loads 200 Hell Shot Bullets (not affected by silence). Each normal attack will then consume one of those bullets to inflict 100% damage and 200% damage over time for 9 seconds to all enemies. (Read Notes) [CD: 3 sec] /Ranged)
- Eternal Flame ((Active 3)
Throws Eternal Flame that explodes after 3 seconds, inflicting 817% damage to entire enemy party and stuns them for 12 seconds. Additionally, increases Llywelyn's ATK SPD by 150% for 8 seconds. [CD: 28.2 sec] /Ranged)
- Blessing of Rheinmetal (Passive 1)
Each time Llywelyn loads bullets of any sort, the number of bullets consumed per normal attack increases by one, up to 10 bullets per attack.
- Blazing Gaze (Passive 2)
Increases Llywelyn's normal attack damage by 300%.
- Attack Initiation (MAX)
Whenever Llywelyn loads bullets she increases her normal attack damage by 100% and ATK SPD by 20%, up to 5 times.
- Reinforced Rheinmetal (Ultimate)
Increases the maximum amount of bullets consumed during normal attack up through "Blessing of Rheinmetal" up to 15. Also doubles the damage of Absolute Penetrating Gun and Hell Shot.
- Normal Attack: (Damage Type depending on Active skill) Attacks one or all enemies depending on the type of bullet stored.
Notes: For those that get confused, let me explain her skills:
Her 1st and 2nd are basically two modes. She switches back and forth between them depending on how many targets there are. This makes her specialized for World Boss as she will choose the necessary mode for each situation.
If it helps, try to think of it as Jinx, from League of Legends.
She has an orange resource bar underneath her HP bar, which shows her current number of bullets.