Transcended Dracos (초월 5대 위상, chowol o-dae wisang) were introduced in Chapter 4 on the 8th Aug 2016.
They are part of the Transcended System.
- 1st Wave: All units were released in one wave (10/Aug) (GL 30/Mar)
Skill format is as follows:
- 1-3: Active Skills
- 4-5: Passive Skills
- 6: MAX Passive Skill
- 7: ULT Passive Skill
- 8: Normal attack effect
- Green indicates changes made (either due to buffs/nerfs or reviewed translation)
|List of Transcended Units|
All T. Dracos
All T. Angels
All T. Bodens
All T. Heroes
|Material||Draco Deathcrown, Pluto|
|“||I will not lose something important again.||”|
- Deadly Blow ((Active 1)
Inflicts 6892% damage to one target and stuns it for 12 seconds while reducing its DEF by 100%. [CD: 8.2 sec] /Melee)
- The Stigmata of Death ((Active 2)
Inflicts 4882% damage to one target and removes all of its buffs. Casts an emblem on the target that focuses the party's attacks onto it.
Targets affected by the emblem receive 900% more damage from Deathcrown. [CD: 13.6 sec] /Melee)
- Leader's Death ((Active 3)
(It follows a description that is not true to the original one, but correctly reflects how it works in game)
Channels and taunts all enemies while reducing damage received by 90% for 5 seconds. Afterwards, inflicts 8419% of the received damage back to one target, in addition to 9400% damage with 100% certainty. During its duration, increases party's ATK by 810%, ATK SPD by 55% and grants full Immunity. Enemies killed by this skill cannot be revived. [CD: 25 sec] /Melee)
- Life and Death (Passive 1)
Increases owns STR by 28% and STA by 22% for 17 seconds each time an ally/enemy dies or is revived. Stacks up to 5 times. Also reduces incoming normal attack damage by 50%, further received damage by 30% for self, and is immune to instant death.
- King's Authority (Passive 2)
Increases party's STR by 30%. For each Draco in the allied team, additional 10% STR for self. Additionally, increases the damage by 35% for entire allied party.
- Breath of Death ((MAX)
When hit, retaliates at a 30% chance to inflict 3500% damage to all enemies, removing all buffs and dealing an additional 1025% damage per removed buff. Decreases all targets' ATK by 45% for 18 seconds. [CD: 6.5 sec] /Ranged)
- King of the Living and Dead (Ultimate)
Increases damage received by 25% for enemies affected by "Stigmata of Death"'s emblem and increases the damage that the unit receives from Deathcrown by 500% (Note: emblem effect).
Additionally, while channeling "Leader's Death" taunt decreases , , Melee and Ranged damage by 25% for entire allied party.
- Normal Attack ( /Melee): Attacks a target and adds a damage amplifier which increases damage equal to 10% of the target's HP. Taunts the target afterwards.
|Weapons||Magic Wand, Magic Orb|
|Material||Draco Brightspark, Gaia|
|“||The balance of power must be maintained.||”|
- Frost Storm ((Active 1)
Inflicts 3611% damage to all enemies and casts 3 "Chill of Death" marks upon them for 12 seconds. [CD: 11.2 sec] /Ranged)
- Sully Explosion ((Active 2)
Inflicts 3881% damage to all enemies, casts "Chill of Death" upon all enemies and stuns them for 11 seconds. On Marked enemies, inflicts additional 4300% damage for each mark. [CD: 13.1 sec] /Ranged)
- Howling Souls ((Active 3)
Inflicts 2583% damage and 574% damage per 0.5 seconds for 4 seconds to all enemies and steals beneficial buffs (actually makes her invulnerable, buffs last if enemies die before the 4 second duration). While channeling, Brightspark recovers HP equal to damage dealt, has a chance to stun enemies hit, and inflicts "Chill of Death". This skill cannot be interrupted. [CD: 16.1 sec] /Ranged)
- Frost Armor (Passive 1)
When an enemy marked with "Chill of Death" attacks Brightspark and the damage surpasses 35% of her STA, she will only receive 35% of that damage (in other words a 65% damage reduction).
Additionally, "Chill of Death" stacks up to 20 times.
- Relentless Harm (Passive 2)
Increases party INT by 30%. For each allied Draco in the party, grants additional 10% INT for self.
- Incarnation of Frost (MAX)
If Brightspark receives damage that leads to death, she enters "Incarnation of Frost Mode"/"God Mode" for 3 seconds. In this state, she is immune to all attacks and her HP is restored every second. Once the duration is over, casts 3 "Chill of Death" marks upon all enemies. [CD: 38 sec]
- Lion's Wraith (Ultimate)
Increases the amount of all "Chill of Death" marks that will be applied with each ability by two. Additionally, stuns all enemies during (or after?) "Incarnation of Frost/God Mode" with 100% certainty.
- Normal Attack ( /Ranged): Inflicts splash damage. Hit targets will receive a mark "Chill of Death" that decreases their ATK SPD and Cooldown Recovery.
|Weapons||Magic Wand, Magic Orb|
|Material||Draco Blackaria, Epsilon|
|“||There is always hope in law.||”|
- Playing God (Active 1)
Grants the entire allied party full Immunity for 3 seconds. Recovers their HP by 1550% of ATK and heals continuously for 194% every second for 6 seconds. [CD: 7.1 sec]
- March's Blessing (Active 2)
Dispels debuffs of all allies, granting Immunity in the process, while increasing their ATK by 270% and ATK SPD by 34% for 13 seconds. This buff stacks up to 2 times. [CD: 15.5 sec]
- Hymn of Hope (Active 3)
Revives 2 allies, granting them 8 seconds of invulnerability and increasing their ATK by 191%. (Read Notes) [CD: 32 sec]
- Lion of Hope (Passive 1)
Debuffs affect Blackaria only for 1 second. Grants invulnerability to entire party for 8 seconds when Blackaria dies. [CD: 41.7 sec]
- Blackaria's Care (Passive 2)
Increases party's STA by 30%. Each allied Draco in the party grants additional 10% for self. Additionally, decreases damage received by 30% for entire allied party.
- Miracle of Life (MAX)
5 seconds after her death, Blackaria will revive herself with 100% HP, reseting all cooldowns and grants self invulnerability for 5 seconds upon revival. [CD: 48.7 sec]
- Tiger's Blessing (Ultimate)
Enhances "March's Blessings" buffs - 135% more increased ATK and 17% more increased ATK Speed. Additionally, after reviving from "Miracle of Life" she gains 3 second invulnerability (Immune to dispel).
- Normal Attack /Ranged): Recovers HP of all allies or damages all enemies.
|Material||Draco Bloodwind, Ouranos|
|“||The world is cruel, but beautiful.||”|
- Piercing Arrow ((Active 1)
Inflicts 3887% damage to all enemies. Removes all buffs, then reduces DEF by 77% and stuns for 12 seconds. [CD: 14.6 sec] /Ranged)
- Blood Arrow ((Active 2)
Inflicts 4010% damage to all enemies, applying a bleed debuff that inflicts 320% damage every second for 16 seconds (Immune to dispel) and increases Bloodwind's normal attack damage by 120%. [CD: 17.5 sec] /Ranged)
- Blood Storm (Active 3)
Increases ATK SPD by 162% and ATK by 255% for 11 seconds. Bloodwind evades all attacks* while this buff persists. [CD: 25 sec]
- Concentrated Fire (Passive 1)
Bloodwind's normal attacks inflict at least 100% damage; if there are 4 or less targets in the enemy party to attack, Bloodwind's attacks inflict 500% damage, divided among the enemies. Enemies that have been hit by Bloodwind's normal attacks suffer 20% reduced DEF for 10 seconds.
- Blood Contract (Passive 2)
Increases ATK SPD for entire allied party by 30%. For every Draco in the allied team, ATK SPD is increased by additional 10% for self. Additionally, increases the damage received by 30% for the entire enemy party.
- Hatred (MAX)
Every time Bloodwind hits an enemy or avoids attacks he gains 1 "Hatred" stack. For each stack, gains increased ATK by 14% for self. Stacks up to 40 times.
- Raging Storm (Ultimate)
Increases "Blood Arrow" bleed damage by two folds. Additionally, each time Bloodwind uses "Blood Storm" he gains 5 stacks of "Hatred".
- Normal Attack ( /Ranged): Inflicts damage to all enemies at once.
*Notes: Similar to deity Atlas' dodge, Bloodwind will also avoid all attacks that aren't 100% chance to hit.
|Material||Draco Greysoul, Stigma|
|“||Hehe. Here comes the Hero.||”|
- Dark Celesital Soul Slash/Thousand Cursed Surge Swords Chest Cut ((Active 1)
Inflicts 7034% damage to one target, removes its buffs. For each "Annihilation" debuff, +33% chance to instantly kill the target. Not effective on Boss type, but inflicts six times its damage instead. (Only works on targets with at least one "Annihilation" debuff.) [CD: 19.4 sec] /Melee)
- Thousand Cursed Surge Swords Freed Soul ((Active 2)
Inflicts 3986% damage to all enemies. For each "Annihilation" debuff, +33% chance to instantly kill a target. Not effective on Boss types, but inflicts six times its damage instead. [CD: 24.1 sec] /Ranged)
- Thousand Cursed Surge Swords Decree (Active 3)
Invokes his "Alter Ego" for 14 seconds, becoming invulnerable for 1 second. While the Summons are active, he inflicts 209% additional damage to enemies, stacking up to 3 times. The damage Greysoul receives is split between him and his "Alter Egos". His "Alter Egos" are immune to attacks. [CD: 15 sec]
- The Blade That Holds The Soul (Passive 1)
Greysoul's normal attacks remove beneficial buffs from the target and inflicts three times their damage against Boss-Types. Additionally, he is immune to instant death and reduces Ranged damage received by 40%.
- The God of War (Passive 2)
Increases DEX for entire party by 30%. Each allied Draco in the party, grants additional 10% DEX for self.
- Soul Predator (MAX)
Greysoul can now invoke up to 3 "Alter Egos". If an enemy is killed, the cooldown of "Thousand Cursed Surge Swords Decree" is reset.
- Soul Collector (Ultimate)
Gains 70% Boss Damage for self and increases the duration of "Alter Egos" by 5 seconds. Additionally, each time an enemy dies, Greysoul increases his ATK by 133%, ATK Speed by 6% and gains 22% damage for 38 seconds. Stacks up to 10 times.
- Normal Attack ("Annihilation" debuff.
The debuff will instantly kill targets with 4 stacks. Is not effective on Boss type units, and inflicts additional damage instead. /Ranged): Inflicts the
Notes: His instant kill surpasses the Transcended's trait to not be killed by instant deaths.
"Alter egos" behave similarly to Draco Greysoul's summon. They attack, cast skills, trigger weapon effects for themselves and get affected by auras/party buffs or stat debuffs, independently of TGS. However, they should also stop actions whenever TGS is stunned. Also, they actually do not have a HP bar on their own.