Deadly Blow (PHY/Melee)(Active 1) Inflicts 1603% damage to one target and stuns it for 5.5 seconds while reducing its DEF by 55%. [CD: 8.2 sec]
The Stigmata of Death (PHY/Melee)(Active 2) Inflicts 1561% damage to one target and removes all of its buffs. Casts an emblem on the target that focuses the party's attacks onto it (lasts 7 seconds). Targets affected by the emblem receive 280% more damage based on Deathcrown's ATK. [CD: 13.6 sec]
Leader's Death (PHY/Melee)(Active 3) (It follows a description that is not true to the original one, but correctly reflects how it works in game) Channels and taunts all enemies while reducing Deathcrowns received damage by 90% for 5 seconds. Afterwards, inflicts 1490% of the received damage back to one target, in addition to 1637%Piercing damage with 100% certainty. During its duration, reduces damage taken by 85%. Enemies killed by this skill cannot be revived. [CD: 25 sec]
Life and Death(Passive 1) Increases owns STR by 28% and STA by 22% for 17 seconds each time an ally/enemy dies or is revived. Stacks up to 5 times. Also, Deathcrown reduces his received normal attack damage by 50%, further received damage by 30% and is immune to instant death.
King's Authority(Passive 2) Increases the party's STR by 30% and physical attack by 15%.
Breath of Death (MG/Ranged)(MAX) When hit, retaliates at a 30% chance to inflict 830% damage to all enemies, removing all buffs and dealing an additional 140% damage per removed buff. Decreases all targets' ATK by 44% for 18 seconds. [CD: 6.5 sec]
King of the Living and Dead(Ultimate) Increases physical damage received by 25% for enemies affected by "Stigmata of Death"'s emblem and increases the damage that the unit receives from Deathcrown by 160% (Note: emblem effect). Additionally, while channeling "Leader's Death" taunt decreases magical, physical, Melee and Ranged damage by 25% for entire allied party.
Ruler of Death(ARCH) "Breath of Death" inflicts a debuff which causes hit enemies to receive 33% increased damage.
Normal Attack (PHY/Melee):Adds damage amplifier proportionate to the target's health.
Frost Storm (MG/Ranged)(Active 1) Inflicts 837% damage to all enemies and casts 3 "Chill of Death" marks upon them which last for 9.6 seconds. [CD: 11.2 sec]
Sully Explosion (MG/Ranged)(Active 2) Inflicts 839% damage to all enemies, and consumes all "Chill of Death" marks to inflict additional 193% damage for each mark and stun for 5.5 seconds. [CD: 13.1 sec]
Howling Souls (MG/Ranged)(Active 3) Inflicts 349% damage and 42%Piercing damage per 0.5 seconds for 4 seconds to all enemies and steals beneficial buffs (actually makes her invulnerable, buffs last if enemies die before the 4 second duration). While channeling, Brightspark recovers HP equal to damage dealt, has a chance to stun enemies hit, and inflicts "Chill of Death". This skill cannot be interrupted. [CD: 16.1 sec]
Frost Armor(Passive 1) When an enemy marked with "Chill of Death" attacks Brightspark and the damage surpasses 35% of her STA, she will only receive 35% of that damage. Additionally, "Chill of Death" stacks up to 20 times.
Relentless Harm(Passive 2) Increases party INT by 30% and increases magic damage by 30%.
Incarnation of Frost(MAX) If Brightspark receives damage that leads to death, she enters "Incarnation of Frost Mode" for 3 seconds. In this state, she is immune to all attacks and her HP is restored every second. Once the duration is over, casts 5 "Chill of Death" marks upon all enemies. [CD: 38 sec]
Lion's Wraith(Ultimate) Increases the amount of all "Chill of Death" marks that will be applied with each ability by two. Additionally, stuns all enemies during (or after?) "Incarnation of Frost" with 100% certainty.
Sound of Crying Souls(ARCH) Doubles the damage from "Howling Souls" and inflicts two additional "Cold Death" marks. Additionally, during "Frost Armor" Brightspark now only receives 15% of her STA as damage.
Normal Attack (MG/Ranged): Marks an enemy with "Chill of Death".
Playing God(Active 1) Grants the entire allied party full Immunity for 3 seconds. Recovers their HP by 394% of ATK and heals continuously for 120% every second for 6 seconds. [CD: 7.1 sec]
March's Blessing(Active 2) Dispels debuffs of all allies, granting Immunity in the process, while increasing their ATK by 12% and ATK SPD by 14% for 13 seconds. This buff stacks up to 2 times. [CD: 15.5 sec]
Hymn of Hope(Active 3) Revives 2 allies, granting them 8 seconds of invulnerability and increasing their ATK by 35%. (Read Notes) [CD: 32 sec]
Lion of Hope(Passive 1) Debuffs affect Blackaria only for 1 second. Grants invulnerability to entire party for 8 seconds when Blackaria dies. [CD: 41.7 sec]
Blackaria's Care(Passive 2) Increases party's STA by 45% and decreasesmagicaldamage received by 15% for entire allied party.
Miracle of Life(MAX) 5 seconds after her death, Blackaria will revive herself with 100% HP, reseting all cooldowns and grants self invulnerability for 4 seconds upon revival. [CD: 48.7 sec]
Tiger's Blessing(Ultimate) Reduces damage received by allies by 23%. Enhances "March's Blessings" buffs - 12% more increased ATK and 14% more increased ATK Speed. Additionally, after reviving from "Miracle of Life" she gains 3 second invulnerability (Immune to dispel).
A Hymn of Dawn(ARCH) "March of Blessing"'s now grants 33% increased Skill damage. Additionally, the ATK increase from "Hymn of Hope" after reviving increases to 66%.
Normal Attack MG/Ranged): Recovers HP of all allies or damages all enemies.
Notes: Her revive is able to revive Transcended Units & Key Units, but unknown whether normal allies too. Apparently, she is able to revive allies as well. Also, it seems like she can revive both Keyholder and Key Unit at the same time.
Just as many other Transcended, her MAX effect is shown through the portrait image (see image right).
Piercing Arrow (PHY/Ranged)(Active 1) Inflicts 853% damage to all enemies. Removes all buffs, then reduces DEF by 34% and stuns for 5.6 seconds. [CD: 14.6 sec]
Blood Arrow (PHY/Ranged)(Active 2) Inflicts 837% damage to all enemies, applying a bleed debuff that inflicts 72% damage every second for 8 seconds (Immune to dispel) and increases Bloodwind's normal attack damage by 80%. [CD: 17.5 sec]
Blood Storm(Active 3) Increases ATK SPD by 45% and ATK by 57% for 11 seconds. Bloodwind evades all attacks* while this buff persists. [CD: 25 sec]
Concentrated Fire(Passive 1) Bloodwind's normal attacks inflict at least 100% damage; if there are 4 or less targets in the enemy party to attack, Bloodwind's attacks inflict 500% damage, divided among the enemies. Enemies that have been hit by Bloodwind's normal attacks suffer 9% reduced DEF for 10 seconds.
Blood Contract(Passive 2) Increases ATK SPD for entire allied party by 10%. Additionally increases the enemy's received ranged damage by 15%.
Hatred(MAX) Every time Bloodwind hits an enemy or avoids attacks he gains 1 "Hatred" stack. For each stack, gains increased ATK by 14% for self. Stacks up to 40 times.
Raging Storm(Ultimate) Increases "Blood Arrow" bleed damage by two folds. Additionally, each time Bloodwind uses "Blood Storm" he gains 5 stacks of "Hatred".
Bloody Arrow(ARCH) All attacks from Bloodwind on Cerberus inflict double their damage.
Normal Attack (PHY/Ranged): Inflicts damage to all enemies at once.
*Notes: Similar to deity Atlas' dodge, Bloodwind will also avoid all attacks that aren't 100% chance to hit.
Dark Celesital Soul Slash (PHY/Melee)(Active 1) Inflicts 1550% damage to one target, removes its buffs. Each "Annihilation" debuff increases the chance to instantly kill the target by 33%. Not effective on Boss type, but inflicts six times its damage instead. [CD: 19.4 sec]
Dark Celestial Freed Soul (PHY/Ranged)(Active 2) Inflicts 861% damage to all enemies. Each "Annihilation" debuff increases the chance to instantly kill a target by 33%. Not effective on Boss types, but inflicts six times its damage instead. [CD: 24.1 sec]
Dark Celestial Decree(Active 3) Invokes his "Alter Ego" for 14 seconds, becoming invulnerable for 1 second. While the Summons are active, he inflicts 470% additional Piercing damage to enemies, stacking up to 3 times. The damage Greysoul receives is split between him and his "Alter Egos". His "Alter Egos" are immune to attacks and "move" with him (they mimic his actions). [CD: 15 sec]
The Blade That Holds The Soul(Passive 1) Greysoul's normal attacks remove beneficial buffs from the target and inflicts three times their damage against Boss-Types. Additionally, he is immune to instant death and reduces Ranged damage received by 40%.
The God of War(Passive 2) Increases DEX for entire party by 30%. Also grants an extra 15% physical damage.
Soul Predator(MAX) Greysoul can now invoke up to 3 "Alter Egos". If an enemy is killed, the cooldown of "Dark Celestial Decree" is reset.
Soul Collector(Ultimate) Gains 70% Boss Damage for self and increases the duration of "Alter Egos" by 5 seconds. Additionally, each time an enemy dies Greysoul increases his ATK by 17% for 38 seconds. Stacks up to 10 times.
Placeholder(Ultimate) Invokes two additional "Clones" during "Dark Celestial Decree". Increases the maximum amount of "Clones" to four. Additionally, increase the random additional damage of entire allied party by 42%.
Normal Attack (PHY/Ranged): Grants the Annihilation debuff to an enemy. This lasts for 9 seconds.
Notes: His instant kill surpasses the Transcended's trait to not be killed by instant deaths, except for those that are immune to instant death through passives. "Alter egos" behave similarly to Draco Greysoul's summon. They attack, cast skills, trigger weapon effects for themselves and get affected by auras/party buffs or stat debuffs, independently of TGS. However, they should also stop actions whenever TGS is stunned. Also, they actually do not have a HP bar on their own. How his received damage is shared between the Summons is not mentioned.