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By defeating Falcon as the boss in that new daily dungeon stage, players can earn fragments of that transcended equipment at random.
There are 9 different pieces of transcended fragments. They can then be equipped to the players real equipment also through the Workshop (a tab above the combine; see image)
The real equipment will then inherit the corresponding effect, listed below in the tables. Shields can only be equipped to shields and wand fragments only to magic wands, and so forth.
The fragments can also be deequipped in the Workshop under a different menu.
|Equipment Type||Special Effect (@ +0)||Effect Coverage|
|Longsword||100% additional damage each 3rd hit.||Single|
|Dagger||100% bleed damage for 10 seconds every 3rd critical hit.||Single|
|Bow||100% additional damage each 3rd critical hit.||AOE|
|Wand||300% additional damage each 10th hit.||Single|
|Magic Wand||15% INT increase for 10 seconds every 10th hit.||Single|
|Shield||Protective shield equal to 10% of STA.||None|
|Arrow||100% additional damage every 10th hit arrow.||Single|
|Magic Orb||10 times chance to inflict 100% additional damage after a skill cast.||Single|
|Orb||10 times chance to continuously recover HP by 30% after a skill cast.||Single|
- italic written equipment are questionable. There seems to be a distinguish between Orb/Wands from Mages and Priests. Additionally, "Arrow" could be the Quiver, but all of that is questionable nonetheless. If you know, comment below.