This page is not designed for mobile view. Scroll down to the very bottom of your browser and click "Full Site". It will not load longer than mobile.
Release Date GL27.June.2017ⓘRelease Date KR19.October.2016
[Click to read]
Fryderyk the Tenor is the conductor of time who has the power to control time. The beautiful melody that he brings with his conducting makes the enemies fall into the wave of time and annihilates them like they have never existed in this world.
When Fryderyk listens to the "Celestial Symphony" to prepare for conducting, the stage's atmosphere becomes dark and heavy. Inflicts 3692% damage to all enemies. For 14. seconds, an enemy that is hits by the attack will have its harmful effect's duration time flow slower by 30%, and have its positive effect's duration time flow faster by 30%. [CD: 18.9 sec]
Conductor of Time
Fryderyk has the power to conquer time and control it. For 8 seconds, Fryderyk ignores the cooldowns of Stop Time and Time Grave. During Conductor of Time, Fryderyk's skill damage increases 3x. The skill cannot be removed and the skill's cooldown will not be reset by a reset skill. [CD: 20.2 sec]
Fryderyk can rewind the time to make the revived dead once again. Increases all allies' main attributes by 36%. If an enemy is revived, the enemy will be dead again after 4 seconds. [CD: 4 sec]
When Fryderyk's conduction comes to an end, the stage is presented with the most splendid finale. Increases cooldown [recovery speed] of all enemies' skills by 15. For each Transcended Septem Archangeli, Fryderyk's active skill's cooldown decreases by 5%. Dispels positive effects of all enemies and inflicts 5022% damage if Fryderyk dies [with 100% certainty]. [CD: 9 sec]
Only those who can control time will be blessed. Closing Stage's damage is doubled. For 4 seconds, stops enemies' skill cooldown recovery and makes them unable to act. Increases INT by 120% [for self] when Fryderyk is receiving the Conductor of Time effect.
(This skill is not yet used in Global) "Conductor of Time" now grants Fryderyk 70% increases magical damage during its duration. Also grants the allied party 20% magical damage.
Decreases the Cooldown recovery rate of entire enemy party by 14% and increase their magical damage received by 28%.