|The information on this page concerns the KR version of the allies.|
- 1st Wave: Atlas, Tethys (11/Apr)
- 2nd Wave: Helios & Prometheus (05/May)
- 3rd Wave: Chronos & Hyperion
- Then: 6 new Titans
Skill format is as follows:
- 1-3: Active Skills
- 4-5: Passive Skills
- 6: MAX Passive Skill
- 7: ULT Passive Skill
- 8: Normal attack effect
- Green indicates changes made (either due to buffs/nerfs or reviewed translation)
|List of Transcended Units|
All T. Dracos
All T. Angels
All T. Bodens
All T. Heroes
In a pre-release guide, they further announced that with the first patch of Chapter 5, Transcended Titans are to be released, while confirming 12 total Transcensions for this race. The first wave being Atlas and Tethys.
The Transcended Titans are confirmed to require their Gigantes counterpart, which make up the first 6 Titans.
The 6 others are to be announced and released after all currently Titans have been transcended. As they match the Classes, an Incanter Titans is unlikely to be released among the new set, although the possibility exists that another class will have to be left out in return.
|Material||Striking Atlas & Gigantes Atlas|
|“||I'll make you a star in the sky!||”|
- Andromeda Nuclear Punch ((Active 1)
Inflicts 1549% damage to one enemy and knocks it out for 8 seconds (compare: Atlas). If she hits a target with the "Airborne" debuff, the knockout is inflicted with 100% Accuracy. This skill is not affected by Debuff Resistance. Inflicts twice its damage to Boss-Type units. [CD: 11.3 sec] /Melee)
- Eruption ((Active 2)
Inflicts 1580% damage to entire enemy party, dispels all positive effects and stuns for 8 seconds (Immune to diespel). [CD: 18.1 sec] /Melee)
- Devotion ((Active 3)
Increases ATK Speed by 175% for self and counterattacks all incoming attacks for 8 seconds. When counterattacking, inflicts 167% damage and the "Airborne" debuff for 3 seconds. [CD: 23.4 sec] /Melee)
- Volcano (Passive 1)
Every fourth attack inflicts 828% damage to the entire enemy party and the "Airborne" debuff for 3 seconds. Dispels one positive effect with every normal attack.
- Unflinching (Passive 2)
When entering battle, Atlas gains full Immunity for 9 seconds and decreases received damage by 15%. The effect is only used once per battle, at its very start. Additionally, she is immune to Instand Death skills.
- Spike (MAX)
Recovers 30% of her damage inflicted. Every 4 seconds Atlas inflicts 2071% damage to one enemy and knocks it out, inflicting 1786% damage to surrounding enemies.
- Advanced Support (Ultimate)
Every successful attack inflicts twice its damage as splash damage.
- Normal Attack ( /Melee): Inflicts damage to one enemy.
|Weapons||Magic Wand, Magic Orb|
|Material||Priestess of Light, Tethys & Gigantes Tethys|
|“||I hope my prayers reach everyone...||”|
- Absolute God's Tent (Active 1)
Grants entire allied party a buff which recovers HP equal to the received damage for 5.8 seconds. Additionally, grants full Immunity. [CD: 14.1 sec]
- God's Anger ((Active 2)
Inflicts 857% damage to entire enemy party. Additionally, increases their received damage by 20% and prevents HP recovery for 9.2 seconds. [CD: 24 sec] /Ranged)
- Divine Grace (Active 3)
Grants entire allied party a debuff reflecting shield and full Immunity for 5.4 seconds. This skill's duration is increases by 0.4 seconds for each enhancement level Tethys has, up to 9 seconds. [CD: 19.2 sec]
- Heart of Mercy (Passive 1)
Increases Debuff Resistance by 80% for self. Additionally, recovers HP of entire allied party by 8% of their MAX HP every second.
- Sacred Heart (Passive 2)
Increases STA for entire allied party by 47% and increases damage by 15%.
- Sacred Blessings (MAX)
Increases entire allied party's damage by 15%. "Absoule God's Tent" now also increases entire allied party's ATK by 38% and ATK Speed by 40%.
- Light of God (Ultimate)
Each time one of Tethys's buffs is removed by the enemy, she increases entire allied party's ATK by 28% and ATK Speed by 17% (Immune to dispel). "Divine Grace" now increases entire allied party's damage by 47%. [CD: 4.7 sec]
- Normal Attack ( /Ranged): Inflicts damage to entire enemy party or recovers HP of entire allied party.
|Weapons||Longsword, Magic Orb|
|Material||Ruler of Time Helios, Gigantes Helios|
|“||I am justice!||”|
- Punitive Justice ((Active 1)
Inflicts 1084% damage to entire enemy party and increases their received Ranged damage by 39% for 6.7 seconds. [CD: 13.4 sec] /Melee)
- Crack of Time (Active 2)
Increases Ranged damage by 24%, Single Target damage by 62% (rechecking later) and immediatly reduces active skill's cooldown by 10% for 13.4 second of the entire allied party except Helios herself. [CD: 18.4 sec]
- Commander's Protection (Active 3)
Grants a protective shield to all allies for 8.6 seconds with a strenght of 348% of Helios' ATK. Additionally, increases entire party's Cooldown Recovery Rate by 33% and ATK SPD by 42% while the shield is active, and immediatly reduces all active skills' cooldowns by 7% once the effect ends. [CD: 20.1 sec]
- Heavenly Blessing (Passive 1)
Increases entire allied party's Skill Damage by 28%.
- A Firm Will (Passive 2)
Increases entire allied party's Cooldown Recovery Rate by 13%.
- Commander's Command (MAX)
Increases enrtire allied party's Single Target damage by 28%.
- The True Judge of Time (Ultimate)
Increases entire allied party's Single Target damage by 34%. Additionally, "Crack of Time"'s and "Divine Protection"'s active skill cooldown reduction effects are doubled.
- Normal Attack (ATK Speed. /Melee): Reduces the target's
Notes: Single Target modifiers and buffs are first seen with Helios. The original description describes it as (단일 공격력, dan-il gong-gyeoglyeog, or Single Offense Power)ⓘ.
|Weapons||Magic Wand, Magic Orb|
|Material||Giant Prometheus, Gigantes Prometheus|
|“||My power puts you all on your knees!||”|
- Concentrate (Active 1)
Gains 180 "Magic" stacks and increases his damage by 58% for 8.7 seconds. [CD: 12.2 sec]
- Cataclysm ((Active 2)
Inflicts 1551% to one enemy and increases their received by 44% for 6.9 sec. [CD: 6.8 sec] /Ranged)
- Magic Storm ((Active 3)
When his "Magic" gauge reaches its maximum capacity, consumes 10% of his stored "Magic" per second for 10 seconds, but gains this skill's effect.
Inflicts 1840% damage to one enemy, with additional DMG equal to his stored "Magic" (rechecking later). Additionally, gains full Immunity but does not gain any "Magic" stacks until this skill's end. [CD: 4 sec] /Ranged)
- Resonance (Passive 1)
Increases INT by 220% and Skill Damage by 35% for self.
- Element of Magic (Passive 2)
Gains 10 "Magic" stacks every second. Inflicts 70% additional damage to Boss-Type units.
- Unstable Magic (MAX)
When using "Magic Storm", increases by 70% and increases "Magic" acquired by 15% for self. Stacks up to 10 times (Immune to dispel).
- Runic Runes (Ultimate)
Increases maximum "Magic" capacity and gains by two folds. Additionally, when using "Magic Storm", increases damage inflicted to enemies increases by two fold and inflicts 5340% additional damage to Boss-Type units.
- Normal Attack (Inflicts damage to one enemy and increases INT for 8 seconds. /Ranged):
Notes: "Magic" stacks cap seems to be 1000, and 2000 at ULT. It is located in his resource bar in a blue gauge.