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Please refer to the following links for the original patch notes: Part 1 Part 2 Part 3 Part 4

Chapter 5-4: Hayden's Wings

Chapter 5-4 Lore
Chapter 5-4 Mobs
Chapter 5-4 Arc Mobs

Long ago, the Titan Senate summoned the Space Monster Erebos who was a great threat to the peace of the Titanic planet.

Princess Leah's friends and associates came to the Titanic planet to investigate the Erebos threat - eventually defeating Erebos.

However, while they blocked the plot of The Senate, they were unable to identify the "One" true Senator who was behind all of this.

In order to find out this Senators identity Leah and company leave to go to Titania, a city of Iron Walls.

Titania is the second most advanced city on Titanic, aside from Asgard. A city completely devoted to science. However, under the rule of the Senate many terrible weapons and murderous machines were created.

It is only a matter of time before these weapons and machines threaten the peace of the city.



Level Cap Raised: 132

With this update you can now level up your Character and Allies to Level 132, up from 129.

With this power go defeat the elite soldiers and machines of the powerful Senate!

Master of The Angel, Niarasotep

Overlord Nayah Lastef Icon Role Healer
Overlord Nayah Lastef raw
Weapons Magic Wand, Magic Orb
KR Priest card
Priest
Video
Not yet uploaded by our youtube partner.
  1. Hayden's Light (Active 1)
    Recovers all ally health by 730% and increases STA by 150% and PHY attack power by 162% for 14 seconds. The STA and PHY damage buff can overlay twice [CD: 18.4s]
  2. Seraphim's Grace (Active 2)
    Takes the harmful effects of all friendly units and returns them to the enemy, thus purifying them from the allied team. Grants immunity to further harmful effects for 9.3 seconds. [CD: 20.7s]
  3. Wake Up Seraphim! (Active 3)
    Resurrects a dead ally and grants the entire allied team an immortal status, thus preventing death for 7.6 seconds. When the immortal status is cancelled or terminated, it regenerates 70% of Max HP. [CD: 28.8s]
  4. Year of the Seraphim (Passive 1)
    Increase ally defense by 45%, STA by 80%, and reduce damage taken by 65%.
  5. Heavenly Will (Passive 2)
    Increase the attack power of all allied units by 1200% and additional damage by 800% in Guild Plunder and Guild Conquest.
  6. 24 Songs (Passive 3)
    Gives blessings for 6 seconds to all allied units when they die, restoring them to 10% of Max HP every second, and making them immortal to death. When the immortal status is cancelled or terminated, 50% of the damage is recovered. [CD: 44.7s]
  7. Archangel of Hope (Max Passive)
    Increases all allied damage by 95% and random additional damage by 115%. Also, using "Wake Up Seraphim!" increases attack by 220% for 17.4 seconds, with up to 2 overlaps.
  8. Seraphim's Touch (Ultimate Passive)
    Increases the attack of all allied units by 140% and STA by 95%. "Seraphim's Grace" now also increases attack power by 235%.
  9. Normal Attack (MG/Ranged) Damage and Silence one enemy.


Mini Buster Commander, Tihi

Overlord Tihi Icon Role Support / Tank
Overlord Tihi raw
Weapons Longsword, Magic Orb
KR Paladin card
Paladin
Video
Not yet uploaded by our youtube partner.
  1. Focused Punch (Active 1)
    Vico deals 1840% damage to all enemies and stuns them for 15.4 seconds. Increases all attack damage by 87%, can overlap twice. [CD: 14.5s]
  2. Protective Shield (Active 2)
    Vico activates a protective shield that stops beneficial effects the enemy receives for 9.8s. Increases PHY damage by 184% and increases attack damage by 773% during a physical attack. [CD: 19.4s]
  3. Deflector Shield (Active 3)
    Vico actives a deflector shield that grants all allied units immunity to harmful effects for 9.4 seconds and gives them a shield of 850% of attack power. Afflicted Shields gain 241% damage. [CD: 23.1s]
  4. Placeholder (Passive 1)
    Vico deals 2212% damage to all enemies and increases their PHY damage received by 87% for 16.8 seconds [CD: 9s]
  5. Mechanical Engineering Expert (Passive 2)
    Increases all allied units boss damage by 130% and PHY damage by 91%.
  6. Mini Arc Buster: Vico (Passive 3)
    Upon entering battle, Vico is called forth. Vico is the one who receives attacks and damage - not Tihi. Vico's PHY damage is increased by 33% for 8.4 seconds after a normal attack. [CD: 7s]
  7. Buster Upgrade (Max Passive)
    Increases the main stats of all allied units by 181%. Also, if you use "Protective Shield" you will have twice the defense and doubles the PHY damage buff.
  8. Operation: Rapid Convergence (Ultimate Passive)
    Increase PHY damage of all allied units by 155%
  9. Normal Attack (PHY/Melee) Damage one enemy, reducing their attack speed.

Overlord Ultimate Skills

Overlord Skill Name Skill Description
Ban Non-Combustible Truth Increase PHY ATK by 71% and reduce enemy EVA by 55%. When Ban counterattacks with "Non-Combustible: Flash", you gain back 2 gauge points.
Ion Uncontrollable Power Increase AoE damage by 173%. When using "Hollum Bike Overload", Boss DMG is increased by 240%, overlaying up to 8 times. This buff does not expire.
Chen Ancient Soul Tree Planting a "Soul Tree" increases Magic DMG of all allies by 150% and increases Magic DMG enemies receive by 89%.
Ranran Awakening The duration of "Become: Mixed Body" is increased to 21 seconds. Also, during "Become: Mixed Body" Ranran does 330% additional damage, and the additional DMG inflicted at the end is increased to 70%
MK5 Death Energy of Erosion Upon entering the battlefield, 'Raid in the Dark" will activate and last for 12.4 seconds. Attacks during "Raid in the Dark" will inflict a debuff that lasts for 8.4 seconds that makes it so skill will not activate upon death and removes all buffs with a chance. If you kill during "Raid in the Dark", Melee DMG is increased by 230% and DMG received will be reduced by 80%. Miyu MK5 is given immunity to debuffs during "Raid in the Dark" and this cannot be dispelled.
Momo Master of the Land Increases Fixed DMG of all allies by 247%. 'Blessing of the Earth" will also increase Skill DMG by 175%.
Arin Sleeping Power in the Abyss "Light of the Abyss" increases all allied PHY DMG by 240%. In addition, increases Boss DMG of all allies by 144%.
Siefried Hayden's Epilogue Increases all allies STA by 120%, reduces all allies DMG received by 70%. Increases Varmen Family's DMG in Shariet by 500% and increases DMG done to Shariet by allies 600%.
Shizu Go Tamko! Increases self Boss DMG by 187%. "Super-heated Flame Radiation" increases self Ranged DMG by 212%.
Sei Polarity Stimulus Increases self INT by 310%. "Polarity Conversion" also increases enemy received DMG by 104%.
Kai Path of the Gem The Eradicator from "Scintillation: Descend of the Eradicator" will last for 14 seconds. At its end, increases additional DMG done to 80%.

Overlord Ultimate Retentions

Name Overlords Needed Ultimate Buff
An Inexpressible Mind Ban, Chen, Arin Increase Armor by 80%
The Presence of a Father of Seven Momo, Ban, Ion, MK5, Ranran Increase DMG by 112%
A Duet of Fantasy Momo, MK5 Increase Melee DMG by 64%
A Fiesty Kid Ion, Ranran Increase Range DMG by 38%
Childhood Friends Chen, Arin Increase Main Stats by 40%

Hayden Retentions

Name Overlords Needed Buff Base Max Ultimate
Noble Lineage Kai, Sei, Naia, Tihi Increased Piercing Damage 28% 86% 144%
The Cloak-Wearers Kai, Sei, Siegfried Reduce All Damage Received 10% 30% 40%
I Like Cats Naia, Shizu, Tihi Increase ATK 22% 66% 110%
Hayden Scout Siegfried, Shizu Accuracy Increase 70 210 352


Overlord Skill Rebalance

For the sake of brevity and not overloading people will information that is 99% irrelevant I'm just posting the portion of the skills THAT CHANGED (Mostly Value changes). If it's not posted below then you can assume the rest of the ability is the same as before.

Overlord Ability Before After
Ion Hollum Bike Overload Increases Ion's Ranged damage by 210% for 10 seconds, and inflicts 2540% damage every second. Increases Ion's Ranged damage by 230% for 10 seconds, and inflicts 2540% damage every second.
Master of the Hollum Bike "Hollum Bike Overload" now increases Ranged damage by 97% and Dexterity by 190% for self. Able to overlay up to 10 times. "Hollum Bike Overload" now increases Ranged damage by 166% and Dexterity by 221% for self. Able to overlay up to 10 times.
Ranran Festival of Light Inflicts 1540% damage to entire enemy party and decreases their DEF by 42%, as well as inflict 890% damage over time for 11.8 seconds, overlapping up to 5 times. Inflicts 1540% damage to entire enemy party and decrease their DEF by 42%, as well as inflict 894% damage over time for 19.8 seconds, overlapping up to 8 times.Damage to Boss-type enemies increases by 2 times per second.
Become: Mixed Body Becomes the Two Faced Light for 15 seconds and increases self Magic damage by 165%. Becomes the Two Faced Light for 17 seconds and increases self Magic damage by 230%
The Other Side of the Back Increases self INT by 173% and Magic damage by 77%. Increases self INT by 173% and Magic damage by 110%.
Liberated Light Increases Ranged damage by 75% for self. Increase Ranged damage by 95% for self.
Power of Haitai Each time "Become: Mixed Body" is used, Ranran's skill damage is increased by 55%, stacking up to 5 times. Each time "Become: Mixed Body" is used, Ranran's skill damage is increased by 180%, stacking up to 10 times.
Miyu MK5 Shadow of Death Increases Melee Damage by 135% for self. Additionally, "Raid in the Dark" now also increases ATK by 155% for self. Increases Melee Damage by 135% for self. Additionally, "Raid in the Dark" now also increases ATK by 155% for self, and when using Assimilated Shadow, your PHY damage increases by 177%.
Arin Fear of the Abyss Increases Arin's Summon's Main Attributes by 240% and their ATK by 400% Increases Arin's Summon's Main Attributes by 450% and their ATK by 830%
Abyssal Nightmare Increases entire allied party's additional Boss damage by 75% every time Arin's Summons are invoked. Increases entire allied party's additional Boss damage by 110% every time Arin's Summons are invoked.
Sei Polarity Conversion If an enemy is given the same polarity as what they already have, inflicts 1540% additional damage. If they are given the other polarity Magic damage is increased by 30% during this time. If an enemy is given the same polarity as what they already have, this skill's damage is multiplied by 3. If they are given the other polarity Magic damage is increased by 38% during this time.
Magic Source Increases INT by 165% for self and Magic Attack by 65%. Increases INT by 165% for self and Magic Attack by 86%.
Electromagnetic Field During "Polarity Conversion", Sei will inflict 88% additional random damage, stacking up to 6 times. During "Polarity Conversion", Sei will inflict 204% additional random damage, stacking up to 8 times.

Enhancement Quality of Life Changes

Ch5-4 Soul Conversion

Souls

The Soul Conversion feature and costs have been revamped so that you no longer need a "Soul Sacrifice" to convert 5 Class Souls into a different Class Soul. Now you are only required to put up 20 Million gold per Class Soul you are wanting to convert. There is minimum or maximum to how many Souls needed for the conversions like there was before.


Ch5-4 Streamline Trans

Streamlining of Transcendent Ally Creation

With this update we are seeing an effort to ease the burden of getting to where you can make Overlords.

Now you don't use Ultimate Enhanced Deity Units, rather you use Ultimate Enhanced SSS Units. The 50 Transcendent Essence and Gold costs remain the same.


Ch5-4 Deity Soul Conv

Deity-Soul Conversion System

With this update we are given a System that converts Deity allies, who are now being phased out of Transcended Unit creation, and turns them into Souls.

A MAX Deity can be exchanged for 1x Soul of similar Class. An ULT Deity can be exchanged for 2x Souls of similar Class.


Transcended Ally Cost Reductions

Enhancement T-Ess Before T-Ess After SSS Before SSS After
+1 20 20 3 2
+2 20 20 3 2
+3 20 20 3 2
+4 30 30 3 2
+5 30 30 3 2
+6 30 30 3 3
+7 40 30 3 3
+8 40 30 3 3
+9 (MAX) 40 30 3 3
MAX+1 50 40 6 5
MAX+2 50 40 6 5
MAX+3 50 40 6 5
MAX+4 50 40 6 5
MAX+5 50 40 6 5
ULTIMATE 70 50 6 5
ULT+1 70 50 10 8
ULT+2 70 50 10 8
ARCH 90 70 10 8
TOTAL: 820 660 93 76

Guild Content

Guild Siege

Note: Guild Siege will not be open for the first week.
Guild Siege opens after Honor Gorge is reset, at 06:00 Monday. Registration for Siege lasts the entire day until 24:00, after which if the player has missed the opportunity they cannot register a team for Siege for that week. The team consists of your Main Character and 4 Allies (NO HELPERS). After you have registered a team, you can press the "Join" button to automatically use that team for the week, being able to change it afterwards if needed.

Setting up the guild's Defense

In the Waiting Room (Monday), the player can see the status of their own guild and their bases. There are 5 bases, each base having 10 players that can fortify it with their teams. The game will automatically sort each base/players by their team's Combat Power, highest being first in Base 1 and so on. The player can modify their team until registration is over at midnight (KR time).

Pre-Battle

After midnight (Tuesday 00:00), the game will schedule your guild to fight another guild with a similar power (probably combined CP) within your Guild Class. The Guild Class is based on your ranking in Guild Wars and Guild Occupation before the weekly reset. As usual, the higher the Guild Class the higher the rewards are for winning. If the game fails to match your guild up with another guild, your guild wins by default and rewards are given out. The enemy guild's name will be posted on the right side, so if research is done it might be possible to build a strategy based on it (possibly?).

The actual battle

On Tuesday at 19:00, the battle begins (for 1 hour?). Upon clicking a friendly base, the defenders of that castle will be shown. It will show their team's CP, along with a shield icon that represents successful defenses. As part of the defending team, their CP will be increased, but after 3 successful defenses they will become 'fatigued' and their CP will decrease.

The player can then set their attacking team to assault the enemy guild's castle. The player only has 3 chances to attack an enemy! To attack an enemy, select an enemy castle and choose a enemy defender to attack. Because the player has a limited number of attacks, it is very important to choose carefully. Depending on the guild member's that registered, it may have less than 10 Defenders. In addition, one strategy that could be used is to weaken strong defending teams first before a strong player attacks it. The attack itself is a regular arena fight. Once all the Defenders of a castle are defeated, the player's guild will claim the castle for their own.

Rules for Victory

At the end of the battle time, the game will decide victory based on conditions. These rules are for when both guilds each capture all 5 of the enemy castles:

  1. Whichever guild has the most attacks wins
  2. If the number of attacks is the same, whichever guild has the most successful defends wins.
  3. If the number of defends are the same, whichever guild has the highest CP wins.

For battles where both guilds can not capture all 5 castles, these rules will apply:

  1. Whoever has the most castles captured wins
  2. If the number of castles captured is the same, whichever guild has the most remaining defenders wins
  3. If the number of remaining defenders is the same, whichever guild with a higher defend rate will win (Remaining Defenders/Total Defenders)
  4. If the defense rate is the same, whichever guild with a higher number of attacks wins.
  5. If the number of attacks is the same, whichever guild has the most successful defends wins.
  6. If the number of defends are the same, whichever guild has the highest CP wins.

Rewards

Whoever wins the guild siege battle will receive the following rewards.

Guild Rank Rubies Guild Coins
Diamond 450 300
Platinum 400 290
Gold 350 280
Silver 200 270
Bronze 150 260

Both teams will receive a occupation and a defensive reward regardless who wins.

Occupation Bonus Defensive Rewards
# of bases captured Rubies Guild Coins # of bases defended Rubies Guild Coins
5 200 200 5 120 180
4 180 190 4 100 170
3 150 180 3 80 160
2 120 170 2 70 150
1 100 160 1 60 140

Guild Tournament

Each Guild can nominate 4 of its members to participate in the Tournament Qualifiers. The participants will automatically fight in the background until the final 64 are left, which count as the Tournament Finals. The Tournament Finals will be scheduled, and the player can watch the matches live.

For rewards, each participant will receive rewards, and if a guild's participant reaches the Finals the entire guild will receive rewards.

More information will be posted next week, where Guild Tournament will fully open on Thursday, Dec. 14th.

Guilds Reworked

Work In Progress

Guild Buff Cards:

  • 15% Guild DMG Boost in Guild Boss Content.
    • Confirmed for Guild Plunder (Guild Loot).
    • Waiting to Confirm for Guild Conquest (Guild Siege).
  • 10% Guild DMG Boost in Guild Adventure.
  • 30% Guild STA Boost in Challenger Dungeon


World Boss and Guild Adventure Rebalance

Work In Progress

  • Varmens do more damage
  • Cerberus is able to remove buffs faster
  • Guild Adventure is stronger

Beginner/Expert Special Missions

Work In Progress Expert Mission Guide

  • 1. Buy SSS ally in pub (1600 medals)
  • 2. Score 3.5 million in ROB
  • 3. Win 30 Arena matches
  • 4. Win 30 Tag matches
  • 5. Reach Challenger Level level 100
  • 6. Clear Nightmare Floor 1
  • 7. Enhance your MC to +10
  • 8. Acquire 4 Overlord Allies
  • 9. Complete weekly mission

Various Quality of Life

Daily Mission Buffs

Daily Mission Before After
1x Raid Clear 20 Rubies 50 Rubies
5x Dungeon Runs 20 Rubies 40 Rubies
Completed All Daily Tasks 5x Trans. Essence 10x Trans. Essence
1x World Boss Attempt 50 Rubies 100 Rubies
Guild Conquest Attempt 50 Rubies 100 Rubies
Guild Battle Attempt 5x Trans. Essence 10x Trans. Essence
Guild War Attempt 100 Rubies
Guild Adventure Attempt 70 Rubies 100 Rubies
Arena Battle 120 Rubies 150 Rubies
Daily Dungeon Attempt 50 Rubies 75 Rubies
Fortress Attempt 20 Honor Coins 50 Honor Coins
RoB Attempt 20 Honor Coins 50 Honor Coins
Tag Match Attempt 120 Rubies 150 Rubies

Looking Ahead: Rest of December

  • New Raid
  • New(?) Winter Costumes
  • Attendance Reward reworked (Starting January)
  • Christmas Calydon Event
  • Special Winter Pets
  • Winter Roulette Event
  • Various End of Year events held through Cafe Naver