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Wiki-wordmark As with all big updates, everything is tentative to change and nothing should be considered "Official" until AFTER Maintenance and things have been checked and double checked.

The Official patch notes can be found: Part 1, Part 2, Part 3

Introduction to "Infinity"

Wiki-background

For the hope of the two lovers, Rocke Jean Laguna and Meren, they dream of peace for Planet Gassee. The party is struggling to prevent the war between the True Divines. In the process, they experience beautiful and sad sorrow. The tragedy was the opening of the possibility of "Infinity".

"Infinity" is not only the strength beyond all imagination, but a forgotten, and precious relationship. The limits of imagination, the great reality that goes beyond it, "Infinity", has begun.

New Adventure: The Sleeping Dragon Kingdom

Sleeping Dragon Kingdom

The land where the dragon sleeps is the most magnificent and beautiful area in Kasse.

The miraculous cities where the magic of the east and the magic of the Red King have fused, surrounded by ancient forests that retain the natural beauty of nature itself.

Even the "White Air" (Blizz Winter), which dislikes the "Red King" (First Crown), who dominates the land, does not deny the beauty of the "Sleeping Dragon Kingdom".

And the dazzling beauty and mysterious earth, with the most brilliant tragedies of the two lovers.

Adventure awaits!

New Enemies: Crimson Legion

Crimson Corp

The most famous of the ridiculous rumors surrounding the "Crimson Legion" is that they are undead, or risen from their graves.

Of course, this rumor is a lie. There isn't even a grave to be left behind.

They kill all living things, burning everything that exists. The most brutal wars in Kasse challenge the adventurers.

The Crimson Legion does not think it will beat the other side. These elites only goal is only to "erase the others existence". Threatening swordsmanship and madness have made them a notorious group across the whole universe.

Please be prepared, for the first wave of 'red death', which was trained by First Crown, is now approaching!

Maximum Level Increased

  • With the opening of "The Sleeping Dragon Kingdom" and the "Infinity" update, character maximum level has been raised to Level 141.

Infinity Summoning

Infinite Summoning Screen

Infinite Summoning is divided into two types: Summon 1 (Blue Gem) or Summon 5 (Red Gem).

Summon 1 can be used once a day at no cost (Free), with this being reset every day at 00:00 KST. In the case of Summon 5, you can only use Rubies. After using Summon 5 10 times, you get a Summon 1 for Free.


Infinite Summon Example

Summon 1 uses 2,000 Rubies (Same as 5xSSS Summon in store), and Summon 5 uses 9,000 Rubies (1,000 discount)

After summoning, you will get a screen like the one on the left.

In this we summoned: 1x ARCH Fryd, 1x MAX Seez/Shizu, 1x ARCH Helios, 1x Rogue Soul, and a Chronos Infinity Card!


Draw Chance Draw Chance
Soul 70% Infinity Card 3.5%
Max Transcended 7.6% Max Overlord 3.5%
ULT Transcended 6.5% ULT Overlord 2.3%
ARCH Transcended 5.5% ARCH Overlord 1.1%

Infinity Enhancement

Trans Mercedes Into Overlord

In order to break through tier limits (i.e. Trans into OL, OL into Majesty), you will first need an "Infinity" card for that ally. These can be acquired through attendance rewards and various other events.


Trans Mercedes Into Overlord 2

After you have strengthened an ally to ARCH Enhancement, the option of "Infinity Limit Breaking" your ally is available.

Limit Breaking requires Trans. Essence, Gold, and Ally Infinity Card.

Infinite Enhancement Majesty


The 'final stage' of ally enhancement, is the INFINITE enhancement, which is available after ARCH Majesty has be achieved. This enhancement uses resources like the previous Infinity Limit Breaks, but can also use the Absorption System, if desired.


Skill Reworks

The skill rework can be found: Transcended Versions, Overlord Versions, Majesty Versions

Note multiple things about these translations.

  1. They may be wrong in some places, or they were changed without this page being updated.
  2. With this update there are MULTIPLE versions (Trans/Overlord/Majesty) of each and every skill of each and every ally released since Transcended. Please bear with us as we get this information updated.
    • To help with brevity and focus on actual NEW information, this segment will only post the CHANGES made. It can be assumed that if there is no change listed then the Skill/Passive in question remains unchanged.

Transcended

Dracos

Deathcrown
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Taunts 1 enemy, causing them to receive 2x damage. No Change No Change
Deadly Blow (PHY/Melee) (Active 1) Inflicts 1603% damage to one target and stuns it for 5.8 seconds while reducing its DEF by 55%. [CD: 10.6 sec] Inflicts 3201% damage to one target and stuns it for 5.8 seconds while reducing its DEF by 55%. [CD: 10.6 sec] Inflicts 11130% damage to one target and stuns it for 5.8 seconds while reducing its DEF by 55%. [CD: 10.6 sec]
The Stigmata of Death (PHY/Melee) (Active 2) Inflicts 1561% damage to one target and removes all of its buffs. Casts an emblem on the target that focuses the party's attacks onto it that lasts 7 seconds. Targets affected by the emblem receive 280% more damage based on Deathcrown's ATK. [CD: 13.6 sec] Inflicts 3612% damage to one target and removes all of its buffs. Casts an emblem on the target that focuses the party's attacks onto it that lasts 7 seconds. Targets affected by the emblem receive 280% more damage based on Deathcrown's ATK. [CD: 13.6 sec] Inflicts 10820% damage to one target and removes all of its buffs. Casts an emblem on the target that focuses the party's attacks onto it that lasts 7 seconds. Targets affected by the emblem receive 3280% more damage based on Deathcrown's ATK. [CD: 13.6 sec]
Leader's Death (PHY/Melee) (Active 3) Channels and taunts all enemies while reducing Deathcrown's received damage by 85% for 5 seconds. Afterwards, inflicts 1490% of the received damage back to one target, in addition to 1637% Piercing damage with 100% certainty. Enemies killed by this skill cannot be revived. [CD: 25 sec] Channels and taunts all enemies while reducing Deathcrown's received damage by 85% for 5 seconds. Afterwards, inflicts 1490% of the received damage back to one target, in addition to 2810% Piercing damage with 100% certainty. Enemies killed by this skill cannot be revived. [CD: 25 sec] Channels and taunts all enemies while reducing Deathcrown's received damage by 90% for 5 seconds. Afterwards, inflicts 2940% of the received damage back to one target, in addition to 6670% Piercing damage with 100% certainty. Enemies killed by this skill cannot be revived. [CD: 25 sec]
Life and Death (Passive 1) Increases own STR by 28% and STA by 22% for 17 seconds each time an ally/enemy dies or is revived, stacking up to 5 times. Also, Deathcrown is immune to instant death. Increases own STR by 62% and STA by 30% for 17 seconds each time an ally/enemy dies or is revived, stacking up to 5 times. Also, Deathcrown is immune to instant death. Increases own STR by 292% and STA by 45% for 17 seconds each time an ally/enemy dies or is revived, stacking up to 5 times. Also, Deathcrown is immune to instant death.
King's Authority (Passive 2) Increases the party's STR by 30% and physical attack by 15%. No Change Increases the party's STR by 90% and physical attack by 115%. In addition, increase Deathcrown's boss damage by 910%
Willpower (Passive 3) N/A Increases Physical damage by 50%. Deals 270% more damage when attacking Cerberus Increases Physical damage by 720% and Piercing damage by 924%. Deals 980% more Physical damage and 782% Piercing damage when attacking Cerberus. Also increases your Physical damage and Piercing damage by 8% per enhancement level.
Breath of Death (MG/Ranged) (MAX) When hit, retaliates at a 30% chance to inflict 830% damage to all enemies, removing all buffs and dealing an additional 140% damage per removed buff. Decreases all targets' ATK by 44% for 9 seconds. [CD: 6.5 sec] When hit, retaliates at a 30% chance to inflict 1230% damage to all enemies, removing all buffs and dealing an additional 140% damage per removed buff. Decreases all targets' ATK by 44% for 9 seconds. [CD: 6.5 sec] When hit, retaliates at a 30% chance to inflict 2830% damage to all enemies, removing all buffs and dealing an additional 540% damage per removed buff and decreases all targets' ATK by 44% for 9 seconds. Also, Deathcrown's Physical damage is increased by 350% and boss damage is increased by 224%. This buff stacks up to 12 times, and cannot be dispelled. [CD: 6.5 sec]
King of the Living and Dead (Ultimate) Increases physical damage received by 25% for enemies affected by "Stigmata of Death"'s emblem and increases the damage that the unit receives from Deathcrown by 160% (Note: emblem effect). Increases physical damage received by 25% for enemies affected by "Stigmata of Death"'s emblem and increases the damage that the unit receives from Deathcrown by 320% (Note: emblem effect). Increases physical damage received by 25% for enemies affected by "Stigmata of Death"'s emblem and increases the damage that the unit receives from Deathcrown by 440% (Note: emblem effect). Also, increase Deathcrown's ATK by 1421% and Physical damage by 920%
Ruler of Death (ARCH) "Breath of Death" inflicts a debuff which causes hit enemies to receive 33% increased damage and cannot be revived upon death. "Breath of Death" inflicts a debuff which causes hit enemies to receive 33% increased damage and cannot be revived upon death. Also, Increases STR by 70%. "Breath of Death" inflicts a debuff which causes hit enemies to receive 33% increased damage and cannot be revived upon death. Also, Increases STR by 570%.
The Weight of the Crown (INFINITE) N/A N/A Deathcrown's skill cooldowns are reduced by 5%, physical damage is increased by 220%, and active skill damage is increased by 250%. Also, increase physical damage by 30% and active skill damage by 54% per INFINITE enhancement.
Brightspark
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Marks an enemy with "Chill of Death" and deals splash damage to surrounding enemies. Also reduces the cooldown and increases the damage of Sully Explosion. No Change No Change
Frost Storm (MG/Ranged) (Active 1) Inflicts 837% damage to all enemies and casts 3 "Chill of Death" marks upon them which last for 9.6 seconds. [CD: 14.5 sec] Inflicts 1421% damage to all enemies and casts 3 "Chill of Death" marks upon them which last for 9.6 seconds. [CD: 14.5 sec] Inflicts 5837% damage to all enemies and casts 3 "Chill of Death" marks upon them which last for 9.6 seconds. [CD: 14.5 sec]
Sully Explosion (MG/Ranged) (Active 2) Inflicts 839% damage to all enemies, and consumes all "Chill of Death" marks to inflict additional 193% damage for each mark and stun for 5.5 seconds. [CD: 17.3 sec] Inflicts 1340% damage to all enemies, and consumes all "Chill of Death" marks to inflict additional 193% damage for each mark and stun for 5.5 seconds. [CD: 17.3 sec] Inflicts 2839% damage to all enemies, and consumes all "Chill of Death" marks to inflict additional 1610% damage for each mark and stun for 5.5 seconds. [CD: 17.3 sec]
Howling Souls (MG/Ranged) (Active 3) Inflicts 349% damage per second for 4 seconds to all enemies and steals beneficial buffs (actually makes her invulnerable, buffs last if enemies die before the 4 second duration). While channeling, Brightspark recovers HP of 42% damage dealt, and inflicts "Chill of Death". This skill cannot be interrupted. [CD: 20.9 sec] Inflicts 849% damage per second for 4 seconds to all enemies and steals beneficial buffs (actually makes her invulnerable, buffs last if enemies die before the 4 second duration). While channeling, Brightspark recovers HP of 42% damage dealt, and inflicts "Chill of Death". This skill cannot be interrupted. [CD: 20.9 sec] Inflicts 3140% damage per second for 4 seconds to all enemies and steals beneficial buffs (actually makes her invulnerable, buffs last if enemies die before the 4 second duration). While channeling, Brightspark recovers HP of 42% damage dealt, and inflicts "Chill of Death". This skill cannot be interrupted. [CD: 20.9 sec]
Frost Armor (Passive 1) When an enemy attacks Brightspark and the damage surpasses 35% of her STA, she will only receive 35% of that damage. Additionally, "Chill of Death" stacks up to 20 times. No Change No Change
Relentless Harm (Passive 2) Increases party INT by 30% and increases magic damage by 30%. No Change Increases party INT by 190% and increases magic damage by 355%.
Icy Prism (Passive 3) N/A Increases Brightspark's Ranged damage by 230% Increases Brightspark's Magic damage by 512% and Ranged damage by 430%. Also, increase ranged damage by 116% per enhancement level.
Incarnation of Frost (MAX) If Brightspark receives damage that leads to death, she enters "Incarnation of Frost Mode" for 3 seconds. In this state, she is immune to all attacks and her HP is restored every second. Once the duration is over, casts 5 "Chill of Death" marks upon all enemies. [CD: 38 sec] If Brightspark receives damage that leads to death, she enters "Incarnation of Frost Mode" for 3 seconds. In this state, she is immune to all attacks and her HP is restored every second. Once the duration is over, casts 5 "Chill of Death" marks upon all enemies. [CD: 38 sec] Increases Brightspark's magic damage by 80%. If Brightspark receives damage that leads to death, she enters "Incarnation of Frost Mode" for 3 seconds. In this state, she is immune to all attacks and her HP is restored every second. Once the duration is over, casts 5 "Chill of Death" marks upon all enemies. [CD: 38 sec] Increases Brightspark's magic damage by 580%.
Lion's Wraith (Ultimate) Increases the amount of all "Chill of Death" marks that will be applied with each ability by two. Additionally, stuns all enemies after "Incarnation of Frost" with 100% certainty for 2 seconds. Increases the amount of all "Chill of Death" marks that will be applied with each ability by two. Additionally, stuns all enemies after "Incarnation of Frost" with 100% certainty for 2 seconds. Increase Brightspark's ranged damage by 132%. Increases the amount of all "Chill of Death" marks that will be applied with each ability by two. Additionally, stuns all enemies after "Incarnation of Frost" with 100% certainty for 2 seconds. Increase Brightspark's ranged damage by 454% and magical damage by 474%
Sound of Crying Souls (ARCH) "Howling Souls" inflicts 2x damage and gives two additional "Cold Death" marks. Additionally, during "Frost Armor" Brightspark now only receives 15% of her STA as damage. "Howling Souls" inflicts 2.5x damage and gives two additional "Cold Death" marks. Additionally, during "Frost Armor" Brightspark now only receives 15% of her STA as damage. "Howling Souls" inflicts 6x damage and gives two additional "Cold Death" marks. Additionally, during "Frost Armor" Brightspark now only receives 15% of her STA as damage.
Blizzard (INFINITE) N/A N/A "Frost Storm" and "Sully Explosion" skill damage is increased by 9100%. Brightspark's magic damage is increased by 220%, and STA is increased by 90%. Enemies receive 90% more magic damage. For each Infinite enhancement, increase magic damage by 62% and STA by 24%.
Blackaria
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Recovers HP of all allies or damages all enemies. No Change No Change
Playing God (Active 1) Grants the entire allied party full Immunity for 3 seconds. Recovers their HP by 394% of ATK and heals continuously for 120% every second for 6 seconds. [CD: 9.2 sec] Grants the entire allied party full Immunity for 3 seconds. Recovers their HP by 794% of ATK and heals continuously for 120% every second for 6 seconds. [CD: 9.2 sec] Grants the entire allied party full Immunity for 3 seconds. Recovers their HP by 1694% of ATK and heals continuously for 920% every second for 6 seconds. [CD: 9.2 sec]
March's Blessing (Active 2) Dispels debuffs of all allies, while increasing their ATK by 12% and ATK SPD by 14% for 13 seconds. This buff stacks up to 2 times. [CD: 18.6 sec] Dispels debuffs of all allies, while increasing their ATK by 72% and ATK SPD by 24% for 13 seconds. This buff stacks up to 2 times. [CD: 18.6 sec] Dispels debuffs of all allies, while increasing their ATK by 312% and ATK SPD by 64% for 13 seconds. This buff stacks up to 3 times. [CD: 18.6 sec]
Hymn of Hope (Active 3) Revives 2 allies, granting them 8 seconds of invulnerability and increasing their ATK by 35%. [CD: 32 sec] Revives 2 allies, granting them 8 seconds of invulnerability and increasing their ATK by 85%. [CD: 32 sec] Revives 2 allies, granting them 8 seconds of invulnerability and increasing their ATK by 1135% and physical damage by 1076%. [CD: 32 sec]
Lion of Hope (Passive 1) Grants invulnerability to entire party for 4 seconds when Blackaria dies. [CD: 41.7 sec] No Change No Change
Blackaria's Care (Passive 2) Increases party's STA by 45% and decreases magical damage received by 15% for entire allied party. No Change Increases party's STA by 85% and decreases magical damage received by 45% for entire allied party.
Rage of Heaven (Passive 3) N/A Increase the party's Single Target damage by 160% Increase the party's Single Target damage by 360% and physical damage by 275%. Also, increase the party's Single Target damage by 9% per enhancement level.
Miracle of Life (MAX) 7 seconds after her death, Blackaria will revive herself with 100% HP, reseting all cooldowns and grants self invulnerability for 5 seconds upon revival. [CD: 12 sec] 7 seconds after her death, Blackaria will revive herself with 100% HP, reseting all cooldowns and grants self invulnerability for 5 seconds upon revival. Blackaria's INT increases by 52%. [CD: 12 sec] 7 seconds after her death, Blackaria will revive herself with 100% HP, reseting all cooldowns and grants self invulnerability for 5 seconds upon revival. Blackaria's INT increases by 614%. [CD: 12 sec]
Tiger's Blessing (Ultimate) Reduces damage received by allies by 23%. Enhances "March's Blessings" buffs - 12% more increased ATK and 14% more increased ATK Speed. Reduces damage received by allies by 23%. Enhances "March's Blessings" buffs - 52% more increased ATK and 24% more increased ATK Speed. Reduces damage received by allies by 64%. Enhances "March's Blessings" buffs - 524% more increased ATK and 44% more increased ATK Speed.
A Hymn of Dawn (ARCH) "March of Blessing"'s now grants 33% increased Skill damage. Additionally, the ATK increase from "Hymn of Hope" after reviving increases to 62%. "March of Blessing"'s now grants 63% increased Skill damage. Additionally, the ATK increase from "Hymn of Hope" after reviving increases to 92%. "March of Blessing"'s now grants 333% increased Skill damage. Additionally, the ATK increase from "Hymn of Hope" after reviving increases to 762%.
A Miracle of Moments(INFINITE) N/A N/A Increases the party's Single Target damage by 490% and STA by 42%. "March's Blessing" reduces physical damaged received by 45%. For each Infinite enhancement, increase the party's single target damage by by 30% and STA by 8%.
Bloodwind
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Inflicts damage to all enemies at once. No Change No Change
Piercing Arrow (PHY/Ranged) (Active 1) Inflicts 853% damage to all enemies, reducing DEF by 34% and stunning them for 5.6 seconds. Inflicts 1853% damage to all enemies, reducing DEF by 34% and stunning them for 5.6 seconds. Inflicts 5120% damage to all enemies, reducing DEF by 34% and stunning them for 5.6 seconds.
Blood Arrow (PHY/Ranged) (Active 2) Inflicts 837% damage to all enemies, applying a Bleed debuff that inflicts 72% damage every second for 8 seconds and increases Bloodwind's normal attack damage by 80%. This effect can overlay up to 5 times. Inflicts 1837% damage to all enemies, applying a Bleed debuff that inflicts 72% damage every second for 8 seconds and increases Bloodwind's normal attack damage by 80%. This effect can overlay up to 5 times. Inflicts 4840% damage to all enemies, applying a Bleed debuff that inflicts 672% damage every second for 8 seconds and increases Bloodwind's normal attack damage by 80%. This effect can overlay up to 5 times.
Blood Storm (Active 3) Increases Attack Speed by 45% and Attack Power by 57% for 11 seconds. Bloodwind evades all attacks while this buff persists. No Change Increases Attack Speed by 45% and Attack Power by 257% for 11 seconds. Bloodwind evades all attacks while this buff persists.
Concentrated Fire (Passive 1) Bloodwind's normal attacks inflict 5x damage. Enemies that have been hit by Bloodwind's normal attacks suffer 9% reduced DEF for 10 seconds. Bloodwind's normal attacks inflict 7x damage. Enemies that have been hit by Bloodwind's normal attacks suffer 9% reduced DEF for 10 seconds. Bloodwind's normal attacks inflict 10x damage. Enemies that have been hit by Bloodwind's normal attacks suffer 9% reduced DEF for 10 seconds.
Blood Contract (Passive 2) Increases ATK SPD for entire allied party by 10%. Additionally increases the enemy's received ranged damage by 15%. No Change Increases ATK SPD for entire allied party by 30%. Additionally increases the enemy's received ranged damage by 45%.
Diffusion of Wind (Passive 3) N/A Increase Bloodwind's Ranged Damage by 240% Increase Bloodwind's PHY Damage by 280% and Ranged Damage by 240%. For each additional enhancement, increase PHY damage by 16%.
Hatred (MAX) Every time Bloodwind 1 'Hate' stack when an enemy is killed or he avoids an attack. For each stack, Bloodwind gains 42% Attack Power. 'Hatred' stacks up to 30 times. Every time Bloodwind 1 'Hate' stack when an enemy is killed or he avoids an attack. For each stack, Bloodwind gains 42% Attack Power. 'Hatred' stacks up to 40 times. Every time Bloodwind 1 'Hate' stack when an enemy is killed or he avoids an attack. For each stack, Bloodwind gains 42% Attack Power. 'Hatred' stacks up to 60 times. Also, increase Bloodwind's Buff boss damage Boss damage by 224% and Ranged damage by 202%.
Raging Storm (ULT) Increases "Blood Arrow" bleed damage by two folds. Additionally, each time Bloodwind uses "Blood Storm" he gains 5 stacks of "Hatred". Increases "Blood Arrow" bleed damage by two folds. Additionally, each time Bloodwind uses "Blood Storm" he gains 5 stacks of "Hatred". Additionally, increase Bloodwind's Ranged damage by 65%. Increases "Blood Arrow" bleed damage by two folds. Additionally, each time Bloodwind uses "Blood Storm" he gains 5 stacks of "Hatred". Additionally, increase Bloodwind's Ranged damage by 415%. Also, when using 'Blood Storm', increase Bloodwind's Buff dex DEX by 129% and Buff boss damage Boss damage by 142%, overlaying up to 10 times.
Bloody Arrow (ARCH) All attacks from Bloodwind on boss-type enemies inflict 2x damage. All attacks from Bloodwind on boss-type enemies inflict 3x damage. All attacks from Bloodwind on boss-type enemies inflict 8x damage. Increase Bloodwind's Buff dex DEX by 316% and AoE Attack power by 380%. He also increases allied units Buff dex DEX by 329% and AoE Attack power by 584%.
Broad Winds (INFINITE) N/A N/A Increase Bloodwind's Attack Power by 110%, AoE Attack power by 122%, and further increases Attack Power by 85% per additional INFINITE enhancement. 'Piercing Arrow' deals 2x damage to enemies, 5x damage to Boss-types.
Greysoul
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Grants "Annihilation" debuff with normal attack and removes 1 buff. No Change No Change
Dark Celesital Soul Slash (PHY/Melee)(Active 1) Inflicts 1550% damage to one target, removes its buffs. Inflicts 3x its damage on enemies with the "Annihilation" debuff. (TL/N: No mention of "for each") [CD: 12.4 sec] Inflicts 3250% damage to one target, removes its buffs. Inflicts 3x its damage on enemies with the "Annihilation" debuff. (TL/N: No mention of "for each") [CD: 12.4 sec] Inflicts 9506% damage to one target, removes its buffs. Inflicts 6x its damage on enemies with the "Annihilation" debuff. (TL/N: No mention of "for each") [CD: 12.4 sec]
Dark Celestial Freed Soul (PHY/Ranged) (Active 2) Inflicts 861% damage to all enemies, and gives a Debuff that prevents the target to be revived when dying within 15 seconds. Inflicts 3x its damage on enemies with the "Annihilation" debuff. (TL/N: No mention of "for each") [CD: 17.8 sec] Inflicts 1920% damage to all enemies, and gives a Debuff that prevents the target to be revived when dying within 15 seconds. Inflicts 3x its damage on enemies with the "Annihilation" debuff. (TL/N: No mention of "for each") [CD: 17.8 sec] Inflicts 3651% damage to all enemies, and gives a Debuff that prevents the target to be revived when dying within 15 seconds. Inflicts 6x its damage on enemies with the "Annihilation" debuff. (TL/N: No mention of "for each") [CD: 17.8 sec]
Dark Celestial Decree (Active 3) Invokes his "Alter Ego" for 14 seconds. Increases his ATK by 47% and ATK Speed by 33% for 13 seconds, stacking up to 3 times. The damage Greysoul receives is split between him and his "Alter Egos". His "Alter Egos" are immune to attacks and "move" with him (they mimic his actions). [CD: 17.8 sec] Invokes his "Alter Ego" for 14 seconds. Increases his ATK by 87% and ATK Speed by 33% for 13 seconds, stacking up to 3 times. The damage Greysoul receives is split between him and his "Alter Egos". His "Alter Egos" are immune to attacks and "move" with him (they mimic his actions). [CD: 17.8 sec] Invokes his "Alter Ego" for 14 seconds. Increases his ATK by 547% and ATK Speed by 42% for 13 seconds, stacking up to 5 times. The damage Greysoul receives is split between him and his "Alter Egos". His "Alter Egos" are immune to attacks and "move" with him (they mimic his actions). [CD: 17.8 sec]
The Blade That Holds The Soul (Passive 1) Every attack ignore the targets immunity to grant "Annihilation" to the enemy for 16 seconds, up to 9 stacks. "Annihilation" allows "Dark Celestial Soul Slash" and "Dark Celestial Freed Soul" to instantly kill the targets with a 9% chance per stack. No Change. Every attack ignore the targets immunity to grant "Annihilation" to the enemy for 16 seconds, up to 9 stacks. "Annihilation" allows "Dark Celestial Soul Slash" and "Dark Celestial Freed Soul" to instantly kill the targets with a 15% chance per stack.
The God of War (Passive 2) Increases PHY damage by 44%. Additionally, increases the chance to instantly kill enemies by 5% . Greysoul himself is immune to instant kills. Increases PHY damage by 84%. Additionally, increases the chance to instantly kill enemies by 5% . Greysoul himself is immune to instant kills. Increases PHY damage by 184%. Additionally, increases the chance to instantly kill enemies by 5% . Greysoul himself is immune to instant kills.
Enhanced Soul (Passive 3) N/A Increases ATK by 118% and Physical damage received by enemies by 60%. Increases ATK by 218% and Physical damage received by enemies by 121%. Also, increase ATK by 15% per enhancement level.
Soul Predator (MAX) Greysoul can now invoke up to 3 "Alter Egos". If Greysoul kills an enemy, the cooldown of all skills is reset. Greysoul can now invoke up to 3 "Alter Egos". If Greysoul kills an enemy, the cooldown of all skills is reset. Increases Physical damage by 80%. Greysoul can now invoke up to 4 "Alter Egos". If Greysoul kills an enemy, the cooldown of all skills is reset. Increases Physical damage by 510% and single target damage by 461%.
Soul Collector (Ultimate) Increases the duration of "Alter Egos" by 5 seconds. "Dark Celestial Freed Soul" has 100% accuracy and increases his ATK by 35% for 38 seconds, stacking up to 5 times. Increases the duration of "Alter Egos" by 5 seconds. "Dark Celestial Freed Soul" has 100% accuracy and increases his ATK by 70% for 38 seconds, stacking up to 5 times. Increases the duration of "Alter Egos" by 5 seconds. "Dark Celestial Freed Soul" has 100% accuracy and increases his ATK by 355% for 38 seconds, stacking up to 5 times.
Soul Domination (ARCH) Invokes 2 additional "Alter Egos" during "Dark Celestial Decree"and increases the maximum amount of "Alter Egos" to 4. "The Blade That Holds The Soul" grants 1 additional "Annihilation" debuff. Invokes 2 additional "Alter Egos" during "Dark Celestial Decree"and increases the maximum amount of "Alter Egos" to 4. "The Blade That Holds The Soul" grants 1 additional "Annihilation" debuff. Increases Physical damage by 110%. Invokes 2 additional "Alter Egos" during "Dark Celestial Decree"and increases the maximum amount of "Alter Egos" to 4. "The Blade That Holds The Soul" grants 1 additional "Annihilation" debuff. Increases Physical damage by 760%, and reduce physical damage taken by 82%
Soul Assassin (INFINITE) N/A N/A Greysoul's skill cooldown's are reduced by 5%, single target damage increases by 340%, and STA increases by 90%. For each Infinity enhancement, increase single target damage by 48% and STA by 34%.

Angels

Ravengale
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Marks targets of her Normal Attacks that boosts Izarc damage. No Change No Change
Fallen Power (Active 1) Increases allied unit Buff boss damage Boss damage by 75% and PHY damage by 55% for 15.5 seconds. Increases allied unit Buff boss damage Boss damage by 110% and PHY damage by 90% for 15.5 seconds. Increases allied unit Buff boss damage Boss damage by 375% and PHY damage by 355% for 15.5 seconds.
Sweet Force (Active 2) Siphons 25% of the Attack Power and critical Chance from the enemy with the highest Attack Power and transfers it to her Warrior Summons. No Change Siphons 45% of the Attack Power and critical Chance from the enemy with the highest Attack Power and transfers it to her Warrior Summons.
Escorted By Warriors (Active 3) Ravengale summons Izarc, the Red-Armored Samurai, and Izarc, the Blue-Armored Samurai for 54 seconds. When this ability is used while the Warriors are already summoned, reset their cooldown and increase their Buff str STR by 44%, and increase Ravengale's Attack Speed by 37%. This effect can overlap up to 5 times. No Change Ravengale summons Izarc, the Red-Armored Samurai, and Izarc, the Blue-Armored Samurai for 54 seconds. When this ability is used while the Warriors are already summoned, reset their cooldown, increase their Buff str STR by 144%. and increase Ravengale's Attack Speed by 97%. This effect can overlap up to 5 times.
Evil Pledge (Passive 1) Invoking Red Izarc causes him to inflict 820% continuous damage to entire enemy party and stunning them for 5.2 seconds. Blue Izarc takes all enemy damage, including DoT (excluding CC debuffs) in Ravengale's stead and reflects 210% of his own ATK back to attackers. No Change Invoking Red Izarc causes him to inflict 3820% continuous damage to entire enemy party and stunning them for 5.2 seconds. Blue Izarc takes all enemy damage, including DoT (excluding CC debuffs) in Ravengale's stead and reflects 2210% of his own ATK back to attackers.
Benevolence (Passive 2) Increase allied units Melee damage by 29% and PHY Attack Power by 24% No Change Increase allied units Melee damage by 429% and PHY Attack Power by 524%
A Dear Colleague (Passive 3) N/A Increase the Izarc's PHY damage by 60% and Melee Damage by 40%. Increase the Izarc's PHY damage by 520%, Melee Damage by 660%, and Attack Speed 240%. Each additional enhancement increases PHY damage by 12%. Additionally, Ravengale's normal attacks heal the Warriors for 20x the damage.
The Unspoken Promise (MAX) Increases allied units Buff boss damage Boss damage by 72% and doubles Izarc Buff sta up STA and Buff str STR. Increases allied units Buff boss damage Boss damage by 90% and doubles Izarc Buff sta up STA and Buff str STR. Increases allied units Buff boss damage Boss damage by 572% and doubles Izarc Buff sta up STA and Buff str STR.
Evil Spirit (ULT) Increases the 'Fallen Power' Buff boss damage Boss damage by 22% and PHY damage by 20%. Additionally, invokes an additional Red-Armored Izarc when 'Escorted By Warriors' is used. Increases the 'Fallen Power' Buff boss damage Boss damage by 74% and PHY damage by 60%. Additionally, invokes an additional Red-Armored Izarc when 'Escorted By Warriors' is used. Increases the 'Fallen Power' Buff boss damage Boss damage by 544% and PHY damage by 614% for 15.5 seconds. Additionally, invokes an additional Red-Armored Izarc when 'Escorted By Warriors' is used.
Fallen Spirit (ARCH) Increase allied units Buff boss damage Boss damage by 78%. Further increase Buff boss damage Boss damage by 24% for each Summon in the party's control. Additionally, increase the Attack Power of the Izarc's by 3x. Increase allied units Buff boss damage Boss damage by 105%. Further increase Buff boss damage Boss damage by 24% for each Summon in the party's control. Additionally, increase the Attack Power of the Izarc's by 3x. Increase allied units Buff boss damage Boss damage by 678%. Further increase Buff boss damage Boss damage by 54% for each Summon in the party's control. Additionally, increase the Attack Power of the Izarc's by 12x. Also, when using 'Fallen Power' increase Izarc Attack Power by 539% and Melee Damage by 218%. This can maintain up to 12 overlaps.
Perfect Guardian (INFINITE) N/A N/A Increase Ravengale and her Izarc's PHY damage by 250%, Buff boss damage Boss damage by 120%. For each additional INFINITE enhancement, further increase Izarc's PHY damage by 86%. Increase Izarc PHY damage by 560% when Ravengale attacks.
Gaela
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Chance to Knock Up the Target No Change No Change
Flash of Light (Active 1) Only activates when an enemy or Boss-type enemy is in the air and inflicts 1586% damage with 100% accuracy on 1 enemy. Only activates when an enemy or Boss-type enemy is in the air and inflicts 3710% damage with 100% accuracy on 1 enemy. Only activates when an enemy or Boss-type enemy is in the air and inflicts 12790% damage with 100% accuracy on 1 enemy.
Bloody Dance (Active 2) Inflicts 838% damage to all enemies with 100% critical chance and removes all "Alter Egos" or Pets/Summons. Inflicts 1741% damage to all enemies with 100% critical chance and removes all "Alter Egos" or Pets/Summons. Inflicts 5757% damage to all enemies with 100% critical chance and removes all "Alter Egos" or Pets/Summons.
Turn over a New Leaf (Active 3) Increases Gaela's Attack Speed by 45% and Accuracy by 200 for 10 seconds. Additionally, Gaela removes all debuffs on herself every second. No Change Increases Gaela's Attack Speed by 45% and Accuracy by 1200 for 10 seconds. Additionally, Gaela removes all debuffs on herself every second.
Sword Dance (Passive 1) Every time Gaela attacks she has a chance to gain a "Sword" buff. The Buff lasts for 13.6 seconds and increases her Attack Power by 18% per buff. This effect can overlay up to 7 times and is immune to beneficial buff removal. No Change Every time Gaela attacks she has a chance to gain a "Sword" buff. The Buff lasts for 13.6 seconds and increases her Attack Power by 128% per buff. This effect can overlay up to 7 times and is immune to beneficial buff removal.
Pure Heart (Passive 2) Increases allied units Buff str STR by 30%. Also, for every 1% of Max HP that Gaela is missing, increase her Damage Reduction by 1%. No Change Increases allied units Buff str STR by 330%. Also, for every 1% of Max HP that Gaela is missing, increase her Damage Reduction by 1%.
Stable Mind (Passive 3) N/A Increases Gaela's PHY damage by 60% and reduces damage received by 20%. Increases Gaela's PHY damage by 520% and reduces damage received by 58%. Further increase her PHY damage by 15% per enhancement level.
Phantom Dance (MAX) Activates upon receiving 7 "Sword" buffs. For 9 seconds, increase Attack Speed by 170%, Normal Attack Damage by 500%, increases Attack Power by 10% for each attack, and dispels all enemy buffs. Gaela gains immunity against all debuffs and all attacks are critical hits with 100% accuracy. The duration of "Phantom Dance" increases by 2 seconds each time Gaela kills and enemy during "Phantom Dance". Activates upon receiving 7 "Sword" buffs. For 9 seconds, increase Attack Speed by 170%, Normal Attack Damage by 600%, increases Attack Power by 10% for each attack, and dispels all enemy buffs. Gaela gains immunity against all debuffs and all attacks are critical hits with 100% accuracy. The duration of "Phantom Dance" increases by 2 seconds each time Gaela kills and enemy during "Phantom Dance". Activates upon receiving 7 "Sword" buffs. For 9 seconds, increase Attack Speed by 170%, Normal Attack Damage by 800%, increases Attack Power by 20% for each attack, and dispels all enemy buffs. Gaela gains immunity against all debuffs and all attacks are critical hits with 100% accuracy. The duration of "Phantom Dance" increases by 2 seconds each time Gaela kills and enemy during "Phantom Dance".
Chance to Turn It Around (ULT) If Gaela lands a critical hit on an enemy, gain a "Sword" buff. Also, gain a "Sword" buff each time an ally dies. If Gaela is already in "Phantom Dance", the duration is increased by 2 seconds, up to 9 additional seconds. Attacks on Boss-type enemies will grant a "Sword" buff with 100% chance. If Gaela lands a critical hit on an enemy, gain a "Sword" buff. Also, gain a "Sword" buff each time an ally dies. If Gaela is already in "Phantom Dance", the duration is increased by 2 seconds, up to 9 additional seconds. Attacks on Boss-type enemies will grant a "Sword" buff with 100% chance. Additionally, increase Gaela's Attack Power by 48%. If Gaela lands a critical hit on an enemy, gain a "Sword" buff. Also, gain two "Sword" buffs each time an ally dies. If Gaela is already in "Phantom Dance", the duration is increased by 2 seconds, up to 9 additional seconds. Attacks on Boss-type enemies will grant a "Sword" buff with 100% chance. Additionally, increase Gaela's Attack Power by 548%.
Raging Flame (ARCH) Each time Gaela kills an enemy, increase her Piercing damage by 192% for 24 seconds. Up to 7 overlays can be maintained. Each time Gaela kills an enemy, increase her Piercing damage by 261% for 24 seconds. Up to 7 overlays can be maintained. Each time Gaela kills an enemy, increase her Piercing damage by 2592% for 24 seconds. Up to 7 overlays can be maintained and can not be released.
(INFINITY) N/A N/A Increases Gaela's Buff str STR by 300% and Buff sta up STA by 90%. For each additional INFINITY enhancement further increase her Buff str STR by 60% and Buff sta up STA by 24%. Each time she uses 'Turn Over a New Leaf", increase her Melee Damage by 210%, overlaying up to 7 times and can not be released.
Mikaela
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Inflicts the self inflict debuff on the target. No Change No Change
White Lotus Priesthood (PHY/Melee) (Active 1) Removes all buffs of the target, inflicts 1544% damage and stuns it with 100% certainty for 5.2 seconds. [CD: 16.3 sec] Removes all buffs of the target, inflicts 3700% damage and stuns it with 100% certainty for 5.2 seconds. [CD: 16.3 sec] Removes all buffs of the target, inflicts 8788% damage and stuns it with 100% certainty for 5.2 seconds. [CD: 16.3 sec]
Fighting Master (PHY/Melee) (Active 2) Inflicts 829% damage to entire enemy party and inflicts the self inflict debuff on them for 4.9 seconds. Affected enemies inflict 35% damage back to themselves. [CD: 21.6 sec] Inflicts 1470% damage to entire enemy party and inflicts the self inflict debuff on them for 4.9 seconds. Affected enemies inflict 35% damage back to themselves. [CD: 21.6 sec] Inflicts 3829% damage to entire enemy party and inflicts the self inflict debuff on them for 4.9 seconds. Affected enemies inflict 35% damage back to themselves. [CD: 21.6 sec]
Challenge (Active 3) Increases ATK by 75%, ATK SPD by 52% and grants immunity to self for 9 seconds. Challenges one enemy and removes all buffs. During that time she will use only normal attacks to fight the enemy. All other units on the field are stopped in time until Mikaela finishes her battle. [CD: 29 sec] Increases ATK by 125%, ATK SPD by 52% and grants immunity to self for 9 seconds. Challenges one enemy and removes all buffs. During that time she will use only normal attacks to fight the enemy. All other units on the field are stopped in time until Mikaela finishes her battle. [CD: 29 sec] Increases ATK by 425%, ATK SPD by 85% and grants immunity to self for 9 seconds. Challenges one enemy and removes all buffs. During that time she will use only normal attacks to fight the enemy. All other units on the field are stopped in time until Mikaela finishes her battle. [CD: 29 sec]
The Aesthetics of Destruction (Passive 1) Her Guardian accompanies her and grants additional effects. Immune to pet removal skills. Mikaela's normal attacks will inflict 100% damage (Read Notes). "White Lotus Priesthood" inflicts additional 755% damage. "Fighting Master" inflicts additional 484% damage. "Challenge" grants additional 590% Piercing damage if she can kill the target before 8 seconds have passed. Also, prevent death passives on her targets. No Change Her Guardian accompanies her and grants additional effects. Immune to pet removal skills. Mikaela's normal attacks will inflict 100% damage (Read Notes). "White Lotus Priesthood" inflicts additional 11854% damage. "Fighting Master" inflicts additional 4484% damage. "Challenge" grants additional 3980% Piercing damage if she can kill the target before 8 seconds have passed. Also, prevent death passives on her targets.
Extreme Body (Passive 2) Recovers 30% of her damage inflicted and gives 30% DEX to entire allied party. No Change Recovers 30% of her damage inflicted and gives 282% DEX to entire allied party.
Extreme Attack (Passive 3) N/A Increase physical damage by 110%. Increase physical damage by 250%. Template:Also increase physical damage by 15% per enhancement level.
Good Self-Defense (MAX) Gains 20% damage reduction for Melee attacks and adds 400% Piercing damage to all attacks. Gains 20% damage reduction for Melee attacks and adds 700% Piercing damage to all attacks. Gains 55% damage reduction for Melee attacks, 488% physical damage, and adds 3300% Piercing damage to all attacks.
God of Destruction (Ultimate) Has a chance to silence for 3 seconds during normal attack. Additionally, increases physical damage by 15% for 9 seconds and reduces magical damage received by 10% for self when Mikaela is hit by magical damage. [CD: 2 sec] Has a chance to silence for 3 seconds during normal attack. Additionally, increases physical damage by 45% for 9 seconds and reduces magical damage received by 10% for self when Mikaela is hit by magical damage. [CD: 2 sec] Has a chance to silence for 3 seconds during normal attack. Additionally, increases physical damage by 512% for 9 seconds and reduces magical damage received by 60%% for self when Mikaela is hit by magical damage. [CD: 2 sec]
Destructive Stamp (ARCH) Hitting "Challenge" on a non-Boss Type Unit enemy now causes them to receive 60% of health (which is unclear, probably theirs) as damage. Inflicts a debuff which prevents HP recovery and increases Mikaela's ATK by 70%. for 23 seconds Hitting "Challenge" on a non-Boss Type Unit enemy now causes them to receive 60% of health (which is unclear, probably theirs) as damage. Inflicts a debuff which prevents HP recovery and increases Mikaela's ATK by 110% for 23 seconds. Hitting "Challenge" on a non-Boss Type Unit enemy now causes them to receive 60% of health (which is unclear, probably theirs) as damage. Inflicts a debuff which prevents HP recovery and increases Mikaela's ATK by 370% for 23 seconds. Also increases Mikaela's physical damage by 499%.
Physical Training (INFINITE) N/A N/A Mikaela's physical damage is increased by 280%, STR by 110%. During "Challenge", increase STA by 80% and single target damage by 460%.
Also, increase physical damage by 68% and STR by 25% per INFINTE enhancement. 
Farrah
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Attacks one enemy or recovers and removes debuffs from an ally. No Change No Change
Seeds of Life (Active 1) Plants the Seed of Life buff on entire allied party. The buff prevents fatal damage (aka HP dropping below 1; does not prevent instant death) for 12.6 seconds and recovers 840% HP afterwards. (Immune to dispel) [CD: 29.2 sec] Plants the Seed of Life buff on entire allied party. The buff prevents fatal damage (aka HP dropping below 1; does not prevent instant death) for 12.6 seconds and recovers 1040% HP afterwards. (Immune to dispel) [CD: 29.2 sec] Plants the Seed of Life buff on entire allied party. The buff prevents fatal damage (aka HP dropping below 1; does not prevent instant death) for 12.6 seconds and recovers 1840% HP afterwards. (Immune to dispel) [CD: 29.2 sec]
Seeds of Nightmare (MG/Ranged) (Active 2) Plants the Seed of Nightmare buff on entire enemy party. Each second, the debuff removes one beneficial buff from enemies and inflicts 138% damage for 6 seconds. (Immune to dispel) [CD: 16.3 sec] Plants the Seed of Nightmare buff on entire enemy party. Each second, the debuff removes one beneficial buff from enemies and inflicts 318% damage for 6 seconds. (Immune to dispel) [CD: 16.3 sec] Plants the Seed of Nightmare buff on entire enemy party. Each second, the debuff removes one beneficial buff from enemies and inflicts 838% damage for 6 seconds. (Immune to dispel) [CD: 16.3 sec]
Seeds of Eden (Active 3) Plants Seeds of Eden on entire enemy party which activates after 3 seconds to prevent heal recovery for them every 2 seconds over a 6 second duration. [CD: 24 sec] No Change Plants Seeds of Eden on entire enemy party which activates after 3 seconds to prevent heal recovery for them every 2 seconds over a 6 second duration. Damages the entire party for 3130% damage and deals 888% damage every second for 9 seconds. The seeds cannot be cleansed. [CD: 24 sec]
Echo of Forest (Passive 1) Farrah is immune to instant-death. Recovers 9% of her HP and removes 1 debuff every 2 seconds. No Change No Change
Warm Touch (Passive 2) Increases party STA by 45% and ATK by 10%. Increases party STA by 65% and ATK by 45%. Increases party STA by 85% and ATK by 210%.
Stem Over The Fence (Passive 3) N/A Increase party magic attack by 80% and ranged attack by 120%. Increase party magic attack by 420% and ranged attack by 280%. Also, increase the party's ATK by 9% per enhancement level.
Blessing of the Forest (MAX) 1st active will additionally increase ATK by 34%. 2nd active will inflict additional 1300% damage after its duration. 3rd active will additionally prevent new buffs for the enemies. 1st active will additionally increase ATK by 61%. 2nd active will inflict additional 1300% damage after its duration. 3rd active will additionally prevent new buffs for the enemies. 1st active will additionally increase ATK by 134%. 2nd active will inflict additional 3300% damage after its duration. 3rd active will additionally prevent new buffs for the enemies.
Miracle Seed (Ultimate) 1st active now grants 42% ATK SPD and 2nd active will do an additional 17% damage. 1st active now grants 42% ATK SPD and 2nd active will do an additional 24% damage. 1st active now grants 42% ATK SPD, 2nd active will do an additional 37% damage. "Seeds of Life" raises magical attack by 444%, and ranged attack by 611%, and boss damage by 287%. This buff can stack up to 15 times.
Seed of Beginning (ARCH) Allies bestowed with "Seed of Life" receives 68% increased magical damage for its duration. Every time an enemy gets a buff removed from "Seed of Nightmare", increase their magical damage received by 37%. Additionally, every time "Seeds of Eden"'s effect activates it has a chance to remove all buffs from the enemy. Allies bestowed with "Seed of Life" receives 112% increased magical damage for its duration. Every time an enemy gets a buff removed from "Seed of Nightmare", increase their magical damage received by 37%. Additionally, every time "Seeds of Eden"'s effect activates it has a chance to remove all buffs from the enemy. Allies bestowed with "Seed of Life" receives 468% increased magical damage for its duration. Every time an enemy gets a buff removed from "Seed of Nightmare", increase their magical damage received by 57%. Additionally, every time "Seeds of Eden"'s effect activates it has a chance to remove all buffs from the enemy, and deals 1040% damage per second.
Life Energy (INFINITE) N/A N/A Increases the party's magic attack by 270%, and ranged attack by 170%. Also, increases the party's magic attack by 28% and ranged attack by 17% for every Infinite Enhancement.
Kymael
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Inflicts "Punish" debuff on target and inflicts splash damage. "Punish" prevents targets from critical striking. No Change No Change
Divine/God's Punishment (PHY/Melee) (Active 1) Inflicts 839% damage to entire enemy party. "Punished" targets suffer another 1411% damage and stuns them for 4.4 seconds with 100% certainty. [CD: 17.3 sec] Inflicts 1550% damage to entire enemy party. "Punished" targets suffer another 2110% damage and stuns them for 4.4 seconds with 100% certainty. [CD: 17.3 sec] Inflicts 5214% damage to entire enemy party. "Punished" targets suffer another 9452% damage and stuns them for 4.4 seconds with 100% certainty. [CD: 17.3 sec]
Absolute Inviolability (Active 2) Restores 100% HP for one allied party member except for self. Also resets all Cooldowns and increase their ATK by 75% for 13 seconds. This skill can be cast upon Kymael herself if none else is in her party, but does not reset this skill's Cooldown (other skills are reset). [CD: 14.3 sec] No Change Restores 100% HP for one allied party member except for self. Also resets all Cooldowns and increase their ATK by 975% for 13 seconds. This skill can be cast upon Kymael herself if none else is in her party, but does not reset this skill's Cooldown (other skills are
Heavenly Protection (Active 3) Casts a invulnerability shield on self, which is immune to dispel, over 5 seconds. For every second, increases entire allied party's ATK by 19%, stacking up to 5 times. (Read Notes) [CD: 27.4 sec] Casts a invulnerability shield on self, which is immune to dispel, over 5 seconds. For every second, increases entire allied party's ATK by 54%, stacking up to 5 times. (Read Notes) [CD: 27.4 sec] Casts a invulnerability shield on self, which is immune to dispel, over 5 seconds. For every second, increases entire allied party's ATK by 408%, stacking up to 5 times. (Read Notes) [CD: 27.4 sec]
Divine/God's Message (Passive 1) Denies attacks on self that strike critically including 100% hits. Also, upon Kymael's death, revives entire allied party with 100% HP. [CD: 48 sec] No Change No Change
Divine/God's Mercy (Passive 2) Increases allied party's magical damage by 20%. Also, when battle starts, grants a protective shield of 176% ATK for self. 3 seconds after its disappearance it will regenerate. No Change Increases allied party's magical damage by 320%. Also, when battle starts, grants a protective shield of 176% ATK for self. 3 seconds after its disappearance it will regenerate.
Divine/God's Space (Passive 3) N/A Increase allied party's magical damage by 50%, and reduces enemy physical damage by 21%. Increase allied party's magical damage by 411%, and reduces enemy physical damage by 48%. Also, increase the party's magical damage by 8% per enhancement level.
God's Revenge (MAX) "Heavenly Protection" will grant entire allied party 17% increased skill damage and a protective shield with 392% strength. "Heavenly Protection" will grant entire allied party 36% increased skill damage and a protective shield with 392% strength. "Heavenly Protection" will grant entire allied party 377% increased skill damage and a protective shield with 392% strength.
God's Representative (Ultimate) Increases received magic damage by 55% for enemies affected by the "Punish" (Passive effect) debuff. During "Heavenly Protection"'s channel, now additionally increases magical damage by 38% for entire allied party. Increases received magic damage by 55% for enemies affected by the "Punish" (Passive effect) debuff. During "Heavenly Protection"'s channel, now additionally increases magical damage by 68% for entire allied party. Increases received magic damage by 55% for enemies affected by the "Punish" (Passive effect) debuff. During "Heavenly Protection"'s channel, now additionally increases magical damage by 288% for entire allied party.
Absolute Power (ARCH) Increases the magical damage of entire allied party by 27%. The magical damage received by entire enemy party is increases by 21%. Additionally for 46 seconds, "Heavenly Protection" now grants 36% increases magical damage to all allies, stacking up to seven times. Increases the magical damage of entire allied party by 62%. The magical damage received by entire enemy party is increases by 21%. Additionally for 46 seconds, "Heavenly Protection" now grants 36% increases magical damage to all allies, stacking up to seven times. Increases the magical damage of entire allied party by 417%. The magical damage received by entire enemy party is increases by 82%. Additionally for 46 seconds, "Heavenly Protection" now grants 166% increases magical damage to all allies, and physical damage reduction by 56%, stacking up to seven times.
Divine/God's Words(INFINITE) N/A N/A Additionally for 46 seconds, "Heavenly Protection" grants 314% skill damage to all allies, reduce physical damage taken by 88%, increase magical damage by 272%, and STA by 38% (stacking up to 7 times). Also, increase the party's magical attack by 28% and STA by 11% per Infinity enhancement.
Fryderyk
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Reduces ATK SPD of target and inflicts damage to all enemies at once. No Change No Change
Static Time (MG/Ranged) (Active 1) Inflicts 867% damage to entire enemy party. Enemies hit have their Cooldown recovery stopped for 6.3 seconds. [CD: 18 sec] Inflicts 1914% damage to entire enemy party. Enemies hit have their Cooldown recovery stopped for 6.3 seconds. [CD: 18 sec] Inflicts 3867% damage to entire enemy party. Enemies hit have their Cooldown recovery stopped for 6.3 seconds. [CD: 18 sec]
Grave of Time (MG/Ranged) (Active 2) Inflicts 840% damage to entire enemy party. Enemies hit suffer 30% increased debuff time and 30% reduced buff time for 7.1s seconds. [CD: 18.9 sec] Inflicts 1710% damage to entire enemy party. Enemies hit suffer 30% increased debuff time and 30% reduced buff time for 7.1s seconds. [CD: 18.9 sec] Inflicts 3840% damage to entire enemy party. Enemies hit suffer 30% increased debuff time and 30% reduced buff time for 7.1s seconds. [CD: 18.9 sec]
The Conductor of Time (Active 3) Resets the Cooldown of his other active skills and casts them while ignoring their Cooldown for 8 seconds. Fryderyk receives a 140% INT increase during this time and his damage is doubled. This skill is not affected by any active skill cooldown reduction skills. [CD: 20.2 sec] No Change Resets the Cooldown of his other active skills and casts them while ignoring their Cooldown for 8 seconds. Fryderyk receives a 640% INT increase during this time and his damage is doubled. This skill is not affected by any active skill cooldown reduction skills. [CD: 20.2 sec]
Return Time (Passive 1) Increases main attributes by 30% for entire allied party. Also, whenever an enemy is revived, Fryderyk will return them to a death-state for 4 seconds. [CD: 4 sec] No Change Increases main attributes by 280% for entire allied party. Also, whenever an enemy is revived, Fryderyk will return them to a death-state for 4 seconds. [CD: 4 sec]
Climax (MG/Ranged) (Passive 2) Reduces enemies Cooldown recovery by 15%. Upon his death, he removes all buffs and inflicts 1102% damage to entire enemy party. [CD: 1 sec] No Change Reduces enemies Cooldown recovery by 15%. Upon his death, he removes all buffs and inflicts 26000% damage to entire enemy party. [CD: 1 sec]
Magical Time (Passive 3) N/A Increases Fryderyk's magic damage by 158%. Increases Fryderyk's magic damage by 458%. Increase the party's magic damage by 190%. Also, increases Fryderyk's magic damage by 14% per enhancement level.
Blessing of Time (MAX) Doubles "Climax" damage and enemies have their Cooldown recovery stopped for 8 seconds, (during which they suffer from a state where they can not do anything). Doubles "Climax" damage and enemies have their Cooldown recovery stopped for 8 seconds, (during which they suffer from a state where they can not do anything). Also, increases Fryderyk's ranged damage by 58%. Doubles "Climax" damage and enemies have their Cooldown recovery stopped for 8 seconds, (during which they suffer from a state where they can not do anything). Also, increases Fryderyk's ranged damage by 440%.
Time's Counterattack (Ultimate) "Conductor of Time" now gives Fryderyk 70% increased magical damage during its duration. Also grants the allied party 20% more magical damage. "Conductor of Time" now gives Fryderyk 110% increased magical damage during its duration. Also grants the allied party 50% more magical damage. "Conductor of Time" now gives Fryderyk 570% increased magical damage during its duration. Also grants the allied party 120% more magical damage.
Controlled Line (ARCH) In the Arena, decreases the Cooldown recovery rate of entire enemy party by 14% and increase their magical damage received by 28%. In the Arena, decreases the Cooldown recovery rate of entire enemy party by 14% and increase their magical damage received by 36%. In the Arena, decreases the Cooldown recovery rate of entire enemy party by 14% and increase their magical damage received by 48%.
Time Coordinator (INFINITE) N/A N/A Increases Fryderyk's magical damage by 236% and STA by 35%. "Climax" deals an additional 24000% damage. Also for each Infinite enhancement, increases the party's magical damage by 30% and STA by 8%.
Llywelyn
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Attacks one or all enemies depending on the type of bullet stored. No Change No Change
Absolute Penetrating Gun (MG/Ranged) (Active 1) When there is only 1 enemy, loads 300 Absolute Penetrating Bullets (not affected by silence). Each normal attack will then consume 2 of those bullets to inflict 720% damage and 320% piercing to the target. [CD: 3 sec] When there is only 1 enemy, loads 300 Absolute Penetrating Bullets (not affected by silence). Each normal attack will then consume 2 of those bullets to inflict 820% damage and 320% piercing to the target. [CD: 3 sec] When there is only 1 enemy, loads 300 Absolute Penetrating Bullets (not affected by silence). Each normal attack will then consume 2 of those bullets to inflict 2720% damage and 3320% piercing to the target. [CD: 3 sec]
Hell Shot (PHY/Ranged) (Active 2) When there are 2 or more enemies, loads 300 Hell Shot Bullets (not affected by silence). Each normal attack will then consume 2 of those bullets to inflict 340% damage and 290% damage over time for 6.4 seconds to all enemies, stacking up to 3 times. [CD: 3 sec] When there are 2 or more enemies, loads 300 Hell Shot Bullets (not affected by silence). Each normal attack will then consume 2 of those bullets to inflict 580% damage and 290% damage over time for 6.4 seconds to all enemies, stacking up to 3 times. [CD: 3 sec] When there are 2 or more enemies, loads 300 Hell Shot Bullets (not affected by silence). Each normal attack will then consume 2 of those bullets to inflict 1340% damage and 710% damage over time for 6.4 seconds to all enemies, stacking up to 3 times. [CD: 3 sec]
Eternal Flame (MG/Ranged) (Active 3) Throws Eternal Flame that explodes after 3 seconds, inflicting 817% damage to entire enemy party and stuns them for 12 seconds. Additionally, stunned enemies receive 22% more damage for 6 seconds. [CD: 33.2 sec] Throws Eternal Flame that explodes after 3 seconds, inflicting 1523% damage to entire enemy party and stuns them for 12 seconds. Additionally, stunned enemies receive 22% more damage for 6 seconds. [CD: 33.2 sec] Throws Eternal Flame that explodes after 3 seconds, inflicting 3817% damage to entire enemy party and stuns them for 12 seconds. Additionally, stunned enemies receive 22% more damage for 6 seconds. [CD: 33.2 sec]
Blessing of Rheinmetal (Passive 1) Each time Llywelyn loads bullets of any sort, the number of bullets consumed per normal attack increases by 2, up to 16 bullets per attack. No Change No Change
Blazing Gaze (Passive 2) Increases Llywelyn's normal attack damage by 330%. No Change Increases Llywelyn's normal attack damage by 630%.
Reinforced Attack (Passive 3) N/A Increase Llywelyn's ranged damage by 150%. Increase Llywelyn's ranged damage by 510% and normal attack damage by 900%. Also, increase normal attack damage by 25% per enhancement level.
Attack Initiation (MAX) Whenever Llywelyn loads bullets she increases her normal attack damage by 200% and ATK SPD by 20%, up to 4 times. Whenever Llywelyn loads bullets she increases her normal attack damage by 350% and ATK SPD by 20%, up to 4 times. Whenever Llywelyn loads bullets she increases her normal attack damage by 500% and ATK SPD by 20%, up to 4 times.
Reinforced Rheinmetal (Ultimate) Increases the maximum amount of bullets consumed during normal attack up through "Blessing of Rheinmetal" up to 32. Also when using Absolute Penetrating Bullets, inflict an additional 320% damage to boss-type monsters. When using Hell Shot Bullets, inflict an additional 240% damage to boss-type monsters. Increases the maximum amount of bullets consumed during normal attack up through "Blessing of Rheinmetal" up to 32. Also when using Absolute Penetrating Bullets, inflict an additional 620% damage to boss-type monsters. When using Hell Shot Bullets, inflict an additional 440% damage to boss-type monsters. Increases the maximum amount of bullets consumed during normal attack up through "Blessing of Rheinmetal" up to 32, and increase Llywelyn's boss damage by 446%. Also when using Absolute Penetrating Bullets, inflict an additional 3120% damage to boss-type monsters. When using Hell Shot Bullets, inflict an additional 830% damage to boss-type monsters.
Spotting Weakness (ARCH) Grants 480% Boss Damage to "Absolute Penetrating Bullets" and 300% Boss Damage to "Hell Shot Bullets". Additionally, increases Llywelyn's normal attack damage by 270%. Grants 880% Boss Damage to "Absolute Penetrating Bullets" and 540% Boss Damage to "Hell Shot Bullets". Additionally, increases Llywelyn's normal attack damage by 270%. Grants 3980% Boss Damage to "Absolute Penetrating Bullets" and 1020% Boss Damage to "Hell Shot Bullets". Additionally, increases Llywelyn's normal attack damage by 570% and DEX by 216%.
Using Sights (INFINITE) N/A N/A Increases Llywelyn's ATK SPD by 16%, ATK by 480%, and boss damage by 270%. Also, increase normal attack damage by 86% per Infinity Enhancement.

Bodens

Storm Bear
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increases STR and builds up Rage. No Change No Change
Dragon Slayer (PHY/Melee) (Active 1) Removes buffs from entire enemy party and inflicts 853% damage. Additionally, stuns hit enemies for 4.1 seconds and prevents heals for 4.1 seconds. Grants 10 Rage to Storm Bear. [CD: 17.9 sec] Removes buffs from entire enemy party and inflicts 1690% damage. Additionally, stuns hit enemies for 4.1 seconds and prevents heals for 4.1 seconds. Grants 10 Rage to Storm Bear. [CD: 17.9 sec] Removes buffs from entire enemy party and inflicts 1690% damage. Additionally, stuns hit enemies for 4.1 seconds and prevents heals for 4.1 seconds. Grants 10 Rage to Storm Bear. [CD: 17.9 sec]
The Power of the Flame (Active 2) Grants entire allied party 15% damage reduction for 10 seconds. Additionally grants a shield that stuns attackers for 2.5 seconds. [CD: 22.1 sec] Grants entire allied party 25% damage reduction for 10 seconds. Additionally grants a shield that stuns attackers for 2.5 seconds. [CD: 22.1 sec] Grants entire allied party 25% damage reduction for 10 seconds. Additionally grants a shield that stuns attackers for 2.5 seconds. [CD: 22.1 sec]
Roar of the Soul (Active 3) Concentrates all enemies' attacks on Storm Bear (Taunt) for 9 seconds. Reduces received Melee damage by 40% for self and increases his Rage by 100%. [CD: 26.2 sec] No Change Concentrates all enemies' attacks on Storm Bear (Taunt) for 9 seconds. Reduces received Melee damage by 40% for self and increases his Rage by 100%. [CD: 26.2 sec]
Rage Mode (Passive 1) Unlocks "Rage Mode" upon full Rage. When in rage mode, all enemies' attacks concentrate on Storm Bear (taunt) for 30 seconds. Additionally, for every second during its duration, increases his ATK by 14% but loses 5% of his HP.
During "Rage Mode", he cannot use "Roar of the Soul". For 5 seconds, every attack inflicts 156% bleeding damage. (Read Notes). When his HP reaches 0 or the duration of this skill ends, it returns him to his state before "Rage Mode". Shields cannot be received while in Rage Mode.
Unlocks "Rage Mode" upon full Rage. When in rage mode, all enemies' attacks concentrate on Storm Bear (taunt) for 30 seconds. Additionally, for every second during its duration, increases his ATK by 14% but loses 5% of his HP.
During "Rage Mode", he cannot use "Roar of the Soul". For 5 seconds, every attack inflicts 290% bleeding damage. (Read Notes). When his HP reaches 0 or the duration of this skill ends, it returns him to his state before "Rage Mode". Shields cannot be received while in Rage Mode.
1414%} bleeding damage. (Read Notes). When his HP reaches 0 or the duration of this skill ends, it returns him to his state before "Rage Mode". Shields cannot be received while in Rage Mode.
Dragon's Soul (Passive 2) Gains 2 Rage every time he is attacked. Also reduces enemy's Defense Penetration by 40% and Storm Bear's received damage by 20%. No Change No Change
Blessing of the Strong (Passive 3) N/A 120 Increase the party's Melee damage by 120% Increase the party's physical damage by 220% and Melee damage by 190%. Also, increase the party's physical damage by 8% per enhancement level.
Immortal Soul (MAX) During "Rage Mode" Storm Bear will now recover 30% of his damage inflicted, reflect 40% damage received, and increase his STA by 3x. Increase Storm Bear's Melee damage by 56%. During "Rage Mode" Storm Bear will now recover 30% of his damage inflicted, reflect 40% damage received, and increase his STA by 3x. Increase Storm Bear's Melee damage by 460%. During "Rage Mode" Storm Bear will now recover 30% of his damage inflicted, reflect 40% damage received, and increase his STA by 3x.
Immortality (Ultimate) Increases Melee damage by 18% for entire allied party. When using "The Power of the Flame", increases physical damage by 45% for himself. Increases Melee damage by 58% for entire allied party. When using "The Power of the Flame", increases physical damage by 45% for himself. Increases Melee damage by 118% for entire allied party. When using "The Power of the Flame", increases physical damage by 445% for himself.
Irresistible Rage (ARCH) Decreases the entire enemy party's ATK by 28%. Additionally, increases physical damage by 60% and STA by 130% while in "Rage Mode". Decreases the entire enemy party's ATK by 32%. Additionally, increases physical damage by 90% and STA by 130% while in "Rage Mode". Decreases the entire enemy party's ATK by 67%. Additionally, increases physical damage by 510% and STA by 330% while in "Rage Mode".
Wrathful Spirit(INFINITY) N/A N/A Reduces Storm Bear's Active Skill Cooldowns by 5%. Increases the party's physical damage by 190% and STA by 90%. Also, increases the party's physical damage by 29% and STA by 10% for each Infinity enhancement. While in Rage Mode, increase Melee damage by 220%.
Chaser Tracy
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increases DEX for self. No Change No Change
Hunter's Mark (PHY/Ranged) (Active 1) Inflicts 1567% damage to one enemy and inflicts the target with the "Hunter's Token" debuff for 5.8 seconds. The mark causes the enemy to constantly take critical hits. The mark is immune to dispel but can only be inflicted upon one enemy at a time. [CD: 11.1 sec] Inflicts 3567% damage to one enemy and inflicts the target with the "Hunter's Token" debuff for 5.8 seconds. The mark causes the enemy to constantly take critical hits. The mark is immune to dispel but can only be inflicted upon one enemy at a time. [CD: 11.1 sec] Inflicts 7567% damage to one enemy and inflicts the target with the "Hunter's Token" debuff for 5.8 seconds. The mark causes the enemy to constantly take critical hits. The mark is immune to dispel but can only be inflicted upon one enemy at a time. [CD: 11.1 sec]
Explosive Mines (PHY/Melee) (Active 2) Sets one "Snare Trap" on allied members/on the side of the allies. The trap explode when allies are hit with Melee damage and inflicts 2005% damage, as well as blows them out of the battlefield with 100% chance for 3 seconds (Read Notes). [CD: 15.7 sec] Sets one "Snare Trap" on allied members/on the side of the allies. The trap explode when allies are hit with Melee damage and inflicts 4000% damage, as well as blows them out of the battlefield with 100% chance for 3 seconds (Read Notes). [CD: 15.7 sec] Sets one "Snare Trap" on allied members/on the side of the allies. The trap explode when allies are hit with Melee damage and inflicts 8005% damage, as well as blows them out of the battlefield with 100% chance for 3 seconds (Read Notes). [CD: 15.7 sec]
Forest Sniper (PHY/Ranged) (Active 3) Allows Chaser Tracy to continue attacks on enemies that have been blown away by traps. She attacks the blown enemies 4 times with a speed of 0.5 second per attack, inflicting 691% damage and ignoring 20% DEF. During her attacks on those, she gains full immunity and cannot be damaged by enemies. Interrupts the attacks immediately upon the target's death. Boss-Type enemies will receive 5x more damage from this attack. [CD: 9.7 sec] Allows Chaser Tracy to continue attacks on enemies that have been blown away by traps. She attacks the blown enemies 4 times with a speed of 0.5 second per attack, inflicting 1890% damage and ignoring 20% DEF. During her attacks on those, she gains full immunity and cannot be damaged by enemies. Interrupts the attacks immediately upon the target's death. Boss-Type enemies will receive 5x more damage from this attack. [CD: 9.7 sec] Allows Chaser Tracy to continue attacks on enemies that have been blown away by traps. She attacks the blown enemies 4 times with a speed of 0.5 second per attack, inflicting 6970% damage and ignoring 20% DEF. During her attacks on those, she gains full immunity and cannot be damaged by enemies. Interrupts the attacks immediately upon the target's death. Boss-Type enemies will receive 5x more damage from this attack. [CD: 9.7 sec]
Ursa's Nuclear Punch (PHY/Melee) (Passive 1) When Chaser Tracy is attacked by Melee damage, Ursa has a chance to inflict 1617% damage to the attacker (or "to one attacker"). Also, will then remove all buffs and knock the enemy up into the air for 3 seconds. [CD: 6.5 sec] No Change When Chaser Tracy is attacked by Melee damage, Ursa has a chance to inflict 12610% damage to the attacker (or "to one attacker"). Also, will then remove all buffs and knock the enemy up into the air for 3 seconds. [CD: 6.5 sec]
Blessings of Nature (Passive 2) Increases entire allied party's DEX by 30%, and her attacks hit with 100% Accuracy and can hit enemies with stealth. No Change Increases entire allied party's DEX by 270%, and her attacks hit with 100% Accuracy and can hit enemies with stealth.
Protector of the Forest (Passive 3) N/A Increase Chaser Tracy's physical damage by 70% and STA by 20%. Increase Chaser Tracy's physical damage by 420% and STA by 80%. Template:Also, increase Chaser Tracy's physical damage by 15% per enhancement level.
Delightful Prank (MAX) Sets up 3 "Snare Traps" upon casting, and doubles each trap's damage. Sets up 3 "Snare Traps" upon casting, and doubles each trap's damage. Also, increases Chaser Tracy's single target damage by 70%. Sets up 3 "Snare Traps" upon casting, and doubles each trap's damage. Also, increases Chaser Tracy's single target damage by 480%.
Hawk Eyes (Ultimate) Increases Ranged damage received by the enemies marked with the "Hunter's Token" by 45%. Also increases party's Ranged damage by 20%. Increases Ranged damage received by the enemies marked with the "Hunter's Token" by 70%. Also increases party's Ranged damage by 80%. Increases Ranged damage received by the enemies marked with the "Hunter's Token" by 278%. Also increases party's Ranged damage by 145%.
Explode! (ARCH) Enemies hit by "Traps" have all their buffs removed. Now ignores the enemies' Immunity and increases the chance of Traps being attacked. Traps are directly applied to Boss-Type Units and increases their exploding damage by 3x. Enemies hit by "Traps" have all their buffs removed. Now ignores the enemies' Immunity and increases the chance of Traps being attacked. Traps are directly applied to Boss-Type Units and increases their exploding damage by 3x. Also, increase Chaser Tracy's physical damage by 120%. Enemies hit by "Traps" have all their buffs removed. Now ignores the enemies' Immunity and increases the chance of Traps being attacked. Traps are directly applied to Boss-Type Units and increases their exploding damage by 5x. Also, increase Chaser Tracy's physical damage by 470%.
A Sniper's Pride (INFINITY) N/A N/A Increases the party's ATK by 245% and DEX by 24%. Increases Chaser Tracy's single attack damage by 170%, raged damage by 140%, and STA by 90%. Also, increase Chaser Tracy's ranged damage by 29% and STA by 15% per Infinity enhancement.
Bliss Foxy
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increase self Buff int No Change No Change
Fox Fire (Active 1) Grants "Blue Fox Fire" buff to all allied units, increasing their MG damage by 25% OR grants 'Red Fox Fire' debuff to an enemy, increasing their MG damage received by 35%. "Fox Fire" can only maintain one of each stack and can only be removed if Bliss dies or uses 'Collection of Fox Fires'. No Change Grants "Blue Fox Fire" buff to all allied units, increasing their MG damage by 110% OR grants 'Red Fox Fire' debuff to an enemy, increasing their MG damage received by 68%. "Fox Fire" can only maintain one of each stack and can only be removed if Bliss dies or uses 'Collection of Fox Fires'.
Ice Storm (Active 2) Inflicts 1564% damage to an enemy and removes their buffs. If the target is a Fox, it will receive 2027% additional damage and and increase the transformation duration by 5.2 seconds with 100% probability. Transmuted Foxes suffer from 48% decreased Defense. Inflicts 3564% damage to an enemy and removes their buffs. If the target is a Fox, it will receive 3160% additional damage and and increase the transformation duration by 5.2 seconds with 100% probability. Transmuted Foxes suffer from 48% decreased Defense. Inflicts 7780% damage to an enemy and removes their buffs. If the target is a Fox, it will receive 11027% additional damage and and increase the transformation duration by 5.2 seconds with 100% probability. Transmuted Foxes suffer from 88% decreased Defense.
Collection of Fox Fires (Active 3) Inflicts 861% damage to all enemies. Enemies affected by "Red Fox Fire" receive 2x damage and are stunned for 4.3 seconds. Collects and consumes all "Fox Fire" Buffs/Debuffs from allies and enemies. This skill is only used if there are 'Red Fox Fires' on the enemy. Inflicts 1540% damage to all enemies. Enemies affected by "Red Fox Fire" receive 2x damage and are stunned for 4.3 seconds. Collects and consumes all "Fox Fire" Buffs/Debuffs from allies and enemies. This skill is only used if there are 'Red Fox Fires' on the enemy. Inflicts 3861% damage to all enemies. Enemies affected by "Red Fox Fire" receive 4x damage and are stunned for 4.3 seconds. Collects and consumes all "Fox Fire" Buffs/Debuffs from allies and enemies. This skill is only used if there are 'Red Fox Fires' on the enemy.
Gray Fox (Passive 1) Transmutes enemies every 13.2 seconds into Foxes for 3 seconds. Additionally, turns one enemy into an ally for 7 seconds every 19.8 seconds with 100% certainty. No Change No Change
Cool Smile (Passive 2) Increase allied unit's Buff int INT by 30% and MG damage by 20%. No Change Increase allied unit's Buff int INT by 270% and MG damage by 190%.
Magical Aura (Passive 3) N/A Increase self MG damage by 80% and enemies suffer 20% more MG damage. Increase self MG damage by 190% and enemies suffer 40% more MG damage. For each additional enhancement, further increase self MG damage by 15%.
Cry of the Fox (MAX) Double the MG damage buff gained from 'Blue Fox Fire'. When 'Red Fox Fire' is consumed from enemies, 40% of the damage they received while debuffed is added to 'Collection of Fox Fire' damage. Double the MG damage buff gained from 'Blue Fox Fire'. When 'Red Fox Fire' is consumed from enemies, 40% of the damage they received while debuffed is added to 'Collection of Fox Fire' damage. Also, increase Attack Power by 140%. Double the MG damage buff gained from 'Blue Fox Fire'. When 'Red Fox Fire' is consumed from enemies, 40% of the damage they received while debuffed is added to 'Collection of Fox Fire' damage. Also, increase Attack Power by 540%.
Spell's Zenith (ULT) Increase allied unit's MG damage by 20%. When using 'Collection of Fox Fire', the accumulated damage is increased by 20% Increase allied unit's MG damage by 40%. When using 'Collection of Fox Fire', the accumulated damage is increased by 20% Increase allied unit's MG damage by 220%. When using 'Collection of Fox Fire', the accumulated damage is increased by 20%
Magical Power of the Soul (ARCH) Increase allied unit's Buff int INT by 52% and further increased by 18% for each Mage in the party. Increase allied unit's Buff int INT by 64% and further increased by 18% for each Mage in the party. Increase allied unit's Buff int INT by 192% and further increased by 72% for each Mage in the party.
Turbulent Storm (INFINITY) N/A N/A Reduce Bliss' Active Skill cooldowns by 5%. Increase allied unit's MG damage by 120%, Buff sta up STA by 35% and enemies suffer 80% more MG damage. For each additional INFINITY enhancement, further increase allied MG damage by 31% and Buff sta up STA by 11%.
Manalandy
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Recovers the Health and increase Attack Power of an allied unit or attacks an enemy. No Change No Change
Warm Sunshine (Active 1) Removes debuffs of entire allied party, and shields against one instance of buff removal for 9.8 seconds. No Change No Change
Balance of Nature (Active 2) Grants allied unit's a buff that prevents them from taking more than 25% of their health if they were to receive more than 25% for 6 seconds. No Change No Change
Storm Clouds (Active 3) Increases the damage received by entire enemy party by 15% and prevents them from receiving buffs for 5.6 seconds. Increases the damage received by entire enemy party by 25% and prevents them from receiving buffs for 5.6 seconds. Increases the damage received by entire enemy party by 125% and prevents them from receiving buffs for 5.6 seconds.
Varman's Friend (Passive 1) Every 8 seconds, an allied unit regains 522% of Manalandy's Attack power in health. Additionally, Manalandy increases the Attack Power of the Varmen family by 30% and their Buff sta up STA by 45%. No Change Every 8 seconds, an allied unit regains 1722% of Manalandy's Attack power in health. Additionally, Manalandy increases the Attack Power of the Varmen family by 760%, their Buff boss damage Boss damage by 850%, and their Buff sta up STA by 45%. Each additional enhancement increases Varmen Family Attack power by 12%.
Greatness of Life (Passive 2) Increase allied unit's Buff sta up STA by 40% and Buff strBuff dexBuff int Main Stats by 30%. No Change Increase allied unit's Buff sta up STA by 40% and Buff strBuff dexBuff int Main Stats by 230%.
Life of Dignity (Passive 3) N/A Increase allied unit's Buff sta up STA by 50% and reduce their damage taken by 12%. Increase allied unit's Buff sta up STA by 120% and reduce their damage taken by 27%. Also, increases allied unit's PHY damage by 362%.
Greatness of Nature (MAX) Increases "Warm Sunshine"'s shield to 2 instances and allows it to increase the ATK of entire allied party by 34%. Increases "Warm Sunshine"'s shield to 2 instances and allows it to increase the ATK of entire allied party by 74%. Increases "Warm Sunshine"'s shield to 2 instances and allows it to increase the ATK of entire allied party by 611%. Separately, increases allied unit's PHY Attack Power by 356% and Single-Target Attack Power by 299%.
Elemental's Spirit (ULT) Increases Melee damage by 15% for entire allied party. "Warm Sunshine" now recovers HP by 411% of her ATK for entire allied party. Increases Melee damage by 62% for entire allied party. "Warm Sunshine" now recovers HP by 411% of her ATK for entire allied party. Increases Melee damage by415% and Buff boss damage Boss damage by 505% for entire allied party. "Warm Sunshine" now recovers HP by 811% of her ATK for entire allied party.
Mother of Nature (ARCH) Further increases the Varman Family's ATK by 27% and the Melee damage of entire allied party by 38% Further increases the Varman Family's ATK by 86% and the Melee damage of entire allied party by 72% Further increases the Varman Family's ATK by 644%, PHY damage by 897% and the Melee damage of entire allied party by 438%
Nature's Protection (INFINITY) N/A N/A Reduce Manalandy's Active Skill Cooldowns by 5%. Increase allied unit's PHY damage by 148% and Varmen Family Attack power by 340%. For each additional enhancement, further increase the Varmen Family Attack power by 92%.
Drunken Falcon
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increases enemies' Cooldowns during normal attack. No Change No Change
Dull Weapon of Ancient Times (PHY/Ranged) (Active 1) Inflicts 1586% damage to one enemy and adds 20% of target's maximum HP as additional damage on top, stunning the target for 5.2 seconds. [CD: 11.1 sec] Inflicts 3220% damage to one enemy and adds 20% of target's maximum HP as additional damage on top, stunning the target for 5.2 seconds. [CD: 11.1 sec] Inflicts 10586% damage to one enemy and adds 20% of target's maximum HP as additional damage on top, stunning the target for 5.2 seconds. [CD: 11.1 sec]
Alcohol over Bibles (Active 2) Increases ATK of entire allied party by 28% for 14 seconds. For every "Odor", further increases ATK by 0.2%. Immune to dispel. [CD: 19.2 sec] No Change Increases ATK of entire allied party by 728% for 14 seconds. For every "Odor", further increases ATK by 0.2%. Immune to dispel. [CD: 19.2 sec]
Bottoms Up! (Active 3) Grants 50 "Odor". Increases Melee damage by 45% and grants invulnerability for entire allied party for 7.8 seconds. For every "Odor", further increases Melee damage by 0.3%. [CD: 23.9 sec] Grants 50 "Odor". Increases Melee damage by 76% and grants invulnerability for entire allied party for 7.8 seconds. For every "Odor", further increases Melee damage by 0.3%. [CD: 23.9 sec] Grants 50 "Odor". Increases Melee damage by 145% and grants invulnerability for entire allied party for 7.8 seconds. For every "Odor", further increases Melee damage by 0.6%. [CD: 23.9 sec]
Blacksmith's Blessing (Passive 1) Loses 10 "Odor" every second. Increases entire allied party's normal ATK by 200%. No Change Loses 10 "Odor" every second. Increases entire allied party's normal ATK by 640%.
A Sturdy Liver (Passive 2) Increases entire party's main attributes by 37% (INT/DEX/STR). No Change Increases entire party's main attributes by 277% (INT/DEX/STR).
A Blacksmith's Belief (Passive 3) N/A Increase the party's Physical damage by 95%. Increase the party's Physical damage by 495%. Also, increase the party's normal attack damage by 513%. Further increase normal attack damage by 21% per enhancement level.
Memories of a Cup (MAX) Increases maximum capacity of "Odor" gauge by 100% and gain immunity to debuffs. Increases maximum capacity of "Odor" gauge by 100% and gain immunity to debuffs. Also, increase the party's physical damage by 80%. Increases maximum capacity of "Odor" gauge by 100% and gain immunity to debuffs. Also, increase the party's physical damage by 480%.
Happiness to Drink (Ultimate) Increases "Odor" gauge by 100 and gains 70 additional "Odor" when "Bottoms Up!" is used. Additionally, increases "Alcohol over Bibles"'s additional gained ATK for each "Odor" by 0.5%. Increases "Odor" gauge by 200 and gains 70 additional "Odor" when "Bottoms Up!" is used. Additionally, increases "Alcohol over Bibles"'s additional gained ATK for each "Odor" by 0.5%. Increase the party's Melee damage by 90%. Increases "Odor" gauge by 200 and gains 70 additional "Odor" when "Bottoms Up!" is used. Additionally, increases "Alcohol over Bibles"'s additional gained ATK for each "Odor" by 1.0%. Increase the party's Melee damage by 341%.
A Legendary Blacksmith (ARCH) Increases the party's normal attack damage by 300%. Increases the party's normal attack damage by 450%. Increases the party's normal attack damage by 900%. Each time "Alcohol over Bibles" is used, increase the party's normal attack damage by 379%, melee damage by 229%, and physical damage by 201%. Can stack up to 8 times.
Ultimate Strength (INFINITY) N/A N/A Increases the party's physical damage by 160% and normal attack damage by 345%. Also, increase the party's physical damage by 16% and normal attack damage by 32% for each Infinity enhancement.
Hellhawk
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Attacks one enemy and steals 1 of its buffs. Also, chance to gain 1 "Energy" during normal attack. No Change No Change
Shadow Slash (PHY/Melee) (Active 1) Inflicts 1544% damage to one enemy and silences it for 4 seconds. Consumes no "Energy" when successfully hit, recharges 1 "Energy". [Required energy: 2] Inflicts 3810% damage to one enemy and silences it for 4 seconds. Consumes no "Energy" when successfully hit, recharges 1 "Energy". [Required energy: 2] Inflicts 8944% damage to one enemy and silences it for 4 seconds. Consumes no "Energy" when successfully hit, recharges 1 "Energy". [Required energy: 2]
Shadows (PHY/Melee) (Active 2) Inflicts 1569% damage to enemy. Inflicts 152% damage every second for 5.2 seconds. Consumes no "Energy", when successfully hit, recharges 1 "Energy". [Required energy: 3] Inflicts 3220% damage to enemy. Inflicts 152% damage every second for 5.2 seconds. Consumes no "Energy", when successfully hit, recharges 1 "Energy". [Required energy: 3] Inflicts 8152% damage to enemy. Inflicts 3152% damage every second for 5.2 seconds. Consumes no "Energy", when successfully hit, recharges 1 "Energy". [Required energy: 3]
Reaper's Sickle (PHY/Melee) (Active 3) Consumes all stored "Energy" to inflict 2005% damage and 1700% Piercing damage to one enemy. [Required energy: 4] Consumes all stored "Energy" to inflict 4005% damage and 1700% Piercing damage to one enemy. [Required energy: 4] Consumes all stored "Energy" to inflict 12805% damage and 5700% Piercing damage to one enemy. [Required energy: 4]
Death Energy (Passive 1) Adds 350% Piercing damage to all attacks. Also, recovers own's HP by 28% of inflicted damage. When Hellhawk is hit by magical damage he vanishes for 6 seconds, during which his Active Skills have a chance to steal 1 buff and all his Melee attacks will hit critically. [CD: 15 sec] No Change Adds 2790% Piercing damage to all attacks. Also, recovers own's HP by 28% of inflicted damage. When Hellhawk is hit by magical damage he vanishes for 6 seconds, during which his Active Skills have a chance to steal 1 buff and all his Melee attacks will hit critically. [CD: 15 sec]
Death's Scream (Passive 2) Increases DEX by 80% for self for 11 seconds each time an ally or enemy dies on the battlefield. Stacks up to 5 times. Helhawk can detect enemies in stealth. No Change No Change
Energy Expansion (Passive 3) N/A Hellhawk's physical damage increases by 120%. Hellhawk's physical damage increases by 410%, and enemies receive 45% more physical damage. Also, increase Hellhawk's physical damage by 16% per enhancement level.
Shadow Devil (MAX) Consumes all stored "Energy" to inflict 2666% damage and 2210% Piercing damage to one enemy and vanishing for 6 seconds.
Also, increases maximum "Energy" gauge to 5. "Reaper's Sickle" will no longer consume "Energy" and grant 1 "Energy" instead, when successfully hit. [Required energy: 5]
Consumes all stored "Energy" to inflict 3666% damage and 2900% Piercing damage to one enemy and vanishing for 6 seconds.
Also, increases maximum "Energy" gauge to 5. "Reaper's Sickle" will no longer consume "Energy" and grant 1 "Energy" instead, when successfully hit. [Required energy: 5]
Consumes all stored "Energy" to inflict 12800% damage and 6100% Piercing damage to one enemy and vanishing for 6 seconds.
Also, increases maximum "Energy" gauge to 5. "Reaper's Sickle" will no longer consume "Energy" and grant 1 "Energy" instead, when successfully hit. [Required energy: 5]
Reaper of Death (Ultimate) Hellhawk deals 27% more physical damage. Hellhawk deals 77% more physical damage. Hellhawk deals 327% more physical damage. Also increases Hellhawk's DEX by 275%.
Shadow Death (ARCH) Before entering battle, all of Hellhawk's "Energy" is restored and receives 102% DEX for 14 seconds (Immune to dispel). This is only used once when entering the battle for the first time. Before entering battle, all of Hellhawk's "Energy" is restored and receives 180% DEX for 14 seconds (Immune to dispel). This is only used once when entering the battle for the first time. Before entering battle, all of Hellhawk's "Energy" is restored and receives 520% DEX for 14 seconds (Immune to dispel). This is only used once when entering the battle for the first time.
Death Diffusion (INFINITY) N/A N/A Hellhawk's Active Skill Cooldowns are reduced by 5%. Hellhawk increases Melee damage by 270% and STA by 92%. Also, increase Hellhawk's Melee damage by 55% and STA by 29% per Infinity enhancement. "Shadow Death" also increases single target damage by 1040% for 14 seconds.
Arrow Trigger
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increases Buff dex DEX during Normal Attacks No Change No Change
Penetrating Arrow (Active 1) Inflicts 1840% damage to one enemy. Dispels Invulnerability and additionally inflicts 1525% damage when doing so. Inflicts 3840% damage to one enemy. Dispels Invulnerability and additionally inflicts 3840% damage when doing so. Inflicts 13140% damage to one enemy. Dispels Invulnerability and additionally inflicts 16525% damage when doing so.
Arrow of Destruction (Active 2) Inflicts 815% damage to entire enemy party. Decreases DEF of hit targets by 33% and inflicts 116% damage over time for 5.2 seconds. Inflicts 1515% damage to entire enemy party. Decreases DEF of hit targets by 33% and inflicts 116% damage over time for 5.2 seconds. Inflicts 5630% damage to entire enemy party. Decreases DEF of hit targets by 33% and inflicts 116% damage over time for 5.2 seconds.
Fire All At Once (Active 3) Collects arrows for 3 seconds then removes all buffs from entire enemy party and inflicts 1170% damage. Arrow Trigger is immune while casting this skill. Collects arrows for 3 seconds then removes all buffs from entire enemy party and inflicts 2140% damage. Arrow Trigger is immune while casting this skill. Collects arrows for 3 seconds then removes all buffs from entire enemy party and inflicts 7180% damage. Arrow Trigger is immune while casting this skill.
Roar of the Tiger (Passive 1) When Arrow Trigger is hit by Ranged damage she inflicts 1634% damage back to the enemy and the target is knocked into the air for 3 seconds. No Change When Arrow Trigger is hit by Ranged damage she inflicts 9912% damage back to the enemy and the target is knocked into the air for 3 seconds.
Titan's Power (Passive 2) Arrow Trigger can inflict 10 times her normal attack damage at random, with her 3rd attack ALWAYS doing 10x. Increase allied unit's Buff boss damage Boss damage by 59%. No Change Arrow Trigger can inflict 10 times her normal attack damage at random, with her 3rd attack ALWAYS doing 10x. Increase allied unit's Buff boss damage Boss damage by 408%.
Monster Piercing Arrow (Passive 3) N/A Increase Trigger's Buff boss damage Boss damage by 80% and when fighting World Boss Cerberus increase her Attack Power by 120%. Increase Trigger's Buff boss damage Boss damage by 670% and when fighting World Boss Cerberus increase Attack Power by 120%, Ranged damage by 695%, and Buff dex DEX by 472%. For each additional enhancement, increase Attack Power and Ranged damage when fighting Cerberus by 9%.
Giant's Descended (MAX) Using "Fire all at once" ignores 20% DEF of the targets. Also, increases self ranged damage by 44%. Using "Fire all at once" ignores 20% DEF of the targets. Also increases self ranged damage by {88%. Using "Fire all at once" ignores 20% DEF of the targets. Also increases self ranged damage by 524%, PHY damage by 782%, and Buff boss damage Boss damage by 590%.
Steel Arrow (ULT) Arrow Trigger's PHY damage to Cerberus is increased by 102%. Additionally, increases the random additional damage to 30 times (from "Titan's Power") and a random chance for all skills to inflict 2 times their damage. Arrow Trigger's PHY damage to Cerberus is increased by 142%. Additionally, increases the random additional damage to 30 times (from "Titan's Power") and a random chance for all skills to inflict 2 times their damage. Arrow Trigger's PHY damage to Cerberus is increased by 980%, Random damage by 780%, and Ranged damage by 882%. Additionally, increases the random additional damage to 60 times (from "Titan's Power") and a random chance for all skills to inflict 2 times their damage. Also, you have a chance to do 10x additional Random damage to other Boss-type enemies with Skills.
Power of Icarus (ARCH) Increase the Attack Power of allied unit's by 38%. Increase the Attack Power of allied unit's by 88%. Increase the Attack Power of allied unit's by 412%. Also, each time Trigger uses "Fire All At Once", increase her Buff boss damage Boss damage by 389% and Ranged Attack Power by 361%, can overlay up to 10 times.
Soul Arrow (INFINITY) N/A N/A Increase Trigger's Buff boss damage Boss damage by 450%, Attack Power by 440%, and Buff dex DEX by 240% when attacking World Boss Cerberus. Each additional INFINITY enhancement increases the Buff boss damage by 43% and both Attack Power and Buff dex by 28%. Additionally, 'Penetrating Arrow' deals an additional 18200% damage.
Margaret
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Reduces Self Cooldown during Normal Attacks No Change No Change
Please Summon (Active 1) Her Doll Pierre invokes 1 Transcended Boden Ally for 9 seconds. No Change No Change
Grow Stronger, Doll!! (Active 2) Increases her Summon's Attack by 100% and Attack Speed by 60% for 9 seconds. Immune to dispel. No Change No Change
What Will Come? (Active 3) Grants all allied units one of the following effects for 12 seconds: 42% Attack Speed, 42% Ranged Damage, 42% MG damage, or 42% Skill Damage. Grants all allied units one of the following effects for 12 seconds: 128% Attack Speed, 128% Ranged Damage, 128% MG damage, or 128% Skill Damage. Grants all allied units one of the following effects for 12 seconds: 612% Attack Speed, 612% Ranged Damage, 612% MG damage, or 612% Skill Damage.
Doll Pierre (Passive 1) Margaret enters the battlefield with her Doll Pierre. Absorbs buffs from the entire enemy party every 15 seconds and has a chance to grant it to her Summon, when present. No Change No Change
Magical Runaway (Passive 2) Increase allied unit's MG damage by 15% and increase the MG damage enemies receive by 15%. Increase allied unit's MG damage by 75% and increase the MG damage enemies receive by 15%. Increase allied unit's MG damage by 315% and increase the MG damage enemies receive by 35%.
Good Job!! (Passive 3) N/A Increase allied units MG damage by 90%. Increase allied units MG damage by 290% and Single Target damage by 310%. For each additional enhancement, increase the MG damage of allied units by 8%.
Desperate Intimidation (MAX) "What Will Come?" grants all allies 2 effects at a time. Additionally increases entire allied units's Attack Power by 15%. "What Will Come?" grants all allies 2 effects at a time. Additionally increases entire allied units's Attack Power by 64%. "What Will Come?" grants all allies 2 effects at a time. Additionally increases entire allied units's Attack Power by 584%.
Come out once more!! (ULT) Invokes 2 Bodens with "Please Summon". Invokes 2 Bodens with "Please Summon". Also, increases the MG damage of all allied units by 85%. Invokes 2 Bodens with "Please Summon". Also, increases the MG damage of all allied units by 281%.
What's Better? (ARCH) Increase Buff boss damage Boss damage by 72% and Random damage by 58% for entire allied party. Also, the duration of 'What Will Come" is increased by 3 seconds and each effect can maintain up to 2 overlays each. Increase Buff boss damage Boss damage by 124% and Random damage by 158% for entire allied party. Also, the duration of 'What Will Come" is increased by 3 seconds and each effect can maintain up to 2 overlays each. Increase Buff boss damage Boss damage by 422% and Random damage by 398% for entire allied party. Additionally, increase Buff boss damage Boss damage by 574% and Ranged damage of all allied units in Guild Plunder/Siege. Also, the duration of 'What Will Come" is increased by 8 seconds, the strength of each buff is increased by 5x and each effect can maintain up to 2 overlays each.
Good Friends (INFINITY) N/A N/A Margaret's Active Skill Cooldown is shortened by 5%. Increases allied unit Single Target damage by 110% and MG damage by 320%. For each additional INFINITY enhancement, further increase Single Target damage by 24% and MG damage by 14%.
Shadow Howl
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Inflicts additional damage to enemies per harmful effect [debuff] on them. No Change No Change
Absolute Stigma (PHY/Melee) (Active 1) Inflicts 1546% damage to one enemy, and a Stigma that inflicts 230% every second for 5.8 seconds per harmful effect. [CD: 11.8 sec] Inflicts 3710% damage to one enemy, and a Stigma that inflicts 230% every second for 5.8 seconds per harmful effect. [CD: 11.8 sec] Inflicts 8456% damage to one enemy, and a Stigma that inflicts 830% every second for 5.8 seconds per harmful effect. [CD: 11.8 sec]
Devouring the Soul (PHY/Melee) (Active 2) Inflicts 856% damage to the enemy party. Shadow Howl's attack to the enemy inflict 25% additional damage of the enemies MAX HP. Howl recovers 30% of the inflicted damage as HP. [CD: 17.3 sec] Inflicts 1652% damage to the enemy party. Shadow Howl's attack to the enemy inflict 25% additional damage of the enemies MAX HP. Howl recovers 30% of the inflicted damage as HP. [CD: 17.3 sec] Inflicts 3850% damage to the enemy party. Shadow Howl's attack to the enemy inflict 25% additional damage of the enemies MAX HP. Howl recovers 30% of the inflicted damage as HP. [CD: 17.3 sec]
Absolute Strength (Active 3) Seals entire enemy party's death passives for 4.9 seconds and increases physical damage received by the entire enemy party by 25%. [CD: 20.4 sec] No Change Seals entire enemy party's death passives for 4.9 seconds and increases physical damage received by the entire enemy party by 65%. [CD: 20.4 sec]
Reaper Fenrir (Passive 1) King of the Bodens, Shadow Howl is always accompanied by Fenrir. Fenrir inflicts 80% bleeding damage every second for 5 seconds during normal attack. Enemies killed by Fenrir cannot be revived. Effects are dispelled when Fenrir leaves the battlefield. [CD: 14 sec] No Change King of the Bodens, Shadow Howl is always accompanied by Fenrir. Fenrir inflicts 780% bleeding damage every second for 5 seconds during normal attack. Enemies killed by Fenrir cannot be revived. Effects are dispelled when Fenrir leaves the battlefield. [CD: 14 sec]
Ruin (Passive 2) Increases entire allied party's Melee damage by 17% and decreases magic damage received by 15%. No Change Increases entire allied party's Melee damage by 275% and decreases magic damage received by 45%.
Fight With Momentum (Passive 3) N/A Increases the party's physical damage by 112%. Reduces enemies ATK by 45% and increases the party's physical damage by 112%. Also, increase the party's physical damage by 9% per enhancement level.
Soul Exploitation (MAX) Receives only 25% of damage inflicted upon him if it exceeds 25% of his HP. The effect of "Absolute Stigma" is doubled and while "Absolute Strength" is active, Shadow Howl reduces all damage received by 32%. Receives only 25% of damage inflicted upon him if it exceeds 25% of his HP. The effect of "Absolute Stigma" is doubled and while "Absolute Strength" is active, Shadow Howl reduces all damage received by 32%. Also, increase Shadow Howl's Melee damage by 132%. Receives only 25% of damage inflicted upon him if it exceeds 25% of his HP. The effect of "Absolute Stigma" is doubled and while "Absolute Strength" is active, Shadow Howl reduces all damage received by 32%. Also, increase Shadow Howl's Melee damage by 512%.
The Absolute (Ultimate) When Shadow Howl attacks enemies affected by "Absolute Stigma" he instantly kills them in 5 seconds (Immune to dispel). Additionally, when Shadow Howl uses "Absolute Strength", he grants 30% increased physical damage to entire allied party. When Shadow Howl attacks enemies affected by "Absolute Stigma" he instantly kills them in 5 seconds (Immune to dispel). Additionally, when Shadow Howl uses "Absolute Strength", he grants 80% increased physical damage to entire allied party. When Shadow Howl attacks enemies affected by "Absolute Stigma" he instantly kills them in 5 seconds (Immune to dispel). Additionally, when Shadow Howl uses "Absolute Strength", he grants 389% increased physical damage to entire allied party.
Declaration of Absolute (ARCH) Reduces the damage Shadow Howl receives by 25%. Additionally, enemies will receive 12% more physical damage in the Arena. Reduces the damage Shadow Howl receives by 25%. Additionally, enemies will receive 23% more physical damage in the Arena. Reduces the damage Shadow Howl receives by 42%. Additionally, enemies will receive 192% more physical damage in the Arena.
Absolute Choice (INFINITY) N/A N/A Under "Absolute Strength," further increases physical damage received by the enemy by 44%. Reduces Shadow Howl's Active Skill Cooldowns by 5%, increases Physical damage by 290% and STA by 90%. Also, increase Shadow Howl's physical damage by 69% and STA by 14% per Infinity enhancement.

Awakened

Turq
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Applies a "Burning" debuff on an enemy. No Change No Change
Germination of the Flame (Active 1) Inflicts 1569% damage to an enemy and does an additional 482% per 'Burning' debuff stacked on them. Additionally, the enemy hit receives another 'Burning' debuff and suffers 35% increased MG damage for 6.7 seconds. Inflicts 3510% damage to an enemy and does an additional 482% per 'Burning' debuff stacked on them. Additionally, the enemy hit receives another 'Burning' debuff and suffers 35% increased MG damage for 6.7 seconds. Inflicts 12169% damage to an enemy and does an additional 2980% per 'Burning' debuff stacked on them. Additionally, the enemy hit receives another 'Burning' debuff and suffers 235% increased MG damage for 6.7 seconds.
Red Meteor (Active 2) Inflicts 840% to all enemies and does an additional 231% damage to each enemy for every 'Burning' debuff. Additionally, applies another 'Burning' debuff to enemies hit. Inflicts 1840% to all enemies and does an additional 231% damage to each enemy for every 'Burning' debuff. Additionally, applies another 'Burning' debuff to enemies hit. Inflicts 5240% to all enemies and does an additional 631% damage to each enemy for every 'Burning' debuff. Additionally, applies another 'Burning' debuff to enemies hit.
Shape of Surtr (Active 3) Inflicts 856% damage to entire enemy party and inflicts a Flame debuff that is immune to dispel for 5.1 seconds. The flame inflicts 84% damage per second, and explodes at the end, dealing an additional 84% damage per 'Burning' debuff. Additionally, if an enemy dies to this, it will deal 345% damage per 'Burning' debuff to nearby enemies. Inflicts 1820% damage to entire enemy party and inflicts a Flame debuff that is immune to dispel for 5.1 seconds. The flame inflicts 84% damage per second, and explodes at the end, dealing an additional 84% damage per 'Burning' debuff. Additionally, if an enemy dies to this, it will deal 345% damage per 'Burning' debuff to nearby enemies. Inflicts 5864% damage to entire enemy party and inflicts a Flame debuff that is immune to dispel for 5.1 seconds. The flame inflicts 384% damage per second, and explodes at the end, dealing an additional 600% damage per 'Burning' debuff. Additionally, if an enemy dies to this, it will deal 345% damage per 'Burning' debuff to nearby enemies.
Protection of Surtr (Passive 1) Increase Turq's Skill Attack Power by 30% and inflicts 1 'Burning' debuff when melee-attacked by enemies. No Change Increase Turq's Skill Attack Power by 630%, Single-target Attack Power by 414%, Ranged Attack power by 580% and inflicts 1 'Burning' debuff when melee-attacked by enemies.
B (Passive 2) Increase allied units MG damage by 28%. 'Burn' debuffs from normal attacks inflict 84% damage per second for 6.4 seconds. 'Burn' debuff can overlay up to 15 times. No Change Increase allied units MG damage by 128%. 'Burn' debuffs from normal attacks inflict 384% damage per second for 6.4 seconds. 'Burn' debuff can overlay up to 15 times.
Chanter's Flame (Passive 3) N/A Increase Turq's MG damage by 64%, and increase her Attack Power by 140% in Guild Plunder(Loot) and Conquest(Siege). Increase Turq's MG damage by 600%, and increase her Attack Power by 910% in Guild Plunder(Loot) and Conquest(Siege). Further increase her MG damage by 15% for each additional enhancement.
God of Flames (MAX) Increase Turq's Buff int INT by 200% and her MG damage by 40%. Increase Turq's Buff int INT by 200% and her MG damage by 80%. Increase Turq's Buff int INT by 200% and her MG damage by 540%. Also, each time she uses 'Germination of the Flame', increase her additional Buff boss damage Boss damage by 212%, MG Attack power by 245%, Skill Damage by 306% and active skill damage by 204%. This effect doesn't expire and can overlay up to 12 times.
Fire Giant (ULT) Turq applies 1 additional 'Burning' debuff to all attacks against the enemy. Also, increase the damage of 'Burning' debuffs by 80%. Turq applies 1 additional 'Burning' debuff to all attacks against the enemy. Also, increase the damage of 'Burning' debuffs by 90%. Turq applies 1 additional 'Burning' debuff to all attacks against the enemy. Also, increase the damage of 'Burning' debuffs by 220%. Also, increase the Ranged damage enemies receive in Guild Plunder by 231%.
Deteriorating Hell(ARCH) Increase 'Burning' debuffs damage by 182% and its duration to 7.4 seconds. Increase 'Burning' debuffs damage by 414% and its duration to 7.4 seconds. Increase 'Burning' debuffs damage by 512% and its duration to 7.4 seconds. 'Germination of the Flame' deals 4x additional damage to Buff boss damage Boss-type enemies affected by the 'Burning' debuff. Additionally, 'Red Meteor' deals 12x additional damage to Buff boss damage Boss-type enemies.
Firestorm (INFINITE) N/A N/A Increase the MG damage enemies suffer by 120% and increase Turq's MG damage by 440% during Guild Plunder(Loot). Additionally, increase her Ranged damage by 360% and for each additional INFINITY enhancement, further increase Ranged damage by 82%. When using 'Germination of the Flame' increase the initial damage dealt by 3x. When using 'Red Meteor', deal 12x additional damage to Buff boss damage boss-type enemies.
Mercedes
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Applies a health regeneration buff to an ally or silences an enemy. No Change No Change
Under the Starlight (Active 1) Recovers HP of entire allied party by 409% of Mercedes' Attack. Applies a regeneration effect that recovers HP by 162% of her attack every second for 8.4 seconds and "blesses" the ally against harmful effects. Recovers HP of entire allied party by 609% of Mercedes' Attack. Applies a regeneration effect that recovers HP by 162% of her attack every second for 8.4 seconds and "blesses" the ally against harmful effects. Recovers HP of entire allied party by 1509% of Mercedes' Attack. Applies a regeneration effect that recovers HP by 692% of her attack every second for 8.4 seconds and "blesses" the ally against harmful effects.
Starlight Guardian (Active 2) Mercedes appoints an allied unit to be her "Bodyguard". Mercedes recovers the HP of the "Bodyguard" by 332% of her Attack Power every second for 12 seconds and reducing that allies damage taken by 33%. All damage directed at Mercedes is taken by the "Bodyguard". "Bodyguards fully recover their HP at the end of the appointment. Mercedes appoints an allied unit to be her "Bodyguard". Mercedes recovers the HP of the "Bodyguard" by 462% of her Attack Power every second for 12 seconds and reducing that allies damage taken by 33%. All damage directed at Mercedes is taken by the "Bodyguard". "Bodyguards fully recover their HP at the end of the appointment. Mercedes appoints an allied unit to be her "Bodyguard". Mercedes recovers the HP of the "Bodyguard" by 1032% of her Attack Power every second for 12 seconds and reducing that allies damage taken by 48%. All damage directed at Mercedes is taken by the "Bodyguard". "Bodyguards fully recover their HP at the end of the appointment.
Song of Starlight (Active 3) Resurrects 2 allied units. Resurrected allies receive all of Mercedes' beneficial effects and take no damage for 4 seconds. No Change No Change
Princess Knight (Passive 1) Increase Mercedes' Buff sta up STA by 50% and increases allied units PHY damage by 15%. No Change Increase Mercedes' Buff sta up STA by 50% and increases allied units PHY damage by 304%.
Protective Instincts (Passive 2) Increase allied units Attack Power by 15% and reduce damage received by 15%. No Change Increase allied units Attack Power by 298% and reduce damage received by 32%.
Protective Will (Passive 3) N/A Increase allied units PHY damage by 90% and Buff sta up STA by 12%. Increase allied units PHY damage by 360% and Buff sta up STA by 28%. For each additional enhancement, further increase the PHY damage by 9% of allied units.
Honorable Sacrifice (MAX) When Mercedes dies, heals allied units by 570% per second for 4.5 seconds. Additionally, when received damage exceeds 10% of ally HP, they will only receive 10% of that damage. When Mercedes dies, heals allied units by 820% per second for 4.5 seconds. Additionally, when received damage exceeds 10% of ally HP, they will only receive 10% of that damage. When Mercedes dies, heals allied units by 2810% per second for 4.5 seconds. Additionally, when received damage exceeds 10% of ally HP, they will only receive 10% of that damage.
Blessings of Starlight (ULT) "Under Starlight" now increases Attack Power by 34% and Attack Speed by 46% for allied units and can overlay up to 3 times. 'Song of Starlight' can now revive the entire allied party. "Under Starlight" now increases Attack Power by 80% and Attack Speed by 46% for allied units and can overlay up to 3 times. 'Song of Starlight' can now revive the entire allied party. "Under Starlight" now increases Attack Power by 218%, Attack Speed by 46% and PHY damage by 431% for allied units and can overlay up to 3 times. 'Song of Starlight' can now revive the entire allied party.
Starlight Shines on Everyone (ARCH) Increase allied units Attack Power by 30%. Additionally, 'Under Starlight' now increases entire allied units Defense by 34%. Increase allied units Attack Power by 74%. Additionally, 'Under Starlight' now increases entire allied units Defense by 34%. Increase allied units Attack Power by 130% and Random Additional damage by 280%. Additionally, 'Under Starlight' now increases entire allied units Defense by 34%.
Peace of Mind (INFINITE) N/A N/A Increase allied units PHY Attack power by 280%, Buff sta up STA by 120%, and reduces damage received by 25%. Also, for each additional INFINITY enhancement, further increase PHY Attack power by 26% and Buff sta up STA by 11%. When using 'Under the Starlight', increase Max HP by 88% for 8.4 seconds.
Lucienne
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Decreases the Attack Speed of one enemy and inflicts splash damage to nearby enemies. No Change No Change
Sharp Blade (Active 1) Inflicts 1572% damage to one enemy and applies a bleeding debuff that inflicts 208% damage every second for 7.9 seconds. This effect can overlay up to 5 times. Inflicts 2x damage to Buff boss damage Boss-type enemies. Inflicts 3142% damage to one enemy and applies a bleeding debuff that inflicts 208% damage every second for 7.9 seconds. This effect can overlay up to 5 times. Inflicts 2x damage to Buff boss damage Boss-type enemies. Inflicts 14710% damage to one enemy and applies a bleeding debuff that inflicts 1208% damage every second for 7.9 seconds. This effect can overlay up to 5 times. Inflicts 12x damage to Buff boss damage Boss-type enemies.
Excessive Bleeding (Active 2) Inflicts 844% damage to all enemies. Additionally, increase the damage of bleed debuffs by 15% for 5.7 seconds. Inflicts 1533% damage to all enemies. Additionally, increase the damage of bleed debuffs by 15% for 5.7 seconds. Inflicts 3844% damage to all enemies. Additionally, increase the damage of bleed debuffs by 15% for 5.7 seconds.
Frenzy (Active 3) Increase Lucienne's Attack Power by 82% for 13.7 seconds and applies a bleeding debuff on all attacks that hit an enemy. The bleeding debuff inflicts 156% damage every second for 6.1 seconds, can overlay up to 3 times. No Change Increase Lucienne's Attack Power by 519% for 13.7 seconds and applies a bleeding debuff on all attacks that hit an enemy. The bleeding debuff inflicts 856% damage every second for 6.1 seconds, can overlay up to 3 times.
Indomitable Will (Passive 1) Lucienne gains one stack of Vigor each time she attacks, stacking up to 40 times. Also, if fighting a Buff boss damage Boss-type enemy, increase her Attack Power by 14% every 27 seconds, overlaying up to 5 times. No Change Lucienne gains one stack of Vigor each time she attacks, stacking up to 40 times. Also, if fighting a Buff boss damage Boss-type enemy, increase her Attack Power by 844% every 27 seconds, overlaying up to 5 times.
Unbendable Conviction (Passive 2) When Lucienne is attacked by a Boss-type enemy, she counterattacks with 6171% damage and reduces it's DEF by 55% for 7.1 seconds. No Change When Lucienne is attacked by a Boss-type enemy, she counterattacks with 21080% damage and reduces it's DEF by 55% for 7.1 seconds.
Prudent Choice (Passive 3) N/A When fighting Boss-type enemies, increase Lucienne's PHY damage by 60%, and when fighting Cerberus increase her Attack Power by 280%. When fighting Boss-type enemies, increase Lucienne's PHY damage by 550%, and when fighting Cerberus increase her Skill damage by 684% and Buff boss damage Boss damage by 889%. Also, further increase her Attack Power in Cerberus by 44% per additional enhancement level.
Giant Slayer (MAX) Attacks deal an additional 380% Piercing damage to enemies and gain 150% additional Buff boss damage Boss damage. Attacks deal an additional 820% Piercing damage to enemies and gain 150% additional Buff boss damage Boss damage. Attacks deal an additional 1380% Piercing damage to enemies and gain 750% additional Buff boss damage Boss damage.
Thrill of the Hunt (ULT) Lucienne now enters fights with full stacks of Vigor. Consumes all stacks of Vigor and increases her Buff dex DEX by 130% for 34 seconds and grants allied units 152% Buff boss damage Boss damage. Lucienne now enters fights with full stacks of Vigor. Consumes all stacks of Vigor and increases her Buff dex DEX by 160% for 34 seconds and grants allied units 152% Buff boss damage Boss damage. Lucienne now enters fights with full stacks of Vigor. Consumes all stacks of Vigor and increases her Buff dex DEX by 210% for 34 seconds and grants allied units 152% Buff boss damage Boss damage. Additionally, each time she uses 'Sharp Blade', increase her PHY damage by 310% and Melee damage by 294%, overlaying up to 15 times.
A Hunter's Chance (ARCH) Increase Lucienne's Buff boss damage Boss damage by 92%. Additionally, 'Thrill of the Hunt' now grants allied units 116% Buff boss damage Boss damage. Increase Lucienne's Buff boss damage Boss damage by 122%. Additionally, 'Thrill of the Hunt' now grants allied units 116% Buff boss damage Boss damage. Increase Lucienne's Buff boss damage Boss damage by 598% and when fighting Cerberus, increase PHY damage by 694% and Random damage by 902%. Additionally, 'Thrill of the Hunt' now grants allied units 268% Buff boss damage Boss damage.
Boss Conqueror (INFINITE) N/A N/A Increase Lucienne's Melee damage by 660% and PHY damage by 450% when attacking World Boss Cerberus. Additionally, further increase her PHY damage against Cerberus by 61% for each additional INFINITY enhancement.
Windlune
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increases self Buff dex DEX. No Change No Change
The Wrath of Yggdrasil (Active 1) Inflicts 1569% damage to an enemy and blows them away from the fight for 3 seconds. Enemies blown away can still be targeted by Paula Tracy's 'Forest Sniper' ability. Boss-type enemies will receive 3x damage instead of being blown away. Inflicts 3940% damage to an enemy and blows them away from the fight for 3 seconds. Enemies blown away can still be targeted by Paula Tracy's 'Forest Sniper' ability. Boss-type enemies will receive 3x damage instead of being blown away. Inflicts 9583% damage to an enemy and blows them away from the fight for 3 seconds. Enemies blown away can still be targeted by Paula Tracy's 'Forest Sniper' ability. Boss-type enemies will receive 9x damage instead of being blown away.
Death Sentence (Active 2) Inflicts 2137% damage to an enemy with 35% HP or less, removing all beneficial buffs on them. The enemy hit receives 15% more damage for 6.5 seconds. Against Boss-type enemies, deal 3x more damage instead and ignore the 35% HP conditions and effects. Inflicts 4120% damage to an enemy with 35% HP or less, removing all beneficial buffs on them. The enemy hit receives 15% more damage for 6.5 seconds. Against Boss-type enemies, deal 3x more damage instead and ignore the 35% HP conditions and effects. Inflicts 12177% damage to an enemy with 35% HP or less, removing all beneficial buffs on them. The enemy hit receives 75% more damage for 6.5 seconds. Against Boss-type enemies, deal 8x more damage instead and ignore the 35% HP conditions and effects.
Worthy Presence (Active 3) Purges all negative effects from Windlune. Increases her Attack Speed by 42% for 8.9 seconds and causes all attacks to be critical hits. No Change Purges all negative effects from Windlune. Increases her Attack Speed by 82% for 8.9 seconds and causes all attacks to be critical hits.
Level-Headed (Passive 1) Deals 100% increased damage to enemies Windlune has previously attacked. Increase the Buff dexBuff intBuff str Main Stats of allied units by 33%. Deals 100% increased damage to enemies Windlune has previously attacked. Increase the Buff dexBuff intBuff str Main Stats of allied units by 54%. Deals 100% increased damage to enemies Windlune has previously attacked. Increase the Buff dexBuff intBuff str Main Stats of allied units by 120%.
Queen's Dignity (Passive 2) Upon entering the battlefield for the first time, Windlune vanishes for 9 seconds. Also, silences one enemy for 9 seconds and causes them to receive 40% additional damage. Can only be used once per battle. Additionally, increases Windlune's damage in Guild Occupation by 300%. No Change Upon entering the battlefield for the first time, Windlune vanishes for 9 seconds. Also, silences one enemy for 9 seconds and causes them to receive 40% additional damage. Can only be used once per battle. Additionally, increases Windlune's damage in Guild Occupation by 540%.
Queen's Presence (Passive 3) N/A Increases Windlune's Buff boss damage Boss damage by 128%. Always use 'Wrath of Yggdrasil' first when entering the battlefield. Increases Windlune's Buff boss damage Boss damage by 628% and Ranged damage by 390%. Further increase her Ranged damage by 16% per additional enhancement.
Dark Elf Queen (MAX) Removes one beneficial effect from an enemy with a normal attack. Recovers Windlune's HP by 38% of inflicted damage. Also, increase allied units PHY damage by 28%. Removes one beneficial effect from an enemy with a normal attack. Recovers Windlune's HP by 38% of inflicted damage. Also, increase allied units PHY damage by 64%. Removes one beneficial effect from an enemy with a normal attack. Recovers Windlune's HP by 38% of inflicted damage. Also, increase allied units PHY damage by 328% and Single-target damage by 372%.
Power of Yggdrasil (ULT) 'Death Sentence' now triggers at 45% or less HP. Each time Windlune kills an enemy, increase her Buff dex DEX by 44% and Piercing damage by 270%. This can overlay up to 5 times. 'Death Sentence' now triggers at 45% or less HP. Each time Windlune kills an enemy, increase her Buff dex DEX by 44% and Piercing damage by 270%. This can overlay up to 5 times. Additionally, each time you use 'Wrath of Yggdrasil', increase Windlune's Attack Power by 50%, Buff boss damage Boss damage by 50%, and Ranged damage by 50%. This can overlay up to 4 times. 'Death Sentence' now triggers at 45% or less HP. Each time Windlune kills an enemy, increase her Buff dex DEX by 57% and Piercing damage by 270%. This can overlay up to 5 times. Additionally, each time you use 'Wrath of Yggdrasil', increase Windlune's Attack Power by 249%, Buff boss damage Boss damage by 515%, and Ranged damage by 596%. This can overlay up to 8 times.
Ruthless Queen (ARCH) Increase allied units PHY damage by 82% in Guild Plunder and Conquest. Increase allied units PHY damage by 112% in Guild Plunder and Conquest. Windlune's normal attacks do 14900% additional damage to Boss-type enemies. Increase allied units PHY damage by 311% in Guild Plunder and Conquest.
Absolute Strength (INFINITE) N/A N/A Reduces Windlune's Active Skill cooldown speed by 5%, increases her PHY damage by 220% and Ranged damage by 230%. Also, for each additional INFINITY enhancement, further increase her PHY damage by 17% and Ranged damage by 28%. Increase Windlune's Attack Power in Guild Occupation by 380%, increased by 58% for each additional INFINITY enhancement.
Belle
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Attacks entire enemy party or increases the Attack Power of the allied party. No Change No Change
Help Me! (Active 1) Inflicts 852% damage to entire enemy party. Increases the PHY damage received for hit enemies by 30% for 5.2 seconds and "blinds" them, causing all their attacks to MISS. Inflicts 1552% damage to entire enemy party. Increases the PHY damage received for hit enemies by 30% for 5.2 seconds and "blinds" them, causing all their attacks to MISS. Inflicts 3852% damage to entire enemy party. Increases the PHY damage received for hit enemies by 30% for 5.2 seconds and "blinds" them, causing all their attacks to MISS.
Cheer Up! (Active 2) Increases allied party PHY damage by 38% for 7 seconds. Additionally, attacking enemies with Melee attacks grants 310% Piercing damage during the duration of this skill. Increases allied party PHY damage by 118% for 7 seconds. Additionally, attacking enemies with Melee attacks grants 310% Piercing damage during the duration of this skill. Increases allied party PHY damage by 973% for 7 seconds. Additionally, attacking enemies with Melee attacks grants 1310% Piercing damage during the duration of this skill.
All My Friends! (Active 3) Summons one Awakened Hero for 15.3 seconds. No Change No Change
Good Memories (Passive 1) Increase allied unit's Defense by 10% and summoned Hero's Defense by 100%. No Change No Change
You Were Impressive! (Passive 2) Each time "Cheer Up!" has been used, increase the PHY Buff by an additionally 2% and the Piercing damage by an additional 10%. This effect can overlay up to 30 times. No Change Each time "Cheer Up!" has been used, increase the PHY Buff by an additionally 30% and the Piercing damage by an additional 50%. This effect can overlay up to 30 times.
Fun Time (Passive 3) N/A Increase allied unit PHY damage by 100% and Melee damage by 40%. Increase allied unit PHY damage by 320% and Melee damage by 280%. For each additional enhancement level further increase allied PHY damage by 8%.
A Lucky Day (MAX) Increase allied unit's Attack Speed by 15% and increase her summoned Hero's Main Stats by 100%. Increase allied unit's Attack Speed by 20% and increase her summoned Hero's Main Stats by 100%. Increase allied unit's Attack Speed by 25%, Buff boss damage Boss damage by 425% and increase her summoned Hero's Main Stats by 100%.
I Have A Friend! (ULT) Increase allied unit's PHY damage by 15% and Buff boss damage Boss damage by 62%. Increase allied unit's PHY damage by 45% and Buff boss damage Boss damage by 96%. Increase allied unit's PHY damage by 515% and Buff boss damage Boss damage by 262%. Also, increases the PHY damage of the Varmin Family by 920% and their Buff boss damage Boss damage by 911% against Shariet.
A Day Full of Happiness (ARCH) Can now Summon up to 2 Awakened Heroes. Can now Summon up to 2 Awakened Heroes. Also, increases allied unit's PHY damage by 88%. Can now Summon up to 2 Awakened Heroes. Also, each time you summon an Awakened Hero increase allied unit's Buff boss damage Boss damage by 256% and PHY damage by 188%, overlaying up to 10 times.
Thank You All (INFINITE) N/A N/A Increase allied unit Attack Power by 180% and PHY damage by 220%. For each additional INFINITE enhancement, further increase Attack Power of 18% and PHY damage by 10%. Belle also increases the Varmin Family Attack Power by 240%, with each additional INFINITE enhancement increasing their Attack Power by 22%.
King Gram
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increases self Buff sta up STA and Rage during normal attacks. No Change No Change
Massacre (Active 1) Upon reaching full Rage, consume all stacks and inflict 858% damage to the entire enemy party and returns 50% of damage he receives back to enemies while casting this ability. Enemies hit will suffer 42% more PHY damage for 5.6 seconds. Upon reaching full Rage, consume all stacks and inflict 1680% damage to the entire enemy party and returns 70% of damage he receives back to enemies while casting this ability. Enemies hit will suffer 42% more PHY damage for 5.6 seconds. Upon reaching full Rage, consume all stacks and inflict 4858% damage to the entire enemy party and returns 800% of damage he receives back to enemies while casting this ability. Enemies hit will suffer 42% more PHY damage for 5.6 seconds.
Madness (Active 2) Increases self Buff sta up STA by 100% for 12 seconds and causes all attacks to hit him. Also, recovers Rage and 2% of his Max HP every 3 seconds. No Change No Change
Angry Roar of the King (Active 3) Inflicts 864% damage to all enemies and 'Terrifies' them for 5.9 seconds, silencing them and increasing their Melee damage received by 38%. Inflicts 1690% damage to all enemies and 'Terrifies' them for 5.9 seconds, silencing them and increasing their Melee damage received by 38%. Inflicts 4282% damage to all enemies and 'Terrifies' them for 5.9 seconds, silencing them and increasing their Melee damage received by 78%.
Inspirational Aura (Passive 1) Increases allied units Skill Damage by 25% and restores Gram's health by 5% of his Max HP for 5 seconds if he drops below 40%. No Change Increases allied units Skill Damage by 285% and restores Gram's health by 5% of his Max HP for 5 seconds if he drops below 40%.
Inner Rage (Passive 2) Gram recovers 1 Rage each time he is hit. No Change No Change
Manifestation of Insanity (Passive 3) N/A Increases allied units PHY damage by 230%. Increases allied units PHY damage by 230% {{Color|and enemies suffer 120% more PHY damage. For each additional enhancement, further increase allied units PHY damage by 9%.
Legend of the King (MAX) Reduces allied units' received damage by 14% and increases the Buff sta up STA buff to 150% from 'Madness'. Reduces allied units' received damage by 24% and increases the Buff sta up STA buff to 150% from 'Madness'. Reduces allied units' received damage by 72% and increases the Buff sta up STA buff to 200% from 'Madness'.
Refugee King (ULT) Gram restores 22% of his damage as Health. Also, 'Angry Roar of the King' increases allied units Attack Power by 34% and PHY damage by 45%. Gram restores 22% of his damage as Health. Also, 'Angry Roar of the King' increases allied units Attack Power by 89% and PHY damage by 90%. Gram restores 22% of his damage as Health. Also, 'Angry Roar of the King' increases allied units Attack Power by 514% and PHY damage by 845%.
Wrath of the Raging King (ARCH) Increase allied units Attack Power by 92% and Defense by 62% in Arena. Also, when using 'Massacre', increase the damage reflected back by 5%. Increase allied units Attack Power by 111% and Defense by 62% in Arena. Also, when using 'Massacre', increase the damage reflected back by 7%. Increase allied units Attack Power by 378% and Defense by 62% in Arena. Also, when using 'Massacre', increase the damage reflected back by 10% and remove all beneficial effects on the enemy. If the enemy is under a removable Invincibility state, remove it and deal an additional 3643% damage. If the enemy invincibility state cannot be removed, just do 3643% additional damage. If an enemy dies during the 5.6 debuff from 'Massacre', they will be unable to be revived or use self revive.
(INFINITE) N/A N/A When Gram uses his Active Skill he reduces his cooldown recovery rate by 5%. Also, reduce enemy Attack power by 74% and Melee damage by 122%. For each additional Infinity enhancement, further reduce enemy Melee damage by 38%.
Tiel
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Chance to stun the enemy during normal attacks. No Change No Change
Judgement of Light (Active 1) Inflicts 1520% damage to one enemy and inflicts them with a 'Judgement' debuff for 6.1 seconds. Enemies affected by 'Judgement', when hit, receive an additional 470% of Tiel's Attack power as damage. Also, when allied units attack an enemy with 'Judgement', they will deal an additional 190% damage to nearby enemies. Inflicts 3520% damage to one enemy and inflicts them with a 'Judgement' debuff for 6.1 seconds. Enemies affected by 'Judgement', when hit, receive an additional 470% of Tiel's Attack power as damage. Also, when allied units attack an enemy with 'Judgement', they will deal an additional 190% damage to nearby enemies. Inflicts 8910% damage to one enemy and inflicts them with a 'Judgement' debuff for 6.1 seconds. Enemies affected by 'Judgement', when hit, receive an additional 5831% of Tiel's Attack power as damage. Also, when allied units attack an enemy with 'Judgement', they will deal an additional 3490% damage to nearby enemies.
Fury of God (Active 2) Eliminates the beneficial buffs of all enemies, inflicts 852% damage and stuns them for 5.4 seconds. Enemies, whom are already stunned, receive 2x damage from this skill and this skill won't miss. Eliminates the beneficial buffs of all enemies, inflicts 1512% damage and stuns them for 5.4 seconds. Enemies, whom are already stunned, receive 2x damage from this skill and this skill won't miss. Eliminates the beneficial buffs of all enemies, inflicts 4852% damage and stuns them for 5.4 seconds. Enemies, whom are already stunned, receive 2x damage from this skill and this skill won't miss.
Protection of Light (Active 3) Grants all allied units a 352% shield, based on their Attack Power, for 14.4 seconds. While shielded, allies have 20% increase to MG damage and 48% cooldown recovery rate. Grants all allied units a 352% shield, based on their Attack Power, for 14.4 seconds. While shielded, allies have 80% increase to MG damage and 48% cooldown recovery rate. Grants all allied units a 352% shield, based on their Attack Power, for 14.4 seconds. While shielded, allies have 360% increase to MG damage and 48% cooldown recovery rate.
Sacrifice (Passive 1) Increase the Buff intBuff strBuff dex Main Stats of allied units by 34%. No Change Increase the Buff intBuff strBuff dex Main Stats of allied units by 134%.
Oath of Glory (Passive 2) Tiel is immune to all negative effects and increases allied units Area Attack Power by 15%. No Change Tiel is immune to all negative effects. Also, increases allied units Area Attack Power by 202% and Buff int INT by 272%.
Diffusion of Light (Passive 3) N/A Increase the MG damage of allied units by 180%. Increase the MG damage of allied units by 180% and Area attack power by 311%. Further increase the MG damage of allied units by 9% per additional enhancement.
Nectar of Blessings (MAX) Increase allied units MG damage by 16%. Also, 'Protection of Light' now increases allied unit Attack Speed by 38%. Increase allied units MG damage by 36%. Also, 'Protection of Light' now increases allied unit Attack Speed by 38%. Increase allied units MG damage by 324% and Skill Damage by 227%. Also, 'Protection of Light' now increases allied unit Attack Speed by 38%.
Sanctuary (ULT) Increase allied units MG damage by 20%. Also, when using 'Judgement of Light', enemies suffer 33% more MG damage. Increase allied units MG damage by 70%. Also, when using 'Judgement of Light', enemies suffer 33% more MG damage. Increase allied units MG damage by 258% and Buff boss damage Boss damage by 264%.. Also, when using 'Judgement of Light', enemies suffer 33% more MG damage.
Light Protector (ARCH) Increase Area Attack Power of allied units by 27%. Also, 'Protection of Light' now increases allied unit attack by 54%. Increase Area Attack Power of allied units by 82%. Also, 'Protection of Light' now increases allied unit attack by 54%. 354%, Buff boss damage Boss damage by 286% and Buff int INT by 209%, overlaying up to 5 times.
Battlefield Light (INFINITE) N/A N/A When using 'Protection of Light', increase the Buff dexBuff intBuff str Main stats of allied units by 180% for 14.4 seconds. Also, increase allied units Buff int INT by 150%, Area Attack Power by 170% and Buff sta up STA by 32%. For each additional Infinity enhancement, further increase allied Area Attack power by 32% and Buff sta up STA by 8%.

Titans

Atlas
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Deals additional Piercing damage on normal attacks. No Change No Change
Andromeda Nuclear Punch (Active 1) Inflicts 1549% damage to an enemy and blows them up into the sky for 8 seconds, ignoring Immunity and not reduced by debuff resistance. Inflicts 3690% damage to an enemy and blows them up into the sky for 8 seconds, ignoring Immunity and not reduced by debuff resistance. Inflicts 9790% damage to an enemy and blows them up into the sky for 8 seconds, ignoring Immunity and not reduced by debuff resistance.
Eruption (Active 2) Removes all beneficial effects of an enemy and deals 1580% damage to them, stunning them for 8 seconds. Removes all beneficial effects of an enemy and deals 3280% damage to them, stunning them for 8 seconds. Removes all beneficial effects of an enemy and deals 9180% damage to them, stunning them for 8 seconds.
Devotion (Active 3) Increases Atlas' Attack Power by 61% and Attack Power by 175% for 9 seconds. During this state, Atlas counterattacks for 582% damage, always being a critical hit, and knocks enemies into the air for 3 seconds. No Change Increases Atlas' Attack Power by 960% and Attack Power by 175% for 9 seconds. During this state, Atlas counterattacks for 7821% damage, always being a critical hit, and knocks enemies into the air for 3 seconds.
Gauntlet (Passive 1) Atlas' 3rd Attack removes enemy's beneficial effects and deals 980% damage. An enemy hit by this attack is stunned for 9 seconds. Additionally, increase Atlas' Buff boss damage Boss damage by 82% dispels enemy beneficial buffs with every normal attack. Atlas' 4th Attack removes enemy's beneficial effects and deals 1880% damage. An enemy hit by this attack is stunned for 9 seconds. Additionally, increase Atlas' Buff boss damage Boss damage by 82% dispels enemy beneficial buffs with every normal attack. Atlas' 3rd Attack removes enemy's beneficial effects and deals 3980% damage. An enemy hit by this attack is stunned for 9 seconds. Additionally, increase Atlas' Buff boss damage Boss damage by 282% dispels enemy beneficial buffs with every normal attack.
Unflinching (Passive 2) Atlas is immune to instant kill abilities. When entering the battlefield, Atlas is immune to all negative effects for 17 seconds, and all damage dealt that exceeds 5% of her Max HP will only do 5% of her Max HP. This can only happen once per fight. No Change No Change
Desire for Battle (Passive 3) N/A Increase self additional Buff boss damage Boss damage by 100% and increase Attack Power by 120% when attacking World Boss Cerberus. Increase self additional Buff boss damage Boss damage by 540%, Attack Power by 460%, Buff dex DEX by 328% and Melee damage by 312% when attacking World Boss Cerberus. Also, further increase additional Buff boss damage Boss damage by 12% for each additional enhancement level.
Spike (MAX) Recovers 33% of her damage inflicted as health and inflicts an additional 580% Piercing damage to her attacks. Deals 2445% damage to Airborne enemies, then slams them back into the ground. This will do 1824% damage to surrounding enemies. The enemy slammed will be stunned for 6 seconds. Recovers 33% of her damage inflicted as health and inflicts an additional 980% Piercing damage to her attacks. Deals 3900% damage to Airborne enemies, then slams them back into the ground. This will do 1824% damage to surrounding enemies. The enemy slammed will be stunned for 6 seconds. Recovers 33% of her damage inflicted as health and inflicts an additional 1580% Piercing damage to her attacks. Also, increase self additional Buff boss damage Boss damage by 490% and PHY Attack power by 518%. Deals 8445% damage to Airborne enemies, then slams them back into the ground. This will do 1824% damage to surrounding enemies. The enemy slammed will be stunned for 6 seconds.
Crushing Force (ULT) Every attack that hits an enemy does splash damage on nearby enemies. Also, attacks on Cerberus do an additional 5x damage. Every attack that hits an enemy does splash damage on nearby enemies. Also, attacks on Cerberus do an additional 7x damage. Every attack that hits an enemy does splash damage on nearby enemies. Also, attacks on Cerberus do an additional 12x damage.
War Goddess Atlas (ARCH) Increases Atlas' splash damage from 'Crushing Force' by 2x and removes beneficial effects of the enemy when using 'Andromeda Nuclear Punch'. Also, increase PHY damage by 47%. Increases Atlas' splash damage from 'Crushing Force' by 2x and removes beneficial effects of the enemy when using 'Andromeda Nuclear Punch'. Also, increase PHY damage by 82%. Atlas' Normal attacks eliminate all invulnerability effects of the enemy. Using 'Andromeda Nuclear Punch' on invulnerable enemies will do 19580% damage and 58740% damage to nearby invulnerable enemies. Enemies killed by this additional damage cannot be revived. Increases Atlas' splash damage from 'Crushing Force' by 3x and removes beneficial effects of the enemy when using 'Andromeda Nuclear Punch'. Also, increase PHY damage by 516%, Melee damage by 490% and additional Buff boss damage Boss damage by 692%.
Finishing Blow (INFINITE) N/A N/A Increases Atlas' Single-Target damage by 480% and Attack Power by 820% when attacking Cerberus. Also, for each additional Infinity enhancement, further increase Single-Target damage by 40% and Attack Power by 98%. Additionally, 'Eruption' deals 19200% additional damage.
Tethys
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Deals damage to enemy or restores health to allied units. No Change No Change
Absolute God's Tent (Active 1) Grants entire allied party full immunity and recovers health equal to the damage they receive for 6.3 seconds. No Change No Change
God's Anger (Active 2) Inflict 897% damage to all enemies and grants them the God's Wrath debuff. Enemies with God's Wrath suffer 24% more damage from all sources for 9.2 seconds, and if they die while debuffed they cannot be resurrected. Inflict 1470% damage to all enemies and grants them the God's Wrath debuff. Enemies with God's Wrath suffer 24% more damage from all sources for 9.2 seconds, and if they die while debuffed they cannot be resurrected. Inflict 4130% damage to all enemies and grants them the God's Wrath debuff. Enemies with God's Wrath suffer 44% more damage from all sources for 9.2 seconds, and if they die while debuffed they cannot be resurrected.
Divine Grace (Active 3) Grants allied units a debuff-reflecting shield and full immunity for 5.4 seconds. This skills duration is further increased by 0.4 second for each additional enhancement, up to a maximum of 9.8 seconds. No Change No Change
Merciful Heart (Passive 1) Increase allied units Buff intBuff strBuff dex Main Stats by 39% and regenerate 8% of their Max HP every second. No Change Increase allied units Buff intBuff strBuff dex Main Stats by 165% and regenerate 8% of their Max HP every second.
(Passive 2) Increase allied units Ranged damage by 27% andBuff sta up STA by 62%. Increase allied units Ranged damage by 77% andBuff sta up STA by 82%. Increase allied units Ranged damage by 77%, Buff sta up STA by 82% and MG damage by 180%.
Equitable Mind (Passive 3) N/A Increase allied units AoE Attack Power by 150%. Increase allied units AoE Attack Power by 150% and enemies suffer 92% more AoE damage. For each additional enhancement, further increase allied AoE Attack Power by 9%.
Sacred Blessings (MAX) Increase allied units Attack Power by 24%. Also, 'Absolute God's Tent' now increases allied units Attack Power by 38% and Attack Speed by 40% for 9.8 seconds. Increase allied units Attack Power by 64%. Also, 'Absolute God's Tent' now increases allied units Attack Power by 38% and Attack Speed by 40% for 9.8 seconds. Increase allied units Attack Power by 260%. Also, 'Absolute God's Tent' now increases allied units Attack Power by 488%, Attack Speed by 40%, MG Attack Power by 654% and AoE Attack power by 598% for 9.8 seconds.
Light of God (ULT) Each time a beneficial effect is removed from Tethys by an enemy, you have a chance to also remove a beneficial effect from the enemy and increase Tethys' Attack Power by 38% for 52 seconds. This can overlay up to 5 times. Additionally, 'Divine Grace' now grants allied units 47% Ranged Damage for 13.4 seconds. Each time a beneficial effect is removed from Tethys by an enemy, you have a chance to also remove a beneficial effect from the enemy and increase Tethys' Attack Power by 68% for 52 seconds. This can overlay up to 5 times. Additionally, 'Divine Grace' now grants allied units 86% Ranged Damage for 13.4 seconds. Each time a beneficial effect is removed from Tethys by an enemy, you have a chance to also remove a beneficial effect from the enemy and increase allied unit Attack Power by 298% and MG damage by 228% for 52 seconds. This can overlay up to 5 times. Additionally, 'Divine Grace' now grants allied units 596% Ranged Damage, AoE Attack Power by 838% and MG damage by 536% for 13.4 seconds.
Divine Judgement (ARCH) 'God's Anger' now causes enemies to suffer 29% more AoE damage and causes them to be unable to receive beneficial effects. 'God's Anger' now causes enemies to suffer 59% more AoE damage and causes them to be unable to receive beneficial effects. 'God's Anger' now causes enemies to suffer 92% more AoE damage and causes them to be unable to receive beneficial effects. Separately, it reduces the damage friendly units take by 68%. Also, in World Boss Hydra of the Abyss, increase allied Attack power by 812%, AoE Attack Power by 837% and Skill Damage by 894%.
Wrath of God (INFINITE) N/A N/A Increase the damage enemies receive by 80%, increase allied units MG damage by 310% and their Buff sta up STA by 35%. For each additional Infinity enhancement, further increase allied MG damage by 29% and Buff sta up STA by 12%. In World Boss Hydra of the Abyss, increase allied unit Buff boss damage Boss damage by 927%, Attack power by 944% and MG damage by 925%. Each time Tethys uses 'Divine Grace', increase allied unit MG damage by 172%, Buff boss damage Boss damage by 211% and AoE Attack power by 296%. This can overlay up to 7 times.
Helios
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Reduces target's Attack Speed. No Change No Change
Punishing Judgement (Active 1) Inflicts 1084% damage to all enemies and increases their Ranged damage received by 39% for 6.7 seconds. Inflicts 1884% damage to all enemies and increases their Ranged damage received by 39% for 6.7 seconds. Inflicts 3084% damage to all enemies and increases their Ranged damage received by 39% for 6.7 seconds.
Crack in Time (Active 2) Increase allied units MG Attack power by 24% and Single-Target Attack power by 62% for 13.4 seconds. Also, immediately reduce ally active skill cooldown by 3%. Increase allied units MG Attack power by 84% and Single-Target Attack power by 99% for 13.4 seconds. Also, immediately reduce ally active skill cooldown by 3%. Increase allied units MG Attack power by 244% and Single-Target Attack power by 162% for 13.4 seconds. Also, immediately reduce ally active skill cooldown by 10%.
Commander's Protection (Active 3) Grants Titan's Blessing to all allied units for 8.6 seconds. Allies with the blessing have a shield that is 348% of Helios' Attack Power, 6% Cooldown recovery, and 42% Attack Speed. At the end of the Blessing, immediately reduce the ally's active skill cooldown by 2%. Grants Titan's Blessing to all allied units for 8.6 seconds. Allies with the blessing have a shield that is 348% of Helios' Attack Power, 8% Cooldown recovery, and 42% Attack Speed. At the end of the Blessing, immediately reduce the ally's active skill cooldown by 3%. Grants Titan's Blessing to all allied units for 8.6 seconds. Allies with the blessing have a shield that is 348% of Helios' Attack Power, 12% Cooldown recovery, and 42% Attack Speed. At the end of the Blessing, immediately reduce the ally's active skill cooldown by 7%.
Heavenly Blessing (Passive 1) Increase allied units Skill damage by 28%. No Change Increase allied units Skill damage by 122% and MG damage by 255%.
Firm Will (Passive 2) Increase allied units Cooldown Recovery rate by 4%. Increase allied units Cooldown Recovery rate by 5%. Increase allied units Cooldown Recovery rate by 13%.
Magical Judgement (Passive 3) N/A Increase allied units MG damage by 50%. Increase allied units MG damage by 250% and Single-target damage by 320%. For each additional enhancement, further increase the MG damage of allied units by 9%.
Commander's Order (MAX) Increase allied units Single-target damage by 28%. Increase allied units Single-target damage by 68%. Increase allied units Single-target damage by 318 and their Buff int INT by 294%.
Judge of Time (ULT) Increase allied units Single-target damage by 34%. Also, 'Crack of Time' and 'Commander's Protection' cooldown recovery buffs are increased by 30%. Increase allied units Single-target damage by 54%. Also, 'Crack of Time' and 'Commander's Protection' cooldown recovery buffs are increased by 50%. Increase allied units Single-target damage by 594% and MG damage by 392%. Also, 'Crack of Time' and 'Commander's Protection' cooldown recovery buffs are doubled.
Commander's Dignity (ARCH) Increase allied units Attack Power by 36%. Increase allied units Attack Power by 58%. Increase allied units Attack Power by 102%, Buff boss damage Boss damage by 116% and MG Damage by 348%. Also, when Helios uses 'Commander's Protection', increase the Single-Target Attack Power of allied units by 212% and MG Damage by 188%, maintains 10 overlays.
Corp Commander (INFINITE) N/A N/A Helios' Active Skills reduce the cooldown recovery rate by 3%, increases allied units Single-target damage by 122% and their MG damage by 160%. For each additional Infinity enhancement, further increase allied units Single-target damage by 24% and MG damage by 16%.
Prometheus
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increases Buff int INT on normal attacks. No Change No Change
Magical Focus (Active 1) Recover 180 "Magic" stacks and increase self MG damage by 58% for 8.7 seconds. No Change Recover 180 "Magic" stacks and increase self MG damage by 458% and Single-target damage by 413% for 8.7 seconds.
Cataclysm (Active 2) Inflicts 1551% damage to an enemy and increases their MG damage received by 44% for 6.9 seconds. Inflicts 3110% damage to an enemy and increases their MG damage received by 44% for 6.9 seconds. Inflicts 12400% damage to an enemy and increases their MG damage received by 44% for 6.9 seconds.
Magic Storm (Active 3) When his "Magic" gauge is filled he consumes 10% of the gauge per second for 10 seconds inflicting 1840% damage to an enemy and additional damage to his stored "magic". During this phase, he is completely immune to all conditional effects and his "Magic" cannot be restored during this phase. When his "Magic" gauge is filled he consumes 10% of the gauge per second for 10 seconds inflicting 3840% damage to an enemy and additional damage to his stored "magic". During this phase, he is completely immune to all conditional effects and his "Magic" cannot be restored during this phase. When his "Magic" gauge is filled he consumes 10% of the gauge per second for 10 seconds inflicting 15840% damage to an enemy and additional damage to his stored "magic". During this phase, he is completely immune to all conditional effects and his "Magic" cannot be restored during this phase.
Resonance (Passive 1) Increase self Buff int INT by 220% and Skill damage by 35%. No Change Increase self Buff int INT by 440% and Skill damage by 437%.
Magical Element (Passive 2) Recovers 10 "Magic" per second. Also, increase self additional Buff boss damage Boss damage by 70%. Recovers 10 "Magic" per second. Also, increase self additional Buff boss damage Boss damage by 110%. Recovers 10 "Magic" per second. Also, increase self additional Buff boss damage Boss damage by 170% and Single-target damage by 280%.
Magic Amplification (Passive 3) N/A Increase Prometheus' MG damage by 140%. Increase Prometheus' MG damage by 320%. For each additional enhancement, further increase his MG damage by 14%.
Volatile Magic (MAX) When using 'Magic Storm', increase Prometheus' MG damage by 70% and increase Magic power gained by 15%, this effect can overlay up to 10 times and cannot be dispelled. When using 'Magic Storm', increase Prometheus' MG damage by 120% and increase Magic power gained by 15%, this effect can overlay up to 10 times and cannot be dispelled. When using 'Magic Storm', increase Prometheus' MG damage by 280%, his Buff int INT by 240% and increase Magic power gained by 15%, this effect can overlay up to 12 times and cannot be dispelled.
Magic Rune (ULT) Increase the maximum "Magic" stored and gained by 2x. Additionally, when using "Magic Storm", increase the damage inflicted to enemies by 2x and inflict 5340% additional damage to Buff boss damage Boss-type enemies. Increase the maximum "Magic" stored and gained by 2x. Additionally, when using "Magic Storm", increase the damage inflicted to enemies by 2x and inflict 9200% additional damage to Buff boss damage Boss-type enemies. Increase the maximum "Magic" stored and gained by 2x. Additionally, when using "Magic Storm", increase the damage inflicted to enemies by 2x and inflict 5x damage to Buff boss damage Boss-type enemies.
Condensed Magic (ARCH) Increase Prometheus' additional Buff boss damage Boss damage by 92%. Increase Prometheus' additional Buff boss damage Boss damage by 192%. Increase Prometheus' additional Buff boss damage Boss damage by 992%, Ranged damage by 678%, and random additional damage by 724%. "Magic Storm" deals 8x damage to Buff boss damage Boss-type enemies. Also, when Prometheus uses 'Magic Storm', he increases the MG damage of allied units by 92% and Buff int INT by 84%, with up to 12 overlays.
(INFINITE) N/A N/A Increase Prometheus' MG damage by 210% and Buff boss damage Boss damage by 240%. For each additional Infinity enhancement, further increase his MG damage by 39% and Buff boss damage Boss damage by 46%. When using 'Cataclysm' against Boss-type enemies, deal 4x more damage.
Hyperion
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Consumes Bullets to attack all enemies. No Change No Change
Solar Flame (Active 1) Consumes 1 Bullet to inflict 863% damage to all enemies and applying 360% continuous damage every second for 8.9 seconds. Consumes 1 Bullet to inflict 1920% damage to all enemies and applying 360% continuous damage every second for 8.9 seconds. Consumes 1 Bullet to inflict 5428% damage to all enemies and applying 1360% continuous damage every second for 8.9 seconds.
Carnage (Active 2) Consumes 1 Bullet, inflicting 872% damage to all enemies, causing them to receive 44% more PHY damage for 8.2 seconds. Consumes 1 Bullet, inflicting 1960% damage to all enemies, causing them to receive 44% more PHY damage for 8.2 seconds. Consumes 1 Bullet, inflicting 5712% damage to all enemies, causing them to receive 44% more PHY damage for 8.2 seconds.
Catastrophe (Active 3) Consumes all Bullets, inflicting 912% to all enemies and an additional 250% damage per bullet consumed. Deals 2x damage to Buff boss damage Boss-type enemies. If this skill consumes 3+ Bullets then the passive "Butcher Time" will be activated. Consumes all Bullets, inflicting 3010% to all enemies and an additional 250% damage per bullet consumed. Deals 2x damage to Buff boss damage Boss-type enemies. If this skill consumes 3+ Bullets then the passive "Butcher Time" will be activated. Consumes all Bullets, inflicting 9992% to all enemies and an additional 300% damage per bullet consumed. Deals 3x damage to Buff boss damage Boss-type enemies. If this skill consumes 3+ Bullets then the passive "Butcher Time" will be activated.
Reload (Passive 1) Reloads all his Bullets. Increases his critical Damage by 800% for 5 seconds. No Change Reloads all his Bullets. Increases his critical Damage by 2800% for 5 seconds.
Butcher Time (Passive 2) If an attack of Hyperions' consumes the last bullet, then that attack will do double damage and be a 100% critical hit. No Change No Change
Ready to Attack (Passive 3) N/A Increase Hyperions' PHY damage by 120%. Increase Hyperions' PHY damage by 340% and Ranged damage by 390%. For each additional enhancement, further increase his PHY damage by 15%.
Searing Rage (MAX) Increase Hyperions' AoE damage by 77%. Increase Hyperions' AoE damage by 257%. Increase Hyperions' AoE damage by 768%. Also, increase allied units AoE damage by 261% and Buff boss damage Boss damage by 316%.
Ruler of Battle (ULT) Each time Hyperion uses 'Catastrophe', increase his Buff boss damage Boss damage by 58%, overlapping up to 10 times. Each time Hyperion uses 'Catastrophe', increase his Buff boss damage Boss damage by 128%, overlapping up to 10 times. Each time Hyperion uses 'Catastrophe', increase allied units Buff boss damage Boss damage by 108% and PHY damage by 119%, overlapping up to 10 times.
Seize the Moment (ARCH) Increase Hyperions' Buff boss damage Boss damage by 72%. Increase Hyperions' Buff boss damage Boss damage by 160%. Increase allied units Buff boss damage Boss damage by 326% and Buff dex DEX by 214%. 'Catastrophe' deals 3x damage to Buff boss damage Boss-type enemies and will always be a critical hit. Also, whenever Hyperion uses 'Carnage' in World Boss Hydra of the Abyss, increase his AoE damage by 98% and Buff boss damage Boss damage by 82%, overlapping up to 10 times.
(INFINITE) N/A N/A Increases Hyperions' AoE Attack power by 370% and PHY damage by 433%. Also, for each additional Infinity enhancement, further increase Hyperions' AoE} damage by 85%. 'Catastrophe' deals 2x damage to Buff boss damage Boss-type enemies and will always be a critical hit.Also, whenever Hyperion uses 'Carnage' in World Boss Hydra of the Abyss, increase allied units Buff dex Dex by 76% and PHY Attack power by 62%, overlapping up to 10 times.
Metis
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Applies marks that boost her pets damage. No Change No Change
Graceful Spirit (Active 1) Increase allied PHY damage by 42% and additional Buff boss damage Boss damage by 55% for 9.8 seconds. No Change Increase allied PHY damage by 742% and additional Buff boss damage Boss damage by 55% for 9.8 seconds.
Ancient Blessings (Active 2) Increases Trem's Attack Power by 90% and Melee damage by 82%. This effect can only disappear when Trem dies and it can overlay up to 5 times. Increases Trem's Attack Power by 120% and Melee damage by 112%. This effect can only disappear when Trem dies and it can overlay up to 5 times. Increases Trem's Attack Power by 190% and Melee damage by 182%. This effect can only disappear when Trem dies and it can overlay up to 5 times.
Guardian Trem (Active 3) Summons the Guardian Trem. Trem attacks Metis' enemies during normal attacks and increases his PHY damage by 42% for 6.8 seconds. Also, Trem has its own skill, 'Rage of the Earth', which inflicts 840% damage to all enemies, stunning for 8.7 seconds and applying 550% damage over time. Summons the Guardian Trem. Trem attacks Metis' enemies during normal attacks and increases his PHY damage by 42% for 6.8 seconds. Also, Trem has its own skill, 'Rage of the Earth', which inflicts 1240% damage to all enemies, stunning for 8.7 seconds and applying 550% damage over time. Summons the Guardian Trem. Trem attacks Metis' enemies during normal attacks and increases his PHY damage by 42% for 6.8 seconds. Also, Trem has its own skill, 'Rage of the Earth', which inflicts 1840% damage to all enemies, stunning for 8.7 seconds and applying 550% damage over time.
Nature's Balance (Passive 1) Increase allied summons Buff strBuff intBuff dex Main stats by 55%. No Change Increase allied summons Buff strBuff intBuff dex Main stats by 195%.
Communicating with the Guardian (Passive 2) Increase Trem's Attack Power by 100%. No Change Increase Trem's Attack Power by 100%.
An Ancient Legend (Passive 3) N/A Increase allied units PHY damage by 50%. Also, increase the damage of the Varmen Family by 170% in World Boss Shariet. Increase allied units PHY damage by 379%. Also, increase the damage of the Varmen Family by 880% and their Buff boss damage Boss damage by 894% in World Boss Shariet. For each additional enhancement, further increase the Varmen Family damage by 30%.
Ancient Ceremony (MAX) Increase allied units Attack Power by 19%. Also, 'Ancient Blessings' can now overlay up to 10 times. Increase allied units Attack Power by 64%. Also, 'Ancient Blessings' can now overlay up to 10 times. Increase allied units Attack Power by 319%. Also, 'Ancient Blessings' can now overlay up to 10 times.
Ancient Revival (ULT) When Trem is summoned, Metis gains 74% additional Buff boss damage Boss damage. When Trem is summoned, Metis gains 144% additional Buff boss damage Boss damage. When Trem is summoned, Metis gains 274% additional Buff boss damage Boss damage.
Ancient Guardian (ARCH) The buffs from 'Ancient Blessings' are now doubled. 'Graceful Spirit' now increases allied units Random damage by 68%. The buffs from 'Ancient Blessings' are now doubled. 'Graceful Spirit' now increases allied units Random damage by 98%. The buffs from 'Ancient Blessings' are now doubled. 'Graceful Spirit' now increases allied units Random damage by 228%, PHY damage by 188% and Buff boss damage Boss damage by 162%. These buffs do not expire and can maintain 10 overlays.
Ancient Grace (INFINITE) N/A N/A Increase allied units PHY damage by 220% and the Varmen Family damage by 280%. For each additional Infinity enhancement, further increase allied units PHY damage by 28% and Varmen Family damage by 42%. 'Nature's Balance' has been enhanced to increase the Buff strBuff intBuff dex Main Stats of allied units by 54%. Each time Metis uses 'Guardian Trem', increase the Varmen Family's PHY damage by 286% and their Buff boss damage Boss damage by 261%. This can maintain 10 overlays.
Chronos
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Attacks a target and increase the Cooldown of one its active skills. No Change No Change
The Power of Ajax (Active 1) Inflicts 815% damage to all enemies and removes all their beneficial buffs. The main target of this ability is stunned for 8.2 seconds and if it dies during this stun, will be unable to revive. Inflicts 1615% damage to all enemies and removes all their beneficial buffs. The main target of this ability is stunned for 8.2 seconds and if it dies during this stun, will be unable to revive. Inflicts 3215% damage to all enemies and removes all their beneficial buffs. The main target of this ability is stunned for 8.2 seconds and if it dies during this stun, will be unable to revive.
Roar of the Commander (Active 2) Increase the PHY damage of all allied units by 41% and Buff atk spd ATK Speed by 28% for 14 seconds. Additionally, silence the enemy for 14 seconds. No Change Increase the PHY damage of all allied units by 141% and Buff atk spd ATK Speed by 28% for 14 seconds. Additionally, silence the enemy for 14 seconds.
Barrier of God (Active 3) Chronos moves forward with Ajax and becomes "The Barrier of God" for 6.7 seconds during which he receives all attacks from the entire enemy party. During the skill he cannot die and reflects 40% of damage received to the enemy. At the end of its duration, restores 80% of Chronos Maximum HP. The skill is activated if there are more than one enemy present. Immune to beneficial effect removal. No Change No Change
Justice (Passive 1) Decreases enemy Defense Penetration by 33% and MG damage by 27% No Change No Change
Unstoppable Force (Passive 2) Increase Buff sta up STA of entire allied party by 80% and decrease its MG damage taken by 22%. Also, reflects 10% of damage received back to the enemy. No Change No Change
Strong Protection (Passive 3) N/A Increase Chronos' Buff sta up STA by 35% and increase ally damage by 20%. Increase Chronos' Buff sta up STA by 80% and increase ally damage by 42%. Also, increase Chronos' Buff sta up by 12% per additional enhancement.
Overwhelming Presence (MAX) Increases the Buff base atk of the Varmen Family by 37%. Decreases the enemy's AoE damage by 34%. Additionally, while using 'The Power of Ajax', increase the enemy's PHY damage received by 37%. Increases the Buff base atk of the Varmen Family by 123%. Decreases the enemy's AoE damage by 34%. Additionally, while using 'The Power of Ajax', increase the enemy's PHY damage received by 37%. Increases the Buff base atk of the Varmen Family by 337%. Decreases the enemy's AoE damage by 68%, PHY damage by 98%, and the enemies damage by 56%. Additionally, while using 'The Power of Ajax', increase the enemy's PHY damage received by 37%.
Barrier Ajax (ULT) If Chronos were to receive damage that was more than 10% of his Maximum HP, he will only receive 10% of that damage and increase Melee damage by 30%. When using 'Barrier of God', increase allied unit Melee damage by 68% - does not include Chronos'. If Chronos were to receive damage that was more than 10% of his Maximum HP, he will only receive 10% of that damage and increase Melee damage by 30%. When using 'Barrier of God', increase allied unit Melee damage by 88% - does not include Chronos'. If Chronos were to receive damage that was more than 10% of his Maximum HP, he will only receive 10% of that damage and increase Melee damage by 266%. When using 'Barrier of God', increase allied unit Melee damage by 333% - does not include Chronos'.
Strong Barrier (ARCH) Increase entire allied party Buff sta up STA by 83% and Defense by 47% in the Arena. Increase entire allied party Buff sta up STA by 103% and Defense by 59% in the Arena. Increase entire allied party Buff sta up STA by 148%, Defense by 62%, and reduce damage taken by 68% in the Arena.
Never Fail: Barrier (INFINITE) N/A N/A Increase the PHY damage of all allied units by 220% and Chronos' Buff sta up STA by 60%. For each additional enhancement increase PHY damage of allied units by 26% and Chronos' Buff sta up STA by 12%. Also, 'Barrier of God' will grant an effect that increases your Melee Attack Power by 369%.
Leah
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increase Buff int INT on Normal Attacks No Change No Change
Heavenly Overture (Active 1) Inflicts 1557% damage to an enemy and increases their Ranged damage received by 36% for 8.4 seconds. Inflicts 3450% damage to an enemy and increases their Ranged damage received by 36% for 8.4 seconds. Inflicts 14150% damage to an enemy and increases their Ranged damage received by 212% for 8.4 seconds.
Heavenly Prelude (Active 2) Inflicts 1121% damage to an enemy every second for 9 seconds, increasing the targets' MG damage received by 29% for 6.5 seconds. During the channel, this ability also deals 632% damage to nearby enemies. For every second that this ability is channeled, increase this skill's damage by 500%. No Change Inflicts 6910% damage to an enemy every second for 12 seconds, increasing the targets' MG damage received by 192% for 9 seconds. During the channel, this ability also deals 632% damage to nearby enemies. For every second that this ability is channeled, increase this skill's damage by 500%.
Heavenly Requiem (Active 3) Increase all allied units MG damage by 29% for 9 seconds. For each second this skill is channeled, further increase allied unit MG damage from this skill by 3%. No Change Increase all allied units MG damage by 326% for 12 seconds. For each second this skill is channeled, further increase allied unit MG damage from this skill by 120%.
Heavenly Echo (Passive 1) Increase the MG damage enemies receive by 19%. No Change Increase the MG damage enemies receive by 229%.
Heavenly Blessing (Passive 2) Increase Leah's Buff int INT by 204% and Single-target damage by 22%. No Change Increase Leah's Buff int INT by 404% and Single-target damage by {{Color|722%. Also, 'Heavenly Overture' does 8x more damage to Buff boss damage Boss-type enemies.
Heavenly Coexistence (Passive 3) N/A Increase allied units MG damage by 90%. Increase allied units MG damage by 220% and Ranged damage by 140%. Also, for each additional enhancement, further increase allied units Ranged Attack power by 8%.
Heavenly Song (MAX) Increase allied units Single-target damage by 24%. Increase allied units Single-target damage by 84%. Increase allied units Single-target damage by 624%. Also, during Guild Siege, increase allied units Ranged Attack power by 513% and Buff boss damage Boss damage by 644%.
Heavenly Harmony (ULT) When using 'Heavenly Prelude' and 'Heavenly Requiem' increase Leah's MG damage by 17%. This effect can be maintained up to 5 overlays. When using 'Heavenly Prelude' and 'Heavenly Requiem' increase Leah's MG damage by 34%. This effect can be maintained up to 5 overlays. When using 'Heavenly Prelude' and 'Heavenly Requiem' increase Leah's MG damage by 442%. This effect can be maintained up to 10 overlays.
Heavenly Melody (ARCH) Increase the MG damage of all allied units by 32%. Increase the MG damage of all allied units by 52%. Increase the MG damage of all allied units by 398%. Also, 'Heavenly Overture' deals 9x more damage to Buff boss damage Boss-type enemies. Additionally, 'Heavenly Requiem' increases allied unit Single-target Attack power by 204%, Buff int INT by 196% and MG damage by 201%, this effect can maintain up to 12 overlays.
Heavenly Symphony (INFINITE) N/A N/A Each time you use 'Heavenly Requiem', increase allied MG damage by 142%, this effect isn't released and can maintain up to 10 overlays. Also, each time you use 'Heavenly Requiem', increase Leah's MG damage by 587%, Single-target damage by 624%, and Buff boss damage Boss damage by 574%. Separately, increase the Ranged Attack Power of allied units by 160% and for each additional Infinity enhancement, further increase allied Ranged Attack Power by 40%.
Dione
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increase Buff str STR on Normal Attacks. No Change No Change
Mark of Blood (Active 1) Inflicts 1581% damage to an enemy, applying a 'Blood Mark', for 8.4 seconds. Dione deals 3x damage to those inflicted with the 'Blood Mark'. Also, enemies affected by 'Blood Mark', suffer 58% more PHY damage. Inflicts 3581% damage to an enemy, applying a 'Blood Mark', for 8.4 seconds. Dione deals 3x damage to those inflicted with the 'Blood Mark'. Also, enemies affected by 'Blood Mark', suffer 58% more PHY damage. Inflicts 8912% damage to an enemy, applying a 'Blood Mark', for 8.4 seconds. Dione deals 3x damage to those inflicted with the 'Blood Mark'. Also, enemies affected by 'Blood Mark', suffer 58% more PHY damage.
Scent of Blood (Active 2) Increases Dione's PHY damage by 62% and Piercing damage by 502% for 10.6 seconds and applies an unremovable bleeding effect. The bleeding effect inflicts 492% damage per second for 9.3 seconds and can maintain up to 5 overlays. No Change Increases Dione's PHY damage by 512% and Piercing damage by 2190% for 10.6 seconds and applies an unremovable bleeding effect. The bleeding effect inflicts 1420% damage per second for 9.3 seconds and can maintain up to 5 overlays.
Visceral Rage (Active 3) Increase Dione's Normal Attack Power by 840%, Attack Speed by 27%, and recovers health by 22% of the damage done for 11.8 seconds. This skill is immune to dispel. No Change No Change
Blood Frenzy (Passive 1) Dione sacrifices 6% of her Max HP to deal 5x damage when attacking. Every 8th critical hit increases Dione's Attack by 250%, overlapping up to 4 times. No Change No Change
Undying Madness (Passive 2) When Dione's Health reaches 0, she becomes immune to damage for 7 seconds. Afterwards, she recovers 30% of her Max HP. Additionally, every 4th Normal Attack consumes 6% of her Max HP and inflicts 940% damage to all enemies. No Change When Dione's Health reaches 0, she becomes immune to damage for 7 seconds. Afterwards, she recovers 30% of her Max HP. Additionally, every 4th Normal Attack consumes 6% of her Max HP and inflicts 4940% damage to all enemies.
Stopped Time (Passive 3) N/A Increase Dione's Attack Power by 200%. and increase enemy PHY damage received by 54%. For each additional enhancement, further increase Dione's Attack Power by 15%..
Recklessness(MAX) Increase Dione's Normal Attack damage by 500%, and when using 'Visceral Rage' all her attacks become critical hits. Increase Dione's Normal Attack damage by 700%, and when using 'Visceral Rage' all her attacks become critical hits. Increase Dione's Normal Attack damage by 800%, PHY Attack power by 346% and when using 'Visceral Rage' all her attacks become critical hits.
Pinnacle of Insanity (ULT) Increase the duration of 'Undying Madness' by 5 seconds, Normal Attack Power by 1330%, Attack Speed by 64% and makes Dione completely immune to all statuses. Also, when in this state, Dione's Normal Attacks remove the beneficial effects on enemies she attacks. At the end of the Madness, she will now regain 80% of her Maximum HP. Increase the duration of 'Undying Madness' by 5 seconds, Normal Attack Power by 1700%, Attack Speed by 64% and makes Dione completely immune to all statuses. Also, when in this state, Dione's Normal Attacks remove the beneficial effects on enemies she attacks. At the end of the Madness, she will now regain 80% of her Maximum HP. Increase the duration of 'Undying Madness' by 5 seconds, Normal Attack Power by 2100%, Melee Attack Power by 335%, Attack Speed by 74% and makes Dione completely immune to all statuses. Also, when in this state, Dione's Normal Attacks remove the beneficial effects on enemies she attacks. At the end of the Madness, she will now regain 80% of her Maximum HP.
Rage (ARCH) 'Blood Frenzy' now can maintain up to 10 overlays. Additionally, 'Undying Madness' now applies a Bleeding debuff on the 4th Normal Attack. The bleeding debuff inflicts 434% damage per second for 13.4 seconds and can maintain up to 4 overlays. 'Blood Frenzy' now can maintain up to 10 overlays. Additionally, 'Undying Madness' now applies a Bleeding debuff on the 4th Normal Attack. The bleeding debuff inflicts 734% damage per second for 13.4 seconds and can maintain up to 4 overlays. Increase Dione's Melee damage by 388%. 'Blood Frenzy' now can maintain up to 10 overlays. Additionally, 'Undying Madness' now applies a Bleeding debuff on the 4th Normal Attack. The bleeding debuff inflicts 1114% damage per second for 13.4 seconds and can maintain up to 4 overlays.
(INFINITE) N/A N/A Reduce Dione's Active Skill Cooldowns by 5%, increase her Attack Power by 250% and Buff sta up STA by 110%. Also, for each additional Infinity enhancement, further increase her Attack Power by 58% and Buff sta up STA by 28%. Additionally, 'Mark of Blood' now deals 12200% damage to an enemy.
Perses
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Enemies attacked with 'God's Deputy' buff will recover HP for all allied units. No Change No Change
Sin Seal (Active 1) Elimite the beneficial effects of an enemy and inflict 1563% damage while applying a Sin Seal debuff for 8 seconds. Beneficial effects removed from the enemy will be given to an ally and the enemy will lose 9% of its Max HP every second. This skill stops when there is only one enemy. Also, Boss-type enemies take 43% increased damage for 16 seconds instead. Elimite the beneficial effects of an enemy and inflict 3140% damage while applying a Sin Seal debuff for 8 seconds. Beneficial effects removed from the enemy will be given to an ally and the enemy will lose 9% of its Max HP every second. This skill stops when there is only one enemy. Also, Boss-type enemies take 43% increased damage for 16 seconds instead. Elimite the beneficial effects of an enemy and inflict 5563% damage while applying a Sin Seal debuff for 8 seconds. Beneficial effects removed from the enemy will be given to an ally and the enemy will lose 9% of its Max HP every second. This skill stops when there is only one enemy. Also, Boss-type enemies take 43% increased damage for 16 seconds instead.
Corruption Cleanse (Active 2) Removes all negative effects from allied units and recovers 270% of Perses' Attack Power as health for each removed debuff. Also, for 7.2 seconds, grant immunity when Negative Effects are removed by this skill. Perses will only use this skill when there are negative effects on allied units. No Change Removes all negative effects from allied units and recovers 970% of Perses' Attack Power as health for each removed debuff. Also, for 7.2 seconds, grant immunity when Negative Effects are removed by this skill. Perses will only use this skill when there are negative effects on allied units.
Divine Escort (Active 3) Grants invincibility to allied units for 7.8 seconds and recovers their HP equal to 16% of the damage they deal to enemies. No Change No Change
Heavenly Light (Passive 1) Increase allied unit Attack Power by 27% and Buff strBuff intBuff dex Main Stats by 47%. No Change Increase allied unit Attack Power by 387% and Buff strBuff intBuff dex Main Stats by 297%.
Heavenly Rage (Passive 2) Increase the PHY damage of allied units by 133% in Guild Siege and enemies, affected by Sin Seal, received PHY damage by 100% for 16 seconds. No Change
Heavenly Care (Passive 3) N/A Increase allied unit Attack Power by 160% and their PHY damage by 40%. Increase allied unit Attack Power by 660% and their PHY damage by 231%. For each additional enhancement, further increase allied unit Attack Power by 32%.
Divine Touch (MAX) Pereses is completely immune to negative effects from the enemy. 'Corruption Cleanse', increases allied unit PHY damage by 45% and gives them 382% Piercing damage for 55 seconds. This effect can maintain up to 6 overlays and cannot be dispelled. Pereses is completely immune to negative effects from the enemy. 'Corruption Cleanse', increases allied unit PHY damage by 55% and gives them 382% Piercing damage for 55 seconds. This effect can maintain up to 6 overlays and cannot be dispelled. Pereses is completely immune to negative effects from the enemy. 'Corruption Cleanse', increases allied unit PHY damage by 445%, Piercing damage by 382% and 962% Attack Power during Normal attacks for 55 seconds. This effect can maintain up to 6 overlays and cannot be dispelled.
Absolute God's Will (ULT) When using 'Divine Escort', for 15.2 seconds, allied units have increased Buff boss damage Boss damage by 70% and Melee damage by 66%. When using 'Divine Escort', for 15.2 seconds, allied units have increased Buff boss damage Boss damage by 120% and Melee damage by 75%. When using 'Divine Escort', for 15.2 seconds, allied units have increased Buff boss damage Boss damage by 460% and Melee damage by 590%.
Divine Justice (ARCH) Increase allied unit PHY damage by 36% and Buff boss damage Boss damage by 66%. Also, restore allied units by 5% of their Max HP every second. Additionally, 'Sin Seal' now ignores 40% of enemy's immunity and if an enemy dies while affected by the Seal, they cannot be revived by any means. Increase allied unit PHY damage by 66% and Buff boss damage Boss damage by 102%. Also, restore allied units by 5% of their Max HP every second. Additionally, 'Sin Seal' now ignores 40% of enemy's immunity and if an enemy dies while affected by the Seal, they cannot be revived by any means. Increase allied unit PHY damage by 336%,Buff boss damage Boss damage by 466% and Attack power by 892% during Normal Attacks. Also, restore allied units by 5% of their Max HP every second. Additionally, 'Sin Seal' now ignores 40% of enemy's immunity and if an enemy dies while affected by the Seal, they cannot be revived by any means.
Godsend (INFINITE) N/A N/A When using 'Divine Escort', increase allied unit Attack Power by 680%, Single-target damage by 201% and PHY damage by 179%, this effect doesn't expire and can overlap up to 8 times. When Perses uses his Active Skills, reduce his cooldown recovery rate by 5% and increase allied unit Single-target Attack power by 110% and their Attack Power during Normal Attacks by 240%. For each additional Infinity enhancement, further increase allied unit Single-target Attack Power by 12% and Normal Attack power by 32%.
Selene
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Depending on the bullet loaded, deals MG or PHY damage to an enemy. No Change No Change
Rifle Perfection (Active 1) Selene immediately loads 14 bullets. Inflicts 300% damage to an enemy, 140% Piercing damage, and, for 13 seconds, causes the enemy to receive 15% more PHY damage, consuming a Bullet on Normal Attacks; the debuff can maintain 3 overlaps. This ability deals 2x damage against Buff boss damage Boss-type enemies. These bullets are loaded when there are more Samurais, Rogues, or Archers than Mages or Incanters in the party. Selene immediately loads 14 bullets. Inflicts 330% damage to an enemy, 140% Piercing damage, and, for 13 seconds, causes the enemy to receive 15% more PHY damage, consuming a Bullet on Normal Attacks; the debuff can maintain 3 overlaps. This ability deals 2x damage against Buff boss damage Boss-type enemies. These bullets are loaded when there are more Samurais, Rogues, or Archers than Mages or Incanters in the party. Selene immediately loads 14 bullets. Inflicts 480% damage to an enemy, 640% Piercing damage, and, for 13 seconds, causes the enemy to receive 15% more PHY damage, consuming a Bullet on Normal Attacks; the debuff can maintain 3 overlaps. This ability deals 3x damage against Buff boss damage Boss-type enemies. These bullets are loaded when there are more Samurais, Rogues, or Archers than Mages or Incanters in the party.
Miracle Magnum (Active 2) Selene immediately loads 14 bullets. Inflicts 300% damage to an enemy, 140% Piercing damage, and, for 13 seconds, causes the enemy to receive 15% more MG damage, consuming a Bullet on Normal Attacks; the debuff can maintain 3 overlaps. This ability deals 2x damage against Buff boss damage Boss-type enemies. These bullets are loaded when there are more Incanters and Mages than Samurais, Rogues, or Archers in the party. Selene immediately loads 14 bullets. Inflicts 320% damage to an enemy, 140% Piercing damage, and, for 13 seconds, causes the enemy to receive 15% more MG damage, consuming a Bullet on Normal Attacks; the debuff can maintain 3 overlaps. This ability deals 2x damage against Buff boss damage Boss-type enemies. These bullets are loaded when there are more Incanters and Mages than Samurais, Rogues, or Archers in the party. Selene immediately loads 14 bullets. Inflicts 480% damage to an enemy, 640% Piercing damage, and, for 13 seconds, causes the enemy to receive 15% more MG damage, consuming a Bullet on Normal Attacks; the debuff can maintain 3 overlaps. This ability deals 3x damage against Buff boss damage Boss-type enemies. These bullets are loaded when there are more Incanters and Mages than Samurais, Rogues, or Archers in the party.
Precision Shot (Active 3) Consumes 1 Bullet, inflicts 840% damage to an enemy with 100% accuracy and grants them a "Mark of the Sniper" debuff for 11.6 seconds. Enemies with "Mark of the Sniper" are hit 100% of the time by allied units. Additionally, Selene gets guaranteed 'Head Shots' when attacking enemies with "Mark of the Sniper". This skill deals PHY or MG damage based on Bullets loaded. Consumes 1 Bullet, inflicts 1240% damage to an enemy with 100% accuracy and grants them a "Mark of the Sniper" debuff for 11.6 seconds. Enemies with "Mark of the Sniper" are hit 100% of the time by allied units. Additionally, Selene gets guaranteed 'Head Shots' when attacking enemies with "Mark of the Sniper". This skill deals PHY or MG damage based on Bullets loaded. Consumes 1 Bullet, inflicts 15400% damage to an enemy with 100% accuracy and grants them a "Mark of the Sniper" debuff for 11.6 seconds. Enemies with "Mark of the Sniper" are hit 100% of the time by allied units. Additionally, Selene gets guaranteed 'Head Shots' when attacking enemies with "Mark of the Sniper". This skill deals PHY or MG damage based on Bullets loaded.
Camouflage (Passive 1) Upon entering the battlefield, Selene is Stealthed, becoming untargetable by enemy Single-Target damage. If the Stealth isn't removed, Selene keeps it until she is the last allied unit remaining. No Change Upon entering the battlefield, Selene is Stealthed, becoming untargetable by enemy Single-Target damage. If the Stealth isn't removed, Selene keeps it until she is the last allied unit remaining. Additionally, Selene targets the enemy with the highest Attack Power first.
Headshot (Passive 2) Normal Attacks have a 30% chance to trigger 'Headshot'. When triggering 'Headshot', Selene ignores 50% of the enemy's DEF, inflicts 2x damage, deals a critical hit, and has 100% accuracy. No Change No Change
Ready to Snipe (Passive 3) N/A Increase Selene's Ranged Attack Power by 110% Increase Selene's Ranged Attack Power by 150%. Also, for each additional enhancement, further increase Selene's Ranged Attack Power by 12%.
Locked On! (MAX) Increases Selene's Buff boss damage Boss damage by 72%. Increases Selene's Buff boss damage Boss damage by 98%. Increases Selene's Buff boss damage Boss damage by 484%, PHY damage by 214% and MG damage by 214%. Additionally, each time Selene uses 'Precision Shot' during Guild Loot, increase her Buff dex Dex by 563%, Attack Power by 545%, Normal Attack power by 814% and Single-Target damage by 487%. This effect isn't released and can maintain up to 15 overlays.
One Shot! (ULT) When using, 'Precision Shot', increase Selene's Normal Attack damage by 180%. This effect is not released and can maintain up to 6 overlays. When using, 'Precision Shot', increase Selene's Normal Attack damage by 240%. This effect is not released and can maintain up to 6 overlays. When using, 'Precision Shot', increase Selene's Normal Attack damage by 940%, PHY damage by 868% and MG damage by 413%. This effect is not released and can maintain up to 12 overlays.
Musket Master (ARCH) Increase Selene's Buff boss damage Boss damage by 110% and Normal Attack Power by 500% when in 'Camouflage'. Increase Selene's Buff boss damage Boss damage by 150% and Normal Attack Power by 500% when in 'Camouflage'. Increase Selene's Buff boss damage Boss damage by 448% and Normal Attack Power by 1500% when in 'Camouflage'. Also, each time Selene uses 'Precision Shot', increase allied Normal Attack Power by 231%, Single-target Attack power by 244% and PHY damage by 219%; this effect can maintain up to 12 overlays.
Perfect Shot (INFINITE) N/A N/A Increase Selene's Single-target damage by 200% and Ranged damage by 460%. Also, for each additional Infinity enhancement, further increase her Ranged damage by 24%. Also, during Guild Loot/Siege, increase her Attack power by 800% and an additional 80% for each Infinity enhancement. Separately, each time she uses 'Precision Shot', increase the PHY damage of allied units 255%, Ranged damage by 398% and Random Additional damage by 344%; the allied effect can maintain up to 12 overlays.
Crius
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Inflicts damage to one enemy and applies a Bleeding Debuff. No Change No Change
Demonic Stigmata (Active 1) Inflicts 1574% damage to one enemy and increases its PHY damage received by 57% for 13 seconds. No Change Inflicts 14470% damage to one enemy and increases its PHY damage received by 57% for 13 seconds.
Demonic Strike (Active 2) Inflicts 980% damage to all enemies and applies a Debuff bleed Bleed Debuff which inflicts 550% damage every second for 15.2 seconds. Immune to dispel and can maintain 4 overlays. No Change Inflicts 3980% damage to all enemies and applies a Debuff bleed Bleed Debuff which inflicts 550% damage every second for 15.2 seconds. Immune to dispel and can maintain 4 overlays.
The Great Demon (Active 3) Crius becomes a "Demon" for 33.6 seconds when the 'Malice' gauge is full. During this state, increase self PHY damage by 87%, Buff atk spd Attack Speed by 44% and all normal attacks inflict x2 damage, which is increased to x6 when fighting Boss-Type units. Additionally, increases the PHY damage enemies receive by 55% and applies a Debuff bleed Bleed debuff which inflicts 480% damage every second for 13 seconds. Bleeding debuffs can overlay up to 5 times. No Change Crius becomes a "Demon" for 33.6 seconds when the 'Malice' gauge is full. During this state, increase self PHY damage by 287%, Buff atk spd Attack Speed by 44% and all normal attacks inflict x2 damage, which is increased to x12 when fighting Boss-Type units. Additionally, increases the PHY damage enemies receive by 55% and applies a Debuff bleed Bleed debuff which inflicts 480% damage every second for 13 seconds. Bleeding debuffs can overlay up to 5 times.
Malice (Passive 1) Crius utilizes a special resource, 'Malice'. Acquires 1 stack of 'Malice' upon each normal attack, up to a maximum of 80. Increases Crius' Buff dexDEX by 3% for each stack of 'Malice' No Change Crius utilizes a special resource, 'Malice'. Acquires 1 stack of 'Malice' upon each normal attack, up to a maximum of 80. Increases Crius' Buff dexDEX by 5% for each stack of 'Malice'
Endless Hatred (Passive 2) Increase Crius' Buff dexDEX by 114% and gains 55% additional random damage. No Change Increase Crius' Buff dexDEX by 664% and gains 655% additional random damage.
Deficit (Passive 3) N/A Increase Crius' Buff boss damage Boss Damage by 80% and Attack Power by 200% when fighting World Boss Cerberus Increase Crius' Buff boss damage Boss Damage by 580%, Attack Power by 780% and Melee damage by 690% when fighting World Boss Cerberus. Each additional enhancement increases Crius' Buff boss damage Boss damage by 15%.
Inner Darkness (MAX) Increases Crius' Buff boss damage Boss damage by 120% Increases Crius' Buff boss damage Boss damage by 180% Increases Crius' Buff boss damage Boss damage by 520% and Melee damage by 576%. Demonic Stigmata does 12x damage to Boss-type enemies while NOT in 'Demon' form.
The End (ULT) Increases the bleed damage Crius does to enemies by 92%. During, 'The Great Demon', increase Crius' Buff boss damage Boss damage by 160%. Increases the bleed damage Crius does to enemies by 92%. During, 'The Great Demon', increase Crius' Buff boss damage Boss damage by 240%. Increases the bleed damage Crius does to enemies by 92% and 682% PHY damage. During, 'The Great Demon', increase Crius' Buff boss damage Boss damage by 440%. While fighting World Boss Cerberus, do 470% additional Buff boss damage Boss damage, 420% Melee damage, and increase Buff dex DEX by 386%
Demon Lord (ARCH) Upon entering the battlefield, Crius gains full 'Malice'. Additionally, Crius gains x2 the amount of 'Malice' for each normal attack. While in, 'The Great Demon', increase Crius' Random damage by 140%. Upon entering the battlefield, Crius gains full 'Malice'. Additionally, Crius gains x2 the amount of 'Malice' for each normal attack. While in, 'The Great Demon', increase Crius' Random damage by 220%. Upon entering the battlefield, Crius gains full 'Malice'. Additionally, Crius gains x2 the amount of 'Malice' for each normal attack. While in, 'The Great Demon', increase Crius' Random damage by 340%. Each time you use 'Demonic Strike' Crius' Melee damage is increased by 357%, Buff boss damage Boss damage increased by 312%, this can overlay up to 12 times.
Evil Spirits (INFINITE) N/A N/A While in 'Demon', increase Crius' Single target damage by 480%. Separately, Crius' gains 180% Attack, 240% increase to Single Target attack damage, and 520% Attack Power in World Boss Cerberus. For each additional INFINITE enhancement, increase Crius' Single Target damage by 30% and Attack Power while fighting World Boss Cerberus by 15%.

Overlord

Seven Solarians

Ban
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Inflicts damage to one enemy and reduces it's Defense. No Change No Change
Sting of the Swallow: Verity (Active 1) N/A Inflicts 3124% damage to one enemy, removing all beneficial buffs and decreases DEF by 47% for 13.6 seconds. Inflicts 9200% damage to one enemy, removing all beneficial buffs and decreases DEF by 47% for 13.6 seconds.
Sting of the Swallow: Phantom Sword (Active 2) N/A Inflicts 1820% damage to all enemies and stuns them for 10.3 seconds. Stunned enemies received 88% increased damage from this skill. Inflicts 4220% damage to all enemies and stuns them for 10.3 seconds. Stunned enemies received 88% increased damage from this skill.
Sting of the Swallow: Draw Sword (Active 3) N/A Channel a counter-attack stance for 9 seconds. Enemies who attack Ban during this channel are counter-attacked for 2180% critical damage and have all beneficial buffs removed. Ban is immune to all states during this stance and draws the focus of all enemies. Also, Ban can not use his Actives or Normal attacks during this and the stance ends after the 4th counter-attack. Channel a counter-attack stance for 9 seconds. Enemies who attack Ban during this channel are counter-attacked for 10180% critical damage and have all beneficial buffs removed. Ban is immune to all states during this stance and draws the focus of all enemies. Also, Ban can not use his Actives or Normal attacks during this and the stance ends after the 4th counter-attack.
One With the Sword (Passive 1) N/A Increase Ban's PHY damage by 85%, allied unit's Buff strBuff dexBuff int Main stats by 120% and Buff sta up STA by 144%. Increase Ban's PHY damage by 228%, allied unit's Buff strBuff dexBuff int Main stats by 120% and Buff sta up STA by 144%. Further increase Ban's PHY damage by 16% per additional enhancement.
Sword Energy (Passive 2) N/A Enemies suffer 65% more damage and have 22% decreased Attack Power. Enemies suffer 65% more damage and have 58% decreased Attack Power.
Sting of the Swallow: Flash of Light (Passive 3) N/A While in 'Sting of the Swallow: Draw Sword', each counter-attack grants Ban 1 stack of "Slash". Upon reaching a full "Slash" gauge, consume all stacks and inflict 80% of Ban's Max HP to all enemies. Enemies killed by this cannot revive. Inflicts 3630% additional damage to Buff boss damage Boss-type enemies. No Change
Dragon Master(MAX) Randomly calls forth Nebula, who inflicts 1836% damage with an additional 570% damage for each beneficial buff on the enemy. Randomly calls forth Nebula, who inflicts 1836% damage with an additional 570% damage for each beneficial buff on the enemy. Enemies hit are silenced and suffer 28% more PHY damage for 9.5 seconds. Randomly calls forth Nebula, who inflicts 5836% damage with an additional 1270% damage for each beneficial buff on the enemy. Enemies hit are silenced and suffer 83% more PHY damage for 9.5 seconds.
Sting of the Swallow: True Slash (ULT) Increase enemy's PHY damage taken by 34% and reduces enemy EVA by 55%. Increase enemy's PHY damage taken by 34% and reduces enemy EVA by 55%. Also, when counter-attacking with 'Sting of the Swallow: Flash of Light' recover 2 gauge points. Increase Ban's PHY damage by 580%. Additionally, increase enemy's PHY damage taken by 141% and reduces enemy EVA by 55%. Also, when counter-attacking with 'Sting of the Swallow: Flash of Light' recover 2 gauge points.
Sting of the Swallow: Ultimate Slash (ARCH) After counter-striking, enemies hit suffer from 27% reduced Single-Target Attack Power. After counter-striking, enemies hit suffer from 27% reduced Single-Target Attack Power. If 'Sting of the Swallow: Draw Sword' kills an enemy, its cooldown is fully refreshed. After counter-striking, enemies hit suffer from 77% reduced Single-Target Attack Power and take 190% more damage. If 'Sting of the Swallow: Draw Sword' kills an enemy, its cooldown is fully refreshed.
Ultimate Enlightenment (INFINITY) N/A N/A Active Skill Cooldown is reduced by 5%. Increase Ban's PHY Attack Power 160%, Buff sta up STA by 90% and allied unit's PHY Attack Power by 60%. Also, further increase Ban's PHY Attack Power by 72% and Buff sta up STA by 12% per additional INFINITY enhancement. Additionally, 'Sting of the Swallow: Verity now deals an additional 17200% and reduces enemy Attack power by 88% for 13.6 seconds.
Miyu MK5
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Inflicts a bleeding debuff on Normal Attacks. No Change No Change
Arch Blade (Active 1) N/A Inflicts 3028% to an enemy and makes them suffer 82% more PHY for 16.4 seconds. Inflicts 9028% to an enemy and makes them suffer 82% more PHY for 16.4 seconds.
Assimilated Darkness (Active 2) N/A Miyu goes into Stealth for 13.5 seconds. While Stealthed, increase her Attack Power by 120% and Attack Speed by 72%. Miyu goes into Stealth for 13.5 seconds. While Stealthed, increase her Attack Power by 620% and Attack Speed by 72%.
Dark Surprise (Active 3) N/A Inflicts 3124% damage to an enemy, and for 10.4 seconds Miyu attacks enemies from behind. Attacks from behind deal additional damage equal to Miyu's Attack Power and all attacks are critical hits. This effect cannot be taken. Inflicts 9931% damage to an enemy, and for 10.4 seconds Miyu attacks enemies from behind. Attacks from behind deal additional damage equal to Miyu's Attack Power and all attacks are critical hits. This effect cannot be taken.
Sweet Darkness (Passive 1) N/A Increase self Buff dex DEX by 233% and recover HP by 14% of damage inflicted. Increase self Buff dex DEX by 233% and recover HP by 14% of damage inflicted. For each additional enhancement, further increase self Buff dex Dex by 12%.
Specialist (Passive 2) N/A Increase self Single-target Attack Power by 162% and Miyu's Bleeding debuffs from her Normal Attacks can stack up to 10 times. No Change
Ruthless Aggression (Passive 3) N/A Each time an enemy dies, increase self Melee damage by 177% and Piercing damage by 266% for 42 seconds. This effect doesn't expire and can maintain up to 6 overlays. Additionally, Miyu can detect Stealthed units. No Change
Shadow of Death (MAX) While Stealthed, increase self Melee damage by 75%. Increase self Melee damage by 75%. Additionally, when using 'Dark Surprise', increase her Attack Power by 125% and when using 'Assimilated Darkness', increase her PHY damage by 244%. Increase self Melee damage by 512%. Additionally, when using 'Dark Surprise', increase her Attack Power by 444% and when using 'Assimilated Darkness', increase her PHY damage by 442%.
Creeping Death (ULT) Upon entering the battlefield, immediately go into Stealth. During this, increase her Melee damage by 90%, reduce the damage she receives by 30% and she is fully immune to all effects. This effect cannot be removed. Arc Blade applies a debuff for 8.4 seconds causing her attacks to go immunity, remove all beneficial effects and if the enemy dies during this they cannot be revived. Upon entering the battlefield, immediately go into Stealth. During this, increase her Melee damage by 240%, reduce the damage she receives by 50% and she is fully immune to all effects. This effect cannot be removed. Arc Blade applies a debuff for 8.4 seconds causing her attacks to go immunity, remove all beneficial effects and if the enemy dies during this they cannot be revived. Upon entering the battlefield, immediately go into Stealth. During this, increase her Melee damage by 640%, reduce the damage she receives by 80% and she is fully immune to all effects. This effect cannot be removed.
Pact with the God of Death(ARCH) Miyu's attacks do not miss and target the weaker Healers and Damage Dealers on the battlefield. Ignores Taunt effects. When using 'Assimilated Darkness', increase her Piercing damage by 180%, PHY by 68% and has a chance to stun. Also, when 'Creeping Death' is activated, increase her Piercing damage by 1540%. Miyu's attacks do not miss and target the weaker Healers and Damage Dealers on the battlefield. Ignores Taunt effects. When using 'Assimilated Darkness', increase her Piercing damage by 380%, PHY by 123% and has a chance to stun. Also, when 'Creeping Death' is activated, increase her Piercing damage by 1540%. Miyu's attacks do not miss and target the weaker Healers and Damage Dealers on the battlefield. Ignores Taunt effects. When using 'Assimilated Darkness', increase her Piercing damage by 880%, PHY by 540%, Single-target damage by 392% and has a chance to stun. Also, when 'Creeping Death' is activated, increase her Piercing damage by 1540%. Lastly, when Miyu enters the Battlefield, reduce enemy healing power by 50% for 12 seconds and during this time enemies cannot be revived; can only be used once and cannot be removed.
(INFINITE) N/A N/A Reduces enemy Attack Power by 22% and increases the PHY damage they receive by 62%. Also, Active Skill cooldown recovery is reduced by 5% she will receive 100% less AoE damage. Additionally, increase her PHY Attack Power by 320% and Buff sta up STA by 90%. For each additional Infinity enhancement, further increase her PHY Attack power by 60% and Buff sta up STA by 24%.
Ranran
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increase self Buff int INT upon Normal Attacks No Change No Change
Gigantic Flame (Active 1) N/A Inflicts 3300% damage to 1 enemy and increases their MG damage received by 86% for 14.4 seconds. The increased MG damage can overlay up to 3 times. This skill can only be used during 'Transform: Perfect Harmony". Inflicts 5300% damage to 1 enemy and increases their MG damage received by 86% for 14.4 seconds. The increased MG damage can overlay up to 3 times. This skill can only be used during 'Transform: Perfect Harmony".
Festival of Flames (Active 2) N/A Inflicts 1540% damage to all enemies. Decreases their DEF by 42% for 19.8 seconds and inflicts 894% damage per second, with up to 8 overlays. Boss-type enemies take 3x damage per second. This skill can only be used during 'Transform: Perfect Harmony". Inflicts 4760% damage to all enemies. Decreases their DEF by 42% for 19.8 seconds and inflicts 894% damage per second, with up to 8 overlays. Boss-type enemies take 3x damage per second. This skill can only be used during 'Transform: Perfect Harmony".
Transform: Perfect Harmony (Active 3) N/A Increases Ranran's MG damage by 230% for 17 seconds. When this skill ends, deal 1940% to all enemies and inflicts additional damage equal to 40% of your damage while transformed. This skill cannot be removed and Ranran cannot use normal attacks during the transformation. Increases Ranran's MG damage by 230% for 17 seconds. When this skill ends, deal 8840% to all enemies and inflicts additional damage equal to 40% of your damage while transformed. This skill cannot be removed and Ranran cannot use normal attacks during the transformation.
Upside Down (Passive 1) N/A Increase Ranran's Buff int INT by 173% and MG damage by 120%. No Change
Immortal Flame (Passive 2) N/A Enemies suffer 82% more MG damage. Enemies suffer 182% more MG damage, Ranran's Ranged Attack power is increased by 170%.
Fiery Liberation (Passive 3) N/A Increase Ranran's Ranged Attack Power by 95%. Also, Normal Attacks have a chance to decrease 'Transform: Perfect Harmony" cooldown by 10%. Increase Ranran's Ranged Attack Power by 295% and for each additional enhancement, further increase the Ranged Attack power by 12%. Also, Normal Attacks have a chance to decrease 'Transform: Perfect Harmony" cooldown by 10%.
Haetae Power (MAX) Each time 'Transform: Perfect Harmony' is used, increase Ranran's Skill Damage by 80%, maintaining up to 10 overlays. Each time 'Transform: Perfect Harmony' is used, increase Ranran's Skill Damage by 248%, maintaining up to 10 overlays. Each time 'Transform: Perfect Harmony' is used, increase Ranran's Skill Damage by 548% and Ranged Attack power by 492%, maintaining up to 15 overlays.
Haetae Awakening (ULT) The duration of 'Transform: Perfect Harmony' is increased to 21 seconds and now increases Ranran's Buff boss damage Boss damage by 330% while in the transformation. The duration of 'Transform: Perfect Harmony' is increased to 21 seconds and now increases Ranran's Buff boss damage Boss damage by 330% while in the transformation. Also, the additional damage dealt upon the transformation ending is increased to 70% of the damage dealt during the transformation. The duration of 'Transform: Perfect Harmony' is increased to 21 seconds and now increases Ranran's Buff boss damage Boss damage by 530% while in the transformation. Also, the additional damage dealt upon the transformation ending is increased to 70% of the damage dealt during the transformation.
Lights' End (ARCH) Each time 'Transform: Perfect Harmony' is used, increase Ranran's MG Attack Power by 255%, maintaining up to 6 overlays. Each time 'Transform: Perfect Harmony' is used, increase Ranran's MG Attack Power by 255%, maintaining up to 6 overlays. Also, while transformed, 'Gigantic Flames' and 'Festival of Flames' deal 2x damage to Boss-type enemies. Each time 'Transform: Perfect Harmony' is used, increase Ranran's MG Attack Power by 255% and Ranged Attack Power by 237%, maintaining up to 10 overlays. Also, while transformed, 'Gigantic Flames' deals 2x damage to Boss-types and 'Festival of Flames' deals 8x damage.
Lights' Aspirant (INFINITE) N/A N/A When using, 'Transform: Perfect Harmony' increase Ranran's Ranged Attack Power by 160%, maintaining up to 10 overlays. Separately, increase allied unit's Ranged Attack Power by 200%. Additionally, increase Ranran's Ranged Attack Power by 260% and for every additional INFINITY enhancement, further increase it by 86%.
Chen
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Either inflicts damage to all enemies or recovers allies HP on Normal Attacks No Change No Change
Tree of Life (Active 1) N/A Plants a young Tree of Life for 16 seconds. Each time the Tree grows, it heals allied units for 620% and increases Attack Power by 150% for 12 seconds. Trees grow in four stages, and each stage of growth further increases the healing by 30%. Also, when the Tree of Life wilts it regenerates 660% Health for 5 seconds and resurrects one dead ally, with Invincibility for 12.3 seconds. Only one tree can be planted. Plants a young Tree of Life for 16 seconds. Each time the Tree grows, it heals allied units for 620% and increases Attack Power by 150% for 12 seconds. Trees grow in four stages, and each stage of growth further increases the healing by 200% and Attack power by 50%. Also, when the Tree of Life wilts it regenerates 660% Health for 5 seconds and resurrects one dead ally, with Invincibility for 12.3 seconds. Only one tree can be planted.
Tree of Death (Active 2) N/A Plants a young Tree of Death for 16 seconds. Each time the Tree grows, it curses enemies, causing them to take 65% more damage and inflicts 680% damage per second for 12 seconds. Tress grow in four stages, and each stage of growth further increases the effects by 30%. Also, when the Tree of Death wilts, the AoE damage received increases by 95% and a curse is applied that inflicts 1640% damage per second for 15.3 seconds. Only 1 tree can be planted at a time. Plants a young Tree of Death for 16 seconds. Each time the Tree grows, it curses enemies, causing them to take 65% more damage and inflicts 680% damage per second for 12 seconds. Trees grow in four stages, and each stage of growth further increases the effects by 30% and the continuous damage by 200%. Also, when the Tree of Death wilts, the AoE damage received increases by 95% and a curse is applied that inflicts 1640% damage per second for 15.3 seconds. Only 1 tree can be planted at a time.
Rapid Growth (Active 3) N/A Quickly grows the tree that is currently planted. Also, cleanses all harmful effects from allies, increases allied units Attack Power by 174%, and increases their Random Damage by 155% for 9.3 seconds. Quickly grows the tree that is currently planted. Also, cleanses all harmful effects from allies, increases allied units Attack Power by 374%, and increases their Random Damage by 295% for 9.3 seconds, up to 2 overlays can be maintained.
Tree's Blessing (Passive 1) N/A Upon Chen's Death, she revives with Full HP after 12 seconds. Chen is granted Invulnerability for 4 seconds and Active Skill Cooldowns are fully reset. No Change
Heart's Haven (Passive 2) N/A For 14.4 seconds after Chen's death, if damage received is 10% or more then only receive 10% damage, and allies receive 840% healing every second. No Change
Precious Life (Passive 3) N/A Increase allied units Buff strBuff dexBuff int Main Stats by 155%, Buff sta up STA by 94% and Attack Power by 72%. Increase allied units Buff strBuff dexBuff int Main Stats by 155%, Buff sta up STA by 94% and Attack Power by 272%. Additionally, increases allied units Ranged Attack Power by 180%, which is further increased by 9% for every additional enhancement.
Benevolent Life Energy (MAX) Increases allied units damage by 120%. Increases allied units damage by 320%. When you use 'Tree of Life' or 'Tree of Death' you instead plant a 'Soul Tree', which has the combined effects of both trees. However, the wilting effect follows with the ability of the original Tree planted. Increases allied units damage by 480%. When you use 'Tree of Life' or 'Tree of Death' you instead plant a 'Soul Tree', which has the combined effects of both trees. However, the wilting effect follows with the ability of the original Tree planted.
Ancient Soul Tree (ULT) When planting 'Tree of Life', increase allied units MG damage by 150% for 12 seconds, and enemies suffer 12% more MG damage. When planting 'Soul Tree', increase allied units MG damage by 150% for 12 seconds, and enemies suffer 42% more MG damage. When planting 'Soul Tree', increase allied units MG damage by 150% for 12 seconds, and enemies suffer 89% more MG damage. Also, increase allied units MG damage by 312% and Ranged Damage by 333% in Guild Conquest.
Soul of the Forest (ARCH) When planting 'Tree of Death', increase allied units MG damage by 71% for 7 seconds, and enemies suffer 32% more MG damage. When planting 'Soul Tree', increase allied units MG damage by 171% for 7 seconds, and enemies suffer 72% more MG damage. Additionally, each growth step of the 'Soul Tree' increases the additional effects by 30% each. When planting 'Soul Tree', increase allied units MG damage by 171% for 7 seconds, and enemies suffer 72% more MG damage. Additionally, each growth step of the 'Soul Tree' increases the additional effects by 30% each. Also, increase allied units Buff boss damage Boss damage by 272%, and increase Buff boss damage Boss damage by 412% in Guild Conquest.
Forest of Protection (INFINITE) N/A N/A Increase allied unit's Ranged Attack Power by 312%, and enemies suffer 84% more damage from MG damage. For each additional INFINITY enhancement, further increase allied unit's Ranged Attack Power by 22%, and MG damage enemies suffer by 16%.
Ion
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Inflicts damage and increases self Buff dex No Change No Change
Steampunk (Active 1) N/A Inflicts 3248% damage to an enemy and increases its Ranged damage received by 85% for 13.4 seconds. Inflicts 9140% damage to an enemy and increases its Ranged Damage received by 175% for 13.4 seconds.
Plasma Emission (Active 2) N/A Inflicts 1620% damage to all enemies and increases their PHY damage received by 88% for 10.5 seconds. Inflicts 3120% damage to all enemies and increases their PHY damage received by 121% for 10.5 seconds.
Hollum Bike Overload (Active 3) N/A Increase Ion's Ranged damage by 230% for 10 seconds, and inflict 2540% damage to all enemies every second. Each time you deal damage, increase self Buff boss damage Boss damage by 260% for 13.4 seconds, maintaining up to 10 overlays. While 'Overloaded', Ion is immune to all conditions. Additionally, this skill is used immediately upon reaching full "Hollum Bike" stacks. No Change
Life of the Party (Passive 1) N/A Increase self Buff dex DEX by 220% and Ranged damage by 72%. Increase self Buff dex DEX by 220%, Ranged damage by 312% and increase the enemy's Ranged damage received by 90%.
Hollum Bike Charge (Passive 2) N/A Grants 4 "Hollum Bike" stacks every time she hits an enemy. Upon 40% "Hollum Bike" stacks, normal attacks and "Steam Punk" will inflict 2x their damage and inflict splash damage. "Plasma Emission"'s damage is also 2x. No Change
Blue Flash (Passive 3) N/A Increase self Buff boss damage Boss damage by 150%. Increase self Buff boss damage Boss damage by 150%. Also, increase self Attack Power by 980% during Guild Conquest/Plunder.
Master of the Hollum Bike(MAX) 'Hollum Bike Overload' now increases Ranged damage by 96% and Buff dex DEX by 111%, maintaining up to 10 overlays. 'Hollum Bike Overload' now increases Ranged damage by 96% and Buff dex DEX by 221%, maintaining up to 10 overlays. Additionally, each time "Hollum Bike" stacks are acquired, increases the acquisition by 2 up to a maximum of 10. 'Hollum Bike Overload' now increases Ranged damage by 166% and Buff dex DEX by 111%, maintaining up to 10 overlays. Additionally, each time "Hollum Bike" stacks are acquired, increases the acquisition by 2 up to a maximum of 10. Separately, increase self PHY damage by 642% and Single-target damage by 317%.
Uncontrollable Power (ULT) Increase self Ranged damage by 173%. Each time 'Hollum Bike Overload' is used, increase Ion's Buff boss damage Boss damage by 80%, maintaining up to 8 overlays. Increase self Ranged damage by 173%. Each time 'Hollum Bike Overload' is used, increase Ion's Buff boss damage Boss damage by 140%, maintaining up to 8 overlays. Increase self Ranged and Single-target damage by 173%. Each time 'Hollum Bike Overload' is used, increase Ion's Buff boss damage Boss damage by 240% PHY Attack power by 202% and Ranged Attack power by 279%, maintaining up to 8 overlays. 'Steampunk' adds 9x damage to Boss-type enemies.
Power of Ancient Civilizations (ARCH) Increase Ion's Ranged damage by 97%. Increase Ion's Ranged damage by 182%. 'Hollum Bike Overload' now deals 2x damage to Boss-type enemies. Increase Ion's Ranged and Single-target damage by 257%. 'Hollum Bike Overload' now deals 3x damage to Boss-type enemies. 'Steampunk' adds 12x damage to Boss-type enemies and deals 12x Splash damage to nearby Boss-type enemies.
Shockwave (INFINITE) N/A N/A When using 'Steampunk', regardless of the amount of Hollum Bike Steam, inflict an additional 5x damage to Boss-type enemies. If there are more than 1 Boss-type enemies, then the damage is done as splash damage. Increase self PHY damage by 310%, and Attack power in Guild Conquest/Plunder by 380% Also, further increase your PHY Attack power by 42% and Guild Conquest/Plunder Attack Power by 68% per additional INFINITY enhancement.
Momo
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Damages one enemy and reduces its Debuff def DEF. No Change No Change
Blessing of the Earth (Active 1) N/A Applies 3 stacks of 'Blessings' to all allied units for 11.4 seconds. While 'Blessed', allies gain 640% additional Piercing damage and recovery 840% Health when hit by an enemy. Each time they are hit and healed, consume one 'Blessing'. The buff only expires when all 'Blessings' are consumed. No Change
Power of the Earth (Active 2) N/A Increases allied units PHY Attack Power by 155% and deal an additional 1030% damage when attacking enemies for 14.5 seconds. Increases allied units PHY Attack Power by 155% and deal an additional 1030% damage when attacking enemies for 14.5 seconds.
Earthquake (Active 3) N/A Inflicts 2320% damage every second to entire enemy party and increases their Active Skill cooldowns by 10% for 8 seconds. Enemies hit will also suffer 40% increased damage received for 8.4 seconds, overlaying up to 8 times. During 'Great Earthquake', no 'Blessing of Earth' stacks are consumed, even if the heal is activated. No Change
Abandonment of the Earth (Passive 1) N/A Increases allied units Buff strBuff intBuff dex Main Stats by 164% and Defense by 31%. Increases allied units Buff strBuff intBuff dex Main Stats by 224% and Defense by 31%. Also, increase allied units additional Buff boss damage Boss damage by 428%.
Enlightenment of the Earth (Passive 2) N/A Allied units have a chance to recover 450% of their Attack Power as Health during Normal Attacks, and increase their Attack Power by 80% for 6.2 seconds. No Change
Call of the Earth (Passive 3) N/A Increase allied units Attack Power by 58%. Increase allied units Attack Power by 158%. Increase the PHY damage of allied units by 632%, further increasing by 9% per additional enhancement.
Sage of the Earth (MAX) 'Blessing of Earth' now grants 6 blessings. 'Blessing of Earth' now grants 6 blessings and the Piercing damage buff is 2x. 'Blessing of Earth' now grants 6 blessings and the Piercing damage buff is 1.1x. Additionally, 'Blessing of Earth' increases allied units PHY Attack Power by 520%, Ranged Attack power by 440%, and Single-Target Damage by 694%.
Master of the Land (ULT) Increase allied units Piercing damage by 117%. Increase allied units Piercing damage by 117%. While using 'Great Earthquake', increase allied unit PHY Attack Power by 175%. Increase allied units Piercing damage by 247%. While using 'Great Earthquake', increase allied unit PHY Attack Power by 215% and Single-Target damage by 176%.
Wonder of Earth (ARCH) 'Blessing of Earth' now Heals the ally for 2x. 'Blessing of Earth' now increases the Piercing damage of allied units by 1580% and Heals them for 2x. Additionally, the additional damage from 'Power of Earth' now deals 1545% damage. 'Blessing of Earth' now increases the Piercing damage of allied units by 1911% and Heals them for 2x. Additionally, the additional damage from 'Power of Earth' now deals 1545% damage. Increase allied unit additional Buff boss damage Boss damage by 442%.
Daejin's Embrace (INFINITE) N/A N/A Increase allied units PHY Attack Power by 100% and Ranged damage by 140%. For each additional Infinity enhancement, further increase PHY Attack Power by 18% and Ranged damage by 25%. Also, increase allied units Attack Power by 360% in Guild Occupation/Demolition.
Arin
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Inflicts damage to all enemies or increases allied unit Attack Power upon normal attacks. No Change No Change
Solarian Guardian - Holo (Active 1) N/A In Abyssal Fishing, you have a 40% chance to catch the Solarian Guardian 'Holo' for 17 seconds. Holo attacks one enemy during its normal attacks, and inflicts 2200% damage to all enemies every 6.6 seconds and increasing their received damage by 84% for 14.3 seconds. This effect can overlap up to 3 times. If the Fishing fails, increase the chance to catch by 10%. When Fishing is successful, all fishing rates are removed. Solarian Guardians cannot be removed by skills that remove summons. No Change
Solarian Guardian - Taniku (Active 2) N/A In Abyssal Fishing, you have a 40% chance to catch the Solarian Guardian 'Taniku' for 17 seconds. Taniku attacks one enemy during its normal attacks, and increases allied Attack Power by 140% every 9.5 seconds for 16.3 seconds. This effect can overlap up to 3 times. If the Fishing fails, increase the chance to catch by 10%. When Fishing is successful, all fishing rates are removed. Solarian Guardians cannot be removed by skills that remove summons.
Abyssal Light (Active 3) N/A Increases the Fishing rate by 40% for 22.5 seconds and allied unit Attack power by 163%. This skills Fishing rate increase effect isn't removed, even after a Solarian Guardian has been summoned. Increases the Fishing rate by 40% for 22.5 seconds and allied unit Attack power by 863%. This skills Fishing rate increase effect isn't removed, even after a Solarian Guardian has been summoned.
Seeping Darkness (Passive 1) N/A Increase allied unit Buff boss damage Boss damage by 143% and Random Additional damage by 174%. Increase allied unit Buff boss damage Boss damage by 343% and Random Additional damage by 377%. Also, for each additional enhancement, further increase allied unit Buff boss damage Boss damage by 9%.
Abyssal Horror (Passive 2) N/A Increase her Solarian Guardian summons Buff strBuff intBuff dex Main Stats by 450% and their Attack Power by 830%. Increase her Solarian Guardian summons Buff strBuff intBuff dex Main Stats by 650% and their Attack Power by 980%.
Abyssal Nightmare (Passive 3) N/A While a Solarian Guardian is on the battlefield, increase allied unit Buff boss damage Boss damage by 110%. While a Solarian Guardian is on the battlefield, increase allied unit Buff boss damage Boss damage by 110% and the Varmen Family's Attack Power by 420%.
Master of the Abyss (MAX) While Holo is summoned, increase the damage enemies receive by 10% and while Taniku is summoned, increase allied unit Attack Power by 37%. Holo and Taniku are 2x stronger. While Holo is summoned, increase the damage enemies receive by 25% and while Taniku is summoned, increase allied unit Attack Power by 94%. Holo and Taniku are 2x stronger. While Holo is summoned, increase the damage enemies receive by 65% and while Taniku is summoned, increase allied unit Attack Power by 94%. Separately, increase allied unit PHY Attack Power by 455%, Buff boss damage Boss damage by 366% and Single-target damage by 612%.
Dormant Abyssal Strength (ULT) When Arin uses 'Abyssal Light', increase the PHY damage of allied units by 90%. Also, increase the Buff boss damage Boss damage of allied units by 34%. When Arin uses 'Abyssal Light', increase the PHY damage of allied units by 240%. Also, increase the Buff boss damage Boss damage of allied units by 64%. When Arin uses 'Abyssal Light', increase the PHY damage of allied units by 240%. Also, increase the Buff boss damage Boss damage of allied units by 522%, Varmen Family Attack Power by 580% and Arin's PHY damage by 668%.
Abyssal Festival (ARCH) Both Holo and Taniku are able to be on the Battlefield at the same time. However, you can't have duplicates. Both Holo and Taniku are able to be on the Battlefield at the same time. However, you can't have duplicates. Also, increase the Single-target Attack power of allied units by 90%. Both Holo and Taniku are able to be on the Battlefield at the same time. However, you can't have duplicates. Also, increase the Single-target Attack power of allied units by 590%, PHY Attack Power by 677%, Varmen Family Attack Power by 780%, Buff boss damage Boss damage by 692% and Arin's Single-target damage by 799%.
The Dark Abyss (INFINITE) N/A N/A 'Abyssal Horror' further increases Solarian Guardian Buff strBuff intBuff dex Main stats by 280%, Attack Power by 160%, Skill Damage by 628% and Random Additional damage by 744%. Increase allied unit PHY Attack Power by 120%, Single-target damage by 110% and the Varmen Family Attack Power by 320%. Also, for each additional Infinity enhancement, further increase allied unit Single-target Attack power by 24% and Varmen Family Attack Power by 45%. 'Abyssal Light' increases allied unit PHY Attack Power by 164%, Varmen Family Buff boss damage Boss damage by 112% and Single-target Attack power by 126%; overlapping up to 10 times.

Hayden's Wings

Kaihen
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Prevents enemy healing on Normal Attacks. No Change No Change
Flashing Blade: Slice (Active 1) N/A Inflicts 3300% damage to an enemy, and for 24.4 seconds, increase it's PHY damage received by 86%; this can be maintained for 3 overlays. Enemies affected by this skill are unable to resurrect after death. Inflicts 9300% damage to an enemy, and for 24.4 seconds, increase it's PHY damage received by 86%; this can be maintained for 3 overlays. Enemies affected by this skill are unable to resurrect after death.
Flashing Blade: Inhale (Active 2) N/A Restore Kai's Light Energy by 20% every second for 5 seconds, dealing 2340% damage to all enemies and recovering his health by 17% of the damage inflicted. This skill cannot be used during 'Deified Darkslayer' and Kai is completely immune to conditions during this. No Change
Flashing Blade: Deified Darkslayer (Active 3) N/A When Light Energy is full, inflict 1820% damage to all enemies, stun them for 9.3 seconds, and become the Darkslayer for 11 seconds. While the Darkslayer, increase Kai's Melee damage by 274% and Piercing damage by 1240% - which is further increased by 4% for each Light Energy. When the Darkslayer is no longer active, remove a beneficial effect from an enemy, inflict 3940% damage, and additional damage based on 20% of the damage dealt during Darkslayer. When Light Energy is full, inflict 1820% damage to all enemies, stun them for 9.3 seconds, and become the Darkslayer for 11 seconds. While the Darkslayer, increase Kai's Melee damage by 847% and Piercing damage by 4240% - which is further increased by 4% for each Light Energy. When the Darkslayer is no longer active, remove a beneficial effect from an enemy, inflict 12940% damage, and additional damage based on 40% of the damage dealt during Darkslayer.
Mind's Eye (Passive 1) N/A Increase Kai's Buff dex DEX by 220%, Melee Attack Power by 140% and recover his HP by 13% of the damage he deals. Also, Kai can detect stealthed enemies. Increase Kai's Buff dex DEX by 410%, Melee Attack Power by 340% and recover his HP by 13% of the damage he deals. For each additional enhancement, further increase Kai's Buff dex DEX by 12%. Also, Kai can detect stealthed enemies.
Master of the Light (Passive 2) N/A For each additional enhancement level, further increase Kai's Light Energy by 20. Upon landing 4 critical hits, increase his Melee Attack Power by 185% and additional Buff boss damage Boss damage by 270%; this can overlay up to 10 times. No Change
Heir of the Swordsman (Passive 3) N/A When Kai is near death, he conceals himself and avoids all enemy attacks for 6 seconds, recovering his HP by 40% of his Max HP when it ends. While in Darkslayer, Kai's Normal Attacks have a chance to remove 1 buff from the enemy. No Change
Star Cutter (MAX) Increase Kai's maximum Light Energy by 80, additional Buff boss damage by 90% and every attack while in Darkslayer becomes a critical hit. Increase Kai's maximum Light Energy by 80, additional Buff boss damage by 240% and every attack while in Darkslayer becomes a critical hit. Increase Kai's maximum Light Energy by 80, additional Buff boss damage by 640%, PHY damage by 556% and every attack while in Darkslayer becomes a critical hit.
Path of the Swordsman (ULT) Kai can now maintain the Darkslayer for 14 seconds. Also, Kai's direct attacks deal 2x damage to Buff boss damage Boss-type enemies. Kai can now maintain the Darkslayer for 14 seconds and when Darkslayer expires the additional damage dealt is increased to 60%. Also, Kai's direct attacks deal 2x damage to Buff boss damage Boss-type enemies. Kai can now maintain the Darkslayer for 14 seconds and when Darkslayer expires the additional damage dealt is increased to 80%. Also, Kai's direct attacks deal 10x damage to Buff boss damage Boss-type enemies. Separately, when fighting World Boss Cerberus, increase Kai's PHY damage by 390%, additional Buff boss damage Boss damage by 382% and Buff dex DEX by 380%.
Light's Glow (ARCH) Each time Kai kills an enemy during the Darkslayer, increase its duration by 2 seconds. Also, while in Darkslayer, increase Kai's Piercing damage by 255%. Each time Kai kills an enemy during the Darkslayer, increase its duration by 2 seconds. Also, while in Darkslayer, increase Kai's Piercing damage by 611%. Each time Kai kills an enemy during the Darkslayer, increase its duration by 2 seconds. Also, while in Darkslayer, increase Kai's Piercing damage by 2450%.
(INFINITE) N/A N/A When fighting World Boss Cerberus, increase Kai's PHY damage by 390%, Single-target damage by 310% and Attack Power by 420%. Also, for each additional Infinity enhancement, further increase his Single-target Attack Power by 33% and his Attack Power by 72% in World Boss Cerberus. Additionally, 'Flashing Blade: Slice' deal an additional 18000% damage to an enemy, regardless if they are a Boss-type enemy or not.
Sei
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increases self Buff int INT upon a Normal Attack. No Change No Change
Electric Discharge (Active 1) N/A Inflicts 3017% damage to an enemy and increases the MG damage they receive by 86% for 14.9 seconds; this effect can maintain up to 3 overlays. Inflicts an additional 1508% damage to nearby enemies. Inflicts 6017% damage to an enemy and increases the MG damage they receive by 86% for 14.9 seconds; this effect can maintain up to 3 overlays. Inflicts an additional 3508% damage to nearby enemies.
Charge Explosion (Active 2) N/A Inflicts 1543% damage to all enemies and stuns them for 13.4 seconds. Stunned targets have their DEF reduced by 66% and take 2x damage from Sei's attacks. The DEF reduction can overlay up to 2 times. Inflicts 5310% damage to all enemies and stuns them for 13.4 seconds. Stunned targets have their DEF reduced by 66% and take 3x damage from Sei's attacks. The DEF reduction can overlay up to 2 times.
Polarity Conversion (Active 3) N/A Inflicts 1540% damage to all enemies and grants them either a 'Plus' or 'Minus' polarity for 27 seconds. If the same polarity is granted to an enemy, inflict 3x damage. If the opposite polarity is applied, inflict 38% additional damage equal to the MG damage dealt when polarity was cast. The additional damage dealt by this can never miss and the polarity cannot be dispelled. Inflicts 5040% damage to all enemies and grants them either a 'Plus' or 'Minus' polarity for 27 seconds. If the same polarity is granted to an enemy, inflict 3x damage. If the opposite polarity is applied, inflict 38% additional damage equal to the MG damage dealt when polarity was cast. The additional damage dealt by this can never miss and the polarity cannot be dispelled.
Magic Source (Passive 1) N/A Increase Sei's Buff int INT by 165% and MG damage by 86%. Increase Sei's Buff int INT by 165% and MG damage by 86%. Also, increase her AoE damage by 198% and increase this by 12% for each additional enhancement.
Unstable Current (Passive 2) N/A Sei has a chance to increase her MG damage by 55% upon Normal Attacks for 19 seconds; this effect can overlay up to 5 times. Sei has a chance to increase her MG damage by 254% upon Normal Attacks for 19 seconds; this effect can overlay up to 5 times.
Transcendent Being (Passive 3) N/A Increase allied unit MG damage by 133% and increase this by an additional 82% for each additional Mage in the party. No Change
Electromagnetic Field (MAX) Increase the MG damage enemies receive by 25%. Increase the MG damage enemies receive by 25%. Also, each time Sei uses 'Polarity Conversion', increase her MG damage by 177%, overlapping up to 8 times. This effect cannot be removed. Increase the MG damage enemies receive by 75%. Also, each time Sei uses 'Polarity Conversion', increase her MG damage by 286% and Buff int INT by 239%, overlapping up to 8 times. This effect cannot be removed.
Polarity Stimulation (ULT) Increase Sei's additional Buff boss damage Boss damage by 240%. Increase Sei's additional Buff boss damage Boss damage by 240%. Also, enemies with a Polarity suffer 41% more MG damage. Additionally, the additional damage from opposite Polarities during 'Polarity Conversion' is increased by 44%. Increase Sei's additional Buff boss damage Boss damage by 356% and Ranged damage by 318%. Also, enemies with a Polarity suffer 191% more MG damage. Additionally, the additional damage from opposite Polarities during 'Polarity Conversion' is increased by 44%.
Cast of the Constellation (ARCH) Increase Sei's Buff int INT by 112% and Attack Power by 77%. Increase Sei's Buff int INT by 225% and Attack Power by 157%. Increase Sei's Buff int INT by 325% and Attack Power by 257%. Also, each time Sei uses 'Polarity Conversion' increase allied unit MG Attack Power by 154% and AoE damage by 388%; this cannot be dispelled and can overlay 12 times.
Charged Storm (INFINITE) N/A N/A 'Charged Explosion' now inflicts an additional 5400% damage, regardless if the enemy is stunned or not, and the enemy will receive an additional 25% AoE damage for 13.4 seconds. Separately, increase Sei's MG damage by 180% and AoE Damage by 260%. For each additional Infinity enhancement, further increase her AoE damage by 82%.
Siegfried
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Casts a Silence upon Normal Attacks. No Change No Change
Shield Strike (Active 1) N/A Eliminate the beneficial effects of an enemy, dealing 3140% damage. After a certain amount of time, the casting of this skill is ended. Also, inflicts 1570% damage to nearby enemies. Neutralizes the struck enemy's formation effect for 16.4 seconds, and sends the enemy into the air for 3 seconds. This skill does not miss, and its effects cannot be dispelled. Eliminate the beneficial effects of an enemy, dealing 8140% damage. After a certain amount of time, the casting of this skill is ended. Also, inflicts 3670% damage to nearby enemies. Neutralizes the struck enemy's formation effect for 16.4 seconds, and sends the enemy into the air for 3 seconds. This skill does not miss, and its effects cannot be dispelled.
Giant's Battle Cry (Active 2) N/A Taunts an enemy for 14.2 seconds. Enemies taunted can only hit Siegfried and no one else. Provoked enemies also receive 94% more PHY damage. Boss-type enemies can not be taunted, and thus receive 2x the PHY damage received. No Change
Defensive Formation (Active 3) N/A Grants allied units immunity to PHY damage and increases their PHY Attack Power by 174% for 6 seconds. Grants allied units immunity to PHY damage and increases their PHY Attack Power by 914% for 6 seconds.
Vengeance (Passive 1) N/A Siegfried gains 2 points of 'Vengeance' when he is hit. Returns 10% of damage received back to the attacking enemy. Increase the returned damage by 1% per point of Vengeance. Increase his Buff sta up STA by 150%, and if he were to receive damage that exceeds 35% of his HP then he will only receive 35% of that damage. No Change
Firm Will (Passive 2) N/A Increase allied unit Buff sta up STA by 120% and their PHY Attack Power by 75%, decrease enemy Attack Power by 25% and increase the PHY damage enemies receive by 65%. Increase allied unit Buff sta up STA by 120% and their PHY Attack Power by 270%, decrease enemy Attack Power by 25% and increase the PHY damage enemies receive by 65%. For each additional enhancement level further increase allied unit PHY Attack Power by 9%
Enforced Justice (Passive 3) N/A When the Vengeance bar is filled, remove all beneficial effects from an enemy and inflicts 80% of his HP to the enemy. This skill does not miss. After a certain amount of time, the casting status is ended. No Change
Strength of Hayden's Order (MAX) Increase the duration of 'Defensive Formation' to 8 seconds. Also, decreases enemy EVA by 10% and DEF Penetration by 10%. Increase the duration of 'Defensive Formation' to 8 seconds. Also, decreases enemy EVA by 20% and DEF Penetration by 20%. Increase the duration of 'Defensive Formation' to 8 seconds. Also, decreases enemy EVA by 60% and DEF Penetration by 40%.
Vanguard of Hayden's Order (ULT) Increase allied unit Buff sta up STA by 40%. Decreases damage allied units receive by 20%. Also, increase Varmen Family Attack Power by 100% and damage done by allied units by 120% in World Boss Shariet. Increase allied unit Buff sta up STA by 120% and Melee damage by 680%. Decreases damage allied units receive by 50%. Also, increase Varmen Family Attack Power by 200% and damage done by allied units by 250% in World Boss Shariet. Increase allied unit Buff sta up STA by 80%. Decreases damage allied units receive by 70%. Also, increase Varmen Family Attack Power by 500%, additional Buff boss damage Boss damage by 766%, PHY damage by 612% and damage done by allied units by 600% in World Boss Shariet.
Great Mountain (ARCH) When hit, Siegfried recovers 558% of his Attack as HP every 6 seconds. When hit, Siegfried recovers 558% of his Attack as HP every 6 seconds. Also, when his HP drops below 60%, he becomes invulnerable for 8 seconds and recovers 15% of his Max HP every second. This effect cannot be removed. When hit, Siegfried recovers 558% of his Attack as HP every 6 seconds. Also, when his HP drops below 60%, he becomes invulnerable for 8 seconds and recovers 15% of his Max HP every second. This effect cannot be removed. Additionally, every time he uses 'Defensive Formation', increase allied unit additional Buff boss damage Boss damage by 250%, which can be maintain up to 12 overlays.
Knights Templar (INFINITE) N/A N/A Increase allied units PHY damage by 150% and the Varmen Family Attack Power by 280%. For each additional Infinity enhancement, further increase allied PHY damage by 18% and Varmen Family Attack Power by 44%. Also, each time he uses 'Defensive Formation', increase allied unit Melee Damage by 140%, Varmen Family PHY damage by 198% and additional Buff boss damage Boss damage by 222%. This effect is not released and can maintain 12 overlays.
Seez
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increase allied unit Attack Power in place of a Normal Attack. No Change No Change
Rocket Punch! (Active 1) No Change
Volatile Oil Toss! (Active 2) No Change
Blistering Flames! (Active 3) No Change
Fuel Cell (Passive 1) No Change
Lightening (Passive 2) No Change
Enhanced Firepower (Passive 3) N/A
Fuel Cell Expansion (MAX)
Go Get 'Em Tanko! (ULT)
(ARCH)
(INFINITE) N/A N/A
Nayah
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Casts a silence upon a Normal Attack. No Change No Change
Hayden's Light (Active 1) No Change
Seraphim's Grace (Active 2) No Change
Seraphim, Wake Up! (Active 3) No Change
Seraphim's Favor (Passive 1) No Change
Heavenly Will (Passive 2) No Change
Song of the Angels (Passive 3) N/A
Archangel of Hope (MAX)
Seraphim's Touch (ULT)
(ARCH)
(INFINITE) N/A N/A
Tihi
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Reduces enemy Attack Power on Normal Attacks. No Change No Change
Straight Punch (Active 1) N/A 'Biggo' inflicts 1840% damage to all enemies and stuns them for 15.4 seconds. Enemies hit by this receive 87% damage, overlapping up to two times. 'Biggo' inflicts 3840% damage to all enemies and stuns them for 15.4 seconds. Enemies hit by this receive 87% damage, overlapping up to two times.
Protective Shield (Active 2) N/A 'Biggo' grants a protective shield that prevents ally buffs from being removed for 9.8 seconds, only protects them once. Increase allies with "Protective Shield" PHY Attack Power by 184% and their Piercing damage from PHY attacks by 773% No Change
Deflector Shield (Active 3) N/A 'Biggo' grants Immunity to all allied units for 9.4 seconds and granting them a shield equal to 850% of Attack Power. Allies shielded by this ability have 241% increased Attack Power. No Change
Photon Torpedo (Passive 1) N/A 'Biggo' inflicts 2212% damage to all enemies and increases their PHY damage received by 87% for 16.8 seconds; this can overlay up to 2 times. 'Biggo' inflicts 4212% damage to all enemies and increases their PHY damage received by 145% for 16.8 seconds; this can overlay up to 2 times.
Mechanical Engineer (Passive 2) N/A Increase allied unit additional Buff boss damage Boss damage by 130% and PHY damage by 91%. Increase allied unit additional Buff boss damage Boss damage by 391% and PHY damage by 314%. Also, for each additional enhancement, further increase allied unit PHY damage by 9%. Additionally, increase the Varmen Family damage by 671% and their PHY damage by 814%.
Mini Arch Buster: Biggo(Passive 3) N/A Upon entering the battlefield, Tihi summons 'Biggo'. 'Biggo' inflicts damage to an enemy upon Normal Attacks and inflicts them with a debuff that increases their PHY damage received by 33% for 8.4 seconds. 'Biggo' takes all direct attacks that target Tihi, while summoned. No Change
Arch Buster Upgrade (MAX) Increase allied unit Buff strBuff intBuff dex Main Stats by 30%. Increase allied unit Buff strBuff intBuff dex Main Stats by 90%. Also, when using 'Protective Shield', double the Buff Removal protection number and the PHY damage increase. Increase allied unit Buff strBuff intBuff dex Main Stats by 324% and PHY damage by 537%. Also, when using 'Protective Shield', double the Buff Removal protection number and the PHY damage increase.
Rapid Fusion Reactor (ULT) Increase allied unit PHY damage by 75%. Increase allied unit PHY damage by 188% and their additional Buff boss damage Boss damage by 270%. Increase allied unit PHY damage by 655% and their additional Buff boss damage Boss damage by 370%, Single-target damage by 368%, Varmen Family Damage by 720% and Varmen Family Single-Target damage by 970%.
Guardian (ARCH) Increase allied unit Attack Power by 38%. Increase allied unit Attack Power by 76%. Also, the Piercing damage buff from 'Protective Shield' is increased 3x. Increase allied unit Attack Power by 372%, additional Buff boss damage Boss damage by 520% and Single-target damage by 255%. Also, the Piercing damage buff from 'Protective Shield' is increased 3x.
Technological Advancement (INFINITE) N/A N/A Increase allied unit PHY Attack Power by 120% and Single-target damage by 150%. Also, for each additional Infinity enhancement, further increase the PHY damage of allied units by 15% and Single-target damage by 12%. Additionally, increase the Varmen Family damage by 320%, and an additional 28% for each additional Infinity enhancement. Each time 'Deflector Shield' is used, increase Varmen Family PHY damage by 126% and their additional Buff boss damage Boss damage by 104%, overlaying up to 12 times.

Ishtar's Fleet

Zerzel Jordic
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increases MG damage enemies receive. No Change No Change
Spectre of the Reaper (Active 1) N/A Summons 3 Spectres who recover 10 Chilling Death energy for Zerzel during Normal attacks, increase his MG damage by 12% for 14 seconds and inflict 617% continuous damage per second. Effects granted can overlap up to 3 times. Additionally, this ability deals 2x damage against Buff boss damage Boss-type enemies. No Change
Chilly Hands (Active 2) N/A Inflicts 3120% damage to an enemy and applies a Chilling debuff for 19.4 seconds. Chilling increases an enemy's MG damage received by 189% and causes all attacks on them to be critical. Also, this ability does 3x damage to Buff boss damage Boss-type enemies. Inflicts 6210% damage to an enemy and applies a Chilling debuff for 19.4 seconds. Chilling increases an enemy's MG damage received by 189% and causes all attacks on them to be critical. Also, this ability does 3x damage to Buff boss damage Boss-type enemies.
Inescapable Ghost (Active 3) N/A Consumes 1 Spectre, inflicting 2114% damage to all enemies and 872% continuous damage for 6 seconds. The duration of the continuous damage cannot be reduced by debuff resistance, and it deals 2x damage to Buff boss damage Boss-type enemies. Also, this skill is only used when there are Spectre's available and recovers 40 Chilling Death energy. Consumes 1 Spectre, inflicting 5920% damage to all enemies and 872% continuous damage for 6 seconds. The duration of the continuous damage cannot be reduced by debuff resistance, and it deals 4x damage to Buff boss damage Boss-type enemies. Also, this skill is only used when there are Spectre's available and recovers 40 Chilling Death energy.
Chilling Death (Passive 1) N/A Increase allied units Buff int INT by 227% and MG damage by 184%. Increase allied units Buff int INT by 227% and AoE Damage by 384%. Additionally, increase Zerzel's own AoE Damage by 368% and further increase it by 12% for each additional enhancement.
Winter's Welcome (Passive 2) N/A Each time an enemy or allied unit dies, Zerzel recovers 50 Chilling Death energy, increases his MG damage by 79% and Buff boss damage Boss damage by 107%. The MG and Buff boss damage Boss buffs do not expire and can overlay up to 10 times. Each time an enemy or allied unit dies, Zerzel recovers 50 Chilling Death energy, increases his MG damage by 119% and Buff boss damage Boss damage by 154%. The MG and Buff boss damage Boss buffs do not expire and can overlay up to 10 times.
Lord of Harsh Death (Passive 3) N/A When the Chilling Death energy gauge is filled, the Lord of Death will be unsealed for 17 seconds. While unsealed, increase Zerzel's MG damage by 210%. The Lord of Death deals 2137% damage to all enemies every 3 seconds, and inflicts 972% continuous damage for 24 seconds, stacking up to 4 times. Also, if the Master of Death is re-sealed, it will deal 2218% damage to an enemy plus additional damage equal by 77% of the damage it dealt while unsealed. All damage done by the Lord of Death deals 2x damage against Buff boss damage Boss-type enemies. When the Chilling Death energy gauge is filled, the Lord of Death will be unsealed for 17 seconds. While unsealed, increase Zerzel's MG damage by 210%. The Lord of Death deals 3450% damage to all enemies every 3 seconds, and inflicts 972% continuous damage for 24 seconds, stacking up to 4 times. Also, if the Master of Death is re-sealed, it will deal 5830% damage to an enemy plus additional damage equal by 77% of the damage it dealt while unsealed. All damage done by the Lord of Death deals 4x damage against Buff boss damage Boss-type enemies.
Ravenous Chill (MAX) Increase Chilling Death energy recovery by 2x and increase allied units MG damage by 38%. Increase Chilling Death energy recovery by 2x and increase allied units MG damage by 70%. Increase Chilling Death energy recovery by 2x, increase allied units MG damage by 278% and their AoE Attack Power by 325%. Also, increase Zerzel's Buff int INT by 412% and AoE Attack Power by 311%.
Ardent Chill (ULT) Each time the Lord of Death is unsealed, increase Zerzel's Buff boss damage Boss damage by 61% and allied units MG damage by 86%, can overlay up to 2 times. Each time the Lord of Death is unsealed, increase Zerzel's Buff boss damage Boss damage by 221% and allied units MG damage by 206%, can overlay up to 2 times. Each time the Lord of Death is unsealed, increase Zerzel's Buff boss damage Boss damage by 854% and allied units MG damage by 748%, can overlay up to 2 times.
Winter King (ARCH) Each time the Lord of Death is unsealed, increase the Buff boss damage Boss damage of allied units by 162%. Each time the Lord of Death is unsealed, increase the Buff boss damage Boss damage of allied units by 162%. Also, when a Spectre is consumed/explodes, increase the MG damage all enemies receive by 84% for 18 seconds, this can overlay up to 3 times. Each time the Lord of Death is unsealed, increase the Buff boss damage Boss damage of allied units by 374%. Also, when a Spectre is consumed/explodes, increase the MG damage all enemies receive by 131% for 18 seconds, this can overlay up to 3 times. Additionally, when using 'Chilly Hands', increase Zerzel's MG damage by 342% and AoE Attack power by 366%, this can overlay up to 10 times.
Infinite Chill (INFINITE) N/A N/A Increase the AoE damage of allied units by 90% and increase the AoE damage enemies receive by 30%. For each additional Infinity enhancement, further increase the AoE damage of allied units by 27% and increase the AoE damage enemies receive by 12%. When using 'Chilly Hands', increase allied units additional Buff boss damage Boss damage by 44%, overlapping up to 10 times.
Francis Lolo Noah
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks No Change No Change
Feel the Darkness (Active 1) N/A Gives your weapon a Shadow Power for 21.7 seconds, causing Francis' attacks to do double damage, and 4x damage to Boss-type enemies. Also, while the Shadow power is active, increases Francis' Attack power by 330% and Buff boss damage Boss damage by 550%. The Shadow Power can not be removed by World Boss Cerberus. Gives your weapon a Shadow Power for 21.7 seconds, causing Francis' attacks to do double damage, and 12x damage to Boss-type enemies. Also, while the Shadow power is active, increases Francis' Attack power by 330% and Buff boss damage Boss damage by 550%. The Shadow Power can not be removed by World Boss Cerberus.
Crack of Darkness (Active 2) N/A Deals 2263% damage to all enemies, increasing their PHY damage received by 144% for 18.1 seconds and inflicting 680% damage per second. Deals 3263% damage to all enemies, increasing their PHY damage received by 144% for 18.1 seconds and inflicting 680% damage per second.
Blacksmith's Blessing (Active 3) N/A Strengthens all allied weapons for 24.4 seconds. Increases PHY damage done to enemies by 1572%, double damage to Boss-type enemies. This effect is removed at the 7th invocation. However, Cerberus cannot remove it. Also increases the ATK of the Varmen Family by 740% for 30.5 seconds [CD: 20.2 sec] No Change
The Speed of Darkness (Passive 1) N/A Every fourth attack from Francis deals 2272% damage to all enemies, 3x damage to Boss-type enemies, and increases self PHY damage by 114%, overlays up to 3 times. No Change
Beyond the Darkness (Passive 2) NA Increase Francis' Ranged Attack Power by 157% and Buff dex DEX by 230%. Increase Francis' Ranged Attack power by 657% and Buff dex DEX by 330%.
Unknown Power (Passive 3) N/A Increase Francis' Buff boss damage Boss damage by 429%. Increase Francis' Buff boss damage Boss damage by 429%. Also, increase her Attack power by 820% during Normal Attacks, this effect is further enhanced by 17% for each additional enhancement.
Completed Hammer (MAX) When Francis uses 'Feel the Darkness', increase her Ranged Attack Power by 244%, overlaying up to 10 times. When Francis uses 'Feel the Darkness', increase her Ranged Attack Power by 244%, overlaying up to 10 times. Also, 'Blacksmiths' Blessing' will increase allied unit's PHY Damage by 217% for 30.5 seconds. When Francis uses 'Feel the Darkness', increase her Ranged Attack Power by 244% and Buff boss damage Boss damage by 677%, overlaying up to 12 times. Also, 'Blacksmiths' Blessing' will increase allied unit's PHY Damage by 686% for 30.5 seconds.
Dark Empress (ULT) Increase they PHY Attack Power of all allied unit's by 179%. Increase they PHY Attack Power of all allied unit's by 179%. Also, 'Blacksmith's Blessing' increases Buff boss damage Boss damage by 185% for 30.5 seconds. Increase they PHY Attack Power of all allied unit's by 379% and increase their Attack Power by 878%. Also, 'Blacksmith's Blessing' increases Buff boss damage Boss damage by 685% for 30.5 seconds.
Truth That Darkness Gave (ARCH) Increase allied unit's Buff boss damage Boss damage by 116%. Increase allied unit's Buff boss damage Boss damage by 116%. Also, 'Blacksmith's Blessing' increases the PHY damage of all allied unit's by 434% for 30.5 seconds. Increase allied unit's Buff boss damage Boss damage by 232%. Also, 'Blacksmith's Blessing' increases the PHY damage of all allied unit's by 734% for 30.5 seconds. Additionally, Francis' Normal attacks against Boss-type enemies deal 24x damage, regardless of condition.
Fragments of Darkness (INFINITE) N/A N/A 'Beyond the Darkness' is enhanced and further increases Francis' Ranged Attack power by 128%. Also, it increases allied unit's attack power for Normal attacks by 160%, this effect is further increased by 12% per additional INFINITE enhancement. Additionally, increase Francis' Attack Power by 380% during her Normal attacks and another 60% per additional INFINITE enhancement.
Clay Ethel
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks No Change No Change
(Active 1) No Change
(Active 2) No Change
(Active 3) No Change
(Passive 1) No Change
(Passive 2) No Change
(Passive 3) N/A
(MAX)
(ULT)
(ARCH)
(INFINITE) N/A N/A
Zane De Garevail
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks No Change No Change
(Active 1) No Change
(Active 2) No Change
(Active 3) No Change
(Passive 1) No Change
(Passive 2) No Change
(Passive 3) N/A
(MAX)
(ULT)
(ARCH) When using 'Fury: Descent', increase Zane's MG damage by 88%. When using 'Fury: Descent', increase Zane's MG damage by 245% and the damage sustained by enemies during normal attacks doubles. When using 'Fury: Descent' increase allied units Single-Target damage by 124%, Buff int INT by 84%, can maintain up to 12 overlays. When using 'Fury: Explosion', the full force of the Red Devil comes forth, giving you 9x more damage against Boss-type enemies, and increases Zane's Attack Power by 498% and Single-Target damage by 426%. This effect can overlay up to 12 times.
(INFINITE) N/A N/A
Anne Bonnie
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks No Change No Change
(Active 1) No Change
(Active 2) No Change
(Active 3) No Change
(Passive 1) No Change
(Passive 2) No Change
(Passive 3) N/A
(MAX)
(ULT)
(ARCH)
(INFINITE) N/A N/A
Christopher Avery
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks No Change No Change
(Active 1) No Change
(Active 2) No Change
(Active 3) No Change
(Passive 1) No Change
(Passive 2) No Change
(Passive 3) N/A
(MAX)
(ULT)
(ARCH)
(INFINITE) N/A N/A

Aria De Kasse

Isillian
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks No Change No Change
(Active 1) No Change
(Active 2) No Change
(Active 3) No Change
(Passive 1) No Change
(Passive 2) No Change
(Passive 3) N/A
(MAX)
(ULT)
(ARCH)
(INFINITY) N/A N/A
Dar Khan
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks No Change No Change
(Active 1) No Change
(Active 2) No Change
(Active 3) No Change
(Passive 1) No Change
(Passive 2) No Change
(Passive 3) N/A
(MAX)
(ULT)
(ARCH)
(INFINITY) N/A N/A
Terenas
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks No Change No Change
(Active 1) No Change
(Active 2) No Change
(Active 3) No Change
(Passive 1) No Change
(Passive 2) No Change
(Passive 3) N/A
(MAX)
(ULT)
(ARCH)
(INFINITY) N/A N/A
Aleria
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Increase one ally's Defense and restore health. No Change No Change
Curse of Frost (Active 1) N/A Deals 3412% damage to one enemy and stuns it for 12.9 seconds. A "Frozen" debuff is applied to the enemy, with the exception of Boss-type enemies, for 17 seconds. Enemies affected by the "Frozen" debuff suffer 79% more MG damage and have 14% reduced Attack Speed. Also, enemies suffering from "Frozen" take 512% damage per second. Deals 8012% damage to one enemy and stuns it for 12.9 seconds. A "Frozen" debuff is applied to the enemy, with the exception of Boss-type enemies, for 17 seconds. Enemies affected by the "Frozen" debuff suffer 174% more MG damage and have 28% reduced Attack Speed. Also, enemies suffering from "Frozen" take 912% damage per second.
Winter's Hand (Active 2) N/A Increase allied unit's MG damage by 188% for 14.5 seconds and adds 1630% additional damage for MG attacks. This effect cannot be removed. Increase allied unit's MG damage by 688% for 14.5 seconds and adds 1630% additional damage for MG attacks. This effect cannot be removed.
Ice Barrier (Active 3) N/A Grants allied unit's an "Ice Barrier" that cannot be dispelled for 15.6 seconds. Allies with an "Ice Barrier" receive only 1 damage from all enemy attacks, for up to 3 occasions. Also, allies who are attacked with the barrier reduce their attackers Recovery Speed and Attack Speedy by 7% for 8 seconds, overlapping up to 5 times. No Change
Snow Fairy (Passive 1) N/A Summon the Snow Fairy, Ariel, who heals allied health by 1340%. Summon the Snow Fairy, Ariel, who heals allied health by 2340%.
Blessing of the Frost Queen (Passive 2) N/A Increase allied unit's MG damage by 134% and Buff int INT by 302%. Increase allied unit's MG damage by 134% and Buff int INT by 302%. Also, increase the Single-Target Attack Power of allied unit's by 176%, and further increase this by 9% per additional enhancement level.
Snowstorm Festival (Passive 3) N/A Upon death, allied unit's will receive an "Ice Shield" that will not be released for 14.4 seconds, rather after it has been struck 12 times. Allied unit's with an "Ice Shield" will gain 244% Health. No Change
Cold World (MAX) Increase allied unit's Skill Damage by 177%. Increase allied unit's Skill Damage by 217% and Single-Target damage by 360%. Also, when using 'Curse of Frost', Boss-type enemies receive 2x MG damage. No Change
Age of Pure White (ULT) Increase allied unit's Single-Target Attack Power by 182%. Increase allied unit's Single-Target Attack Power by 182%. Also, while affected by 'Ice Barrier', increase allied unit's MG damage by 262%. Increase allied unit's Single-Target Attack Power by 311%. Also, while affected by 'Ice Barrier', increase allied unit's MG damage by 562% for 15.6 seconds.
White, Only White (ARCH) 'Winter's Hand' increases Aleria's Single-Target Attack Power by 116%. 'Winter's Hand' increases Aleria's Single-Target Attack Power by 256%, MG attack power by 2x and adss 4x damage to Boss-type enemies when using MG attacks. 'Winter's Hand' increases Aleria's Single-Target Attack Power by 556%, MG attack power by 2x and adss 4x damage to Boss-type enemies when using MG attacks.
(INFINITY) N/A N/A Increase allied unit's MG damage by 180% and Single-Target damage by 260%. Also, for each additional INFINITY enhancement, further increase allied unit's MG damage by 22% and Single-Target damage by 16%.
Lee
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks No Change No Change
(Active 1) No Change
(Active 2) No Change
(Active 3) No Change
(Passive 1) No Change
(Passive 2) No Change
(Passive 3) N/A
(MAX)
(ULT)
(ARCH)
(INFINITY) N/A N/A
Ashley
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks 4x Normal Attack damage. No Change No Change
Lightning (Active 1) N/A Inflict 3744% damage to all enemies and increase Normal Attack damage by 468% for 20.1 seconds. No Change
Swift (Active 2) N/A Increase Melee Attack Power by 685% for 17.4 seconds and increase additional Buff boss damage Boss damage by 925%. Rapidly increases normal attacks done to an enemy, allowing Ashley to land an extra Normal Attack that inflicts 2x additional damage. Increase Melee Attack Power by 685% for 17.4 seconds and increase additional Buff boss damage Boss damage by 925%. Rapidly increases normal attacks done to an enemy, allowing Ashley to land an extra Normal Attack that inflicts 4x additional damage to normal enemies and 24x damage to Boss-type enemies.
Thunderstrike (Active 3) N/A Summons a cloud for 14 seconds. Summoned Clouds inflict 3044% damage to each enemy every second and increase the PHY damage they suffer by 225% for 20.1 seconds. Summons a cloud for 14 seconds. Summoned Clouds inflict 7044% damage to each enemy every second and increase the PHY damage they suffer by 225% for 20.1 seconds.
Static Charge (Passive 1) N/A Every Normal Attack, gain a "charge", each charge increases self Normal Attack power by 20%. Charges can stack up to 100 and neither expire or are consumed.. No Change
Thunderous Presence (Passive 2) N/A Increase self additional Buff boss damage by 445% and Normal Attack damage by 215%. Increase self additional Buff boss damage by 1245% and Normal Attack damage by 1215%. Also, further increase Normal Attack damage by 15% per additional enhancement.
Charged Strike (Passive 3) N/A When 'Static Charge' is fully charged, combine the Polarity Daggers and activate more powerful attacks. 'Charged Strike' lasts for 17.5 seconds and increases Normal Attack power by 250%. Also, when it expires, increases Ashley's Piercing damage by 342% and Normal Attacks now generate 2 "charges". The expiration effects can overlay up to 5 times and cannot be cancelled. No change
Thundercloud (MAX) Increases Ashley's Attack Power by 80% and PHY Attack Power by 130%. Increases Ashley's Attack Power by 150% and PHY Attack Power by 270%. Increases Ashley's Attack Power by 931%, PHY Attack Power by 977% and additional Buff boss damage Boss damage by 912%.
Channel the Storm (ULT) During 'Charged Strike', increase Ashley's Piercing damage by 740%, Normal Attack Power by 350% and additional Buff boss damage Boss damage by 320%. 'Charged Strike' expiration effects can now overlay up to 7 times. During 'Charged Strike', increase Ashley's Piercing damage by 740%, Normal Attack Power by 350% and additional Buff boss damage Boss damage by 640%, while also increasing the 'charges' generated for normal attacks by 4. 'Charged Strike' expiration effects can now overlay up to 7 times. Increase Ashley's Singe-target damage by 882%. Also, 'Charged Strike', increases Ashley's Piercing damage by 740%, Normal Attack Power by 350% and additional Buff boss damage Boss damage by 2240%, while also increasing the 'charges' generated for normal attacks by 4. 'Charged Strike' expiration effects can now overlay up to 7 times.
Punishing Storm (ARCH) Increase Ashley's additional Buff boss damage Boss damage by 440% and Attack Speed by 40%. Increase Ashley's additional Buff boss damage Boss damage by 940%, PHY damage by 920% and Attack Speed by 80%. Increase Ashley's additional Buff boss damage Boss damage by 2640%, PHY damage by 2020% and Attack Speed by 230%.
Cloudy Presence (INFINITY) N/A N/A During 'Swift', increase Ashley's Attack Power by 160% and Attack Speed by 16% for 17.4 seconds. Separately, increase Ashley's Single-Target damage by 240% and Normal Attack Power by 640%. Additionally, for each additional INFINITY enhancement, further increase his Single-target damage by 36% and Normal Attack Power by 52%.
Rastaterin
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Deals damage to an enemy and reduces their Defense. No Change No Change
Unit Advance (Active 1) N/A Inflicts 4363% damage to 1 enemy with an additional 1454% Piercing damage. Attacked enemies take 3210% damage every second for 26 seconds and suffer 47% more PHY damage. When the MG Units are out, enemies suffer 10% more MG damage instead of PHY, with up to 10 overlays. If the PHY squad is out, increase the Piercing damage of this ability by 610% for 60 seconds, with up to 10 overlays. The PHY squad deals 300% Buff boss damage Boss damage and the MG squad deals 100% Buff boss damage Boss damage. No Change
Unit Defense (Active 2) N/A For 5.2s, 60% of the damage taken by your party will be taken by a "Soldier" instead, which can not be removed, even by Cerberus. Allies that can also "Protect" other units can not be under the effects of this skill No Change
Flag of the Battlefield (Active 3) N/A For 38 seconds, when the PHY Squad is active, the PHY Attack power of allied units is increased by 375% and their Normal Attack power by 250%, while also increasing the Squads PHY damage by 950% and Normal Attack Power by 500%. When the MG Squad is active, the MG Attack Power of allied units is increased by 200% and their Ranged Attack Power by 61%, while also increasing the Squads MG damage by 400% and Attack Power by 500%. This ability cannot be lifted and can overlay up to 3 times. For 38 seconds, when the PHY Squad is active, the PHY Attack power of allied units is increased by 375% and their Normal Attack power by 250%, while also increasing the Squads PHY damage by 950% and Normal Attack Power by 500%. When the MG Squad is active, the MG Attack Power of allied units is increased by 200% and their Ranged Attack Power by 115%, while also increasing the Squads MG damage by 400% and Attack Power by 500%. This ability cannot be lifted and can overlay up to 3 times.
Assemble the Squad (Passive 1) N/A If there are no troops summoned, Rasta calls one General and one soldier, default PHY. When there are more Incanters or Mages than Warriors/Rogues/Archers, a strong MG unit will be summoned instead. Summoned Soldiers are fully immune to all conditions and do not retreat to Cerberus. No Change
Elite Formation (Passive 2) N/A Increase allied units Normal Attack Power by 100% and Melee Attack Power by 66%. Increase allied units Normal Attack Power by 100% and Melee Attack Power by 166%.
Morale Boost (Passive 3) N/A Increase allied units Buff sta up STA by 140% and reduce their damage taken by 72%. Also, increase allied units Attack Power by 66%. Increase allied units Buff sta up STA by 140% and reduce their damage taken by 72%. Also, increase allied units Attack Power by 216% and further increase by 9% for each additional enhancement.
Reinforcements (MAX) The PHY Squad receives 500% additional Buff boss damage Boss damage and the MG Squad receives 200% additional Buff boss damage Now summons 1 General and 2 Soldiers instead. "Unit Advance" damage is increased to 8726%, Piercing damage increased to 2908%, the continuous damage increased to 5710%, the PHY damage enemies suffer increased to 58%. The continuous damage and PHY damage suffered can both overlay up to 15 times.The PHY Squad receives 500% additional Buff boss damage Boss damage and the MG Squad receives 200% additional Buff boss damage. The MG Squad, instead, increases the MG damage enemies suffer by 20%, overlaying up to 15 times. Now summons 1 General and 2 Soldiers instead, who reduce Enemy Attack Power by 54% and Defense by 96%. "Unit Advance" damage is increased to 9599%, Piercing damage increased to 3198%, the continuous damage increased to 5710%, the PHY damage enemies suffer increased to 58%. The continuous damage and PHY damage suffered can both overlay up to 20 times.The PHY Squad receives 500% additional Buff boss damage Boss damage and the MG Squad receives 200% additional Buff boss damage. The MG Squad, instead, increases the MG damage enemies suffer by 20%, overlaying up to 20 times.
Goddess of War (ULT) When 'Flag of the Battlefield' is activated, increase the Buff boss damage Boss damage of allied units by 120% and their Normal Attack Power by 140%. When using the MG Squad, instead of increasing Normal Attack Power, increase the Attack Power by 42%. When 'Flag of the Battlefield' is activated, increase the Buff boss damage Boss damage of allied units by 320% and their Normal Attack Power by 300%. When using the MG Squad, instead of increasing Normal Attack Power, increase the Attack Power by 115%. Increase allied units Buff strBuff intBuff dex Main Stats by 139% and their Buff boss damage Boss damage by 253%. When 'Flag of the Battlefield' is activated, increase the Buff boss damage Boss damage of allied units by 493% and their Normal Attack Power by 400%. When using the MG Squad, instead of increasing Normal Attack Power, increase the Attack Power by 115%.
Soul Legion (ARCH) When 'Flag of the Battlefield' is activated, increase the PHY Squads Buff boss damage Boss damage by 800% and all attacks are critical hits. The MG Squad will gain 600% Buff boss damage Boss damage instead. Increase Rastaterin's Squad Attack Power by 300% during 'Unit Advance'. When 'Flag of the Battlefield' is activated, increase the PHY Squads Buff boss damage Boss damage by 1700% and all attacks are critical hits. The MG Squad will gain 1200% Buff boss damage Boss damage instead. Reduces the damage taken by allied units by 94% and increases their Random Damage by 217%. Increase Rastaterin's Squad Attack Power by 400% during 'Unit Advance'. When 'Flag of the Battlefield' is activated, increase the PHY Squads Buff boss damage Boss damage by 3750% and all attacks are critical hits. The MG Squad will gain 2750% Buff boss damage Boss damage instead.
Powerful Legion(INFINITY) N/A N/A Increase Rastaterin's Squad Melee Attack Power by 220%, and increase 'Elite Formation' buffs to 200% Normal Attack Power, 180% Melee Attack Power, and Buff sta up STA by 30%. Also, for each additional INFINITY enhancement, further increase Melee Attack Power by 24% and Buff sta up STA by 14%.
Aisha
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks No Change No Change
(Active 1) No Change
(Active 2) No Change
(Active 3) No Change
(Passive 1) No Change
(Passive 2) No Change
(Passive 3) N/A
(MAX)
(ULT)
(ARCH)
(INFINITY) N/A N/A

King's Swordsmen

In-Hae Lee
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks No Change No Change
(Active 1) No Change
(Active 2) No Change
(Active 3) No Change
(Passive 1) No Change
(Passive 2) No Change
(Passive 3) N/A
(MAX)
(ULT)
(ARCH)
(INFINITY) N/A N/A
Ashe
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks No Change No Change
(Active 1) No Change
(Active 2) No Change
(Active 3) No Change
(Passive 1) No Change
(Passive 2) No Change
(Passive 3) N/A
(MAX)
(ULT)
(ARCH)
(INFINITY) N/A N/A
Vinetta
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks No Change No Change
(Active 1) No Change
(Active 2) No Change
(Active 3) No Change
(Passive 1) No Change
(Passive 2) No Change
(Passive 3) N/A
(MAX)
(ULT)
(ARCH)
(INFINITY) N/A N/A
Bella
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks No Change No Change
(Active 1) No Change
(Active 2) No Change
(Active 3) No Change
(Passive 1) No Change
(Passive 2) No Change
(Passive 3) N/A
(MAX)
(ULT)
(ARCH)
(INFINITY) N/A N/A

Majesty

  • The Majesty section only shows CHANGES. If nothing is noted it has not changed from its previous version before the update. We will get the full spectrum of their skills up AFTER Trans and Overlords are completed.

True Divine

First Crown
Skill Name Overlord Version Majesty Version
Fire Dance (MAX) Increase First Crowns Skill Damage by 53% No Change
Dragon Monarch (ULT) Upon using "Flame Strike", "Fire Stigmata", or "Fire Dragon's Ruler increase self MG damage by 3% for 6.2 seconds. This can be maintained up to 2 times. No Change
King's March (ARCH) First Crown's additional Buff boss damage increased by 151% First Crown's additional Buff boss damage increased by 460% and Active Skill Damage increased by 267%
The True Death Star (INFINITE) N/A Removes all the beneficial effects of one enemy when using "Flame Dragon Death Star", and deals 6149% damage with an additional 4903% continuous damage over 27.4 second, increasing damage taken by the enemy by 195%. For each additional INFINITE enhancement, increase the damage received by 38%. Also, for 6.5 seconds, First Crown is invulnerable. [CD: 22.4s]
Violet Risk
Skill Name Overlord Version Majesty Version
Heavenly Prayer (MAX) Increase the Active Skill damage of Violet Risk by 53% No Change
Awakening (ULT) Upon using "Heavenly Promise", "Heavenly Blindness", or "Heavenly Dragonfly", increase self PHY damage by 3% for 6.2 seconds. This can be maintained up to 2 times. No Change
Order of the Heavens (ARCH) Increase the Boss Damage Buff boss damage of Violet Risk by 151% Increase the Boss Damage Buff boss damage of Violet Risk by 460% and Single Target damage by 267%.
True Heavenly Arrow(INFINITE) N/A When using "Heavenly Light Dragon", all enemies attacked will receive 212% more PHY damage and 130% more ranged damage. For each additional INFINITE enhancement, increase these values by another 9%.
Blaze Eater
Skill Name Overlord Version Majesty Version
Abysmal Priest (MAX) Increase the Boss Damage Buff boss damage of the entire party by 87% No Change
Abysmal (ULT) When "Soul Restorer" is summoned, the ally receives a 53% PHY damage buff for 24.4 seconds. This can overlay twice. No Change
Eternal Blaze Eater (ARCH) If the Soul Clones were to receive 30% or more of their Max HP in damage, they will only receive 30%. If the Soul Clones were to receive 15% or more of their Max HP in damage, they will only receive 15%. Also, when 'Soul Eater' is used, the number of friendly party members to be resurrected increases to two.
The True Eternal Soul (INFINITE) N/A At the end of 'Soul Eater', regenerate 229% of the entire party's health for 24.2 seconds and a 320% Melee Damage buff, this effect can overlay up to 5 times. For each additional INFINITE enhancement, increase the Melee Damage by 38%
Blizz Winter
Skill Name Overlord Version Majesty Version
Wind King (MAX) Increases the Attack Speed of all allied units by 5% No Change
Feel the Wind (ULT) Increase the Ranged Attack of allied units by 36% and MG damage by 35% No Change
True Windsheer (ARCH) While buffed by "Wind Dragons' Windsheer", increase Active Skill damage by 134% and evasion by 4% for 29.4 seconds. This effect can overlay up to three times. While buffed by 'Wind Dragons' Windsheer', increase Active Skill damage by 129%, Boss damage Buff boss damage by 202%, evasion by 12%, and damage enemies receive by 6%. This effect can overlay up to three times.
Eye of the Storm (INFINITE) N/A Increase allied Boss Damage Buff boss damage by 200%. For each additional INFINITE enhancement, increase Boss Damage Buff boss damage by 38%.
Hearts Hellsing
Skill Name Overlord Version Majesty Version
Incarnation of the Ice Dragon (MAX) When Heart Hellsing dies, she becomes immortal and attacks enemies with a Cold-Blooded Dragon's power for 4 seconds, becoming Immortal. Upon this effect ending, she regains 26% of her Max HP [CD: 42.7s] No Change
A Cold Game (ULT) Increase Heart Hellsing's Boss Damage Buff boss damage by 35%. No Change
The True Incarnation of the Ice Dragon (ARCH) While in the Immortal state of 'Incarnation of the Ice Dragon', increase Heart Hellsings' damage and attack speed by 33%. While in the Immortal state of 'Incarnation of the Ice Dragon', Heart Hellsings' is immune to harmful effects and attack power is increased by 100%.
Seal of the Cold Soul (INFINITE) N/A When Cold Energy is applied, it is applied twice, and increased the Piercing damage of Heart Hellsing by 750%. For each additional INFINITE enhancement, Piercing damage is increased by 84%

True Lover's

Meren
Skill Name Overlord Version Majesty Version
Galactic Fairy (MAX) Increase the Ranged damage enemies receive by 84% and reduce defense by 13%. No Change
Scattered Roses (ULT) Increase Meren's self MG damage by 75% No Change
Red Rose (ARCH) Increase entire party's Buff boss damage by 73% Increase entire party's Buff boss damage by 223%. Additionally, for 9.7 after using 'Rose Germination', Meren avoids all attacks, and all her attacks can not miss.
Rose Garden (INFINITE) N/A During 'Rose Germination', for 34.7 seconds, Meren's self Ranged Damage is increased by 171%, and the additional boss damage Buff boss damage increases by 645%, this can overlap up to three times. Additionally, for each additional INFINITE enhancement, Ranged Damage and Boss Buff boss damage damage are increased by 42%.
Jean Locke Ragna
Skill Name Overlord Version Majesty Version
Twilight Prince (MAX) 'Twilight's Will' cannot be removed for 2 seconds after activated. Afterwards, for 9.5 seconds, the Max HP of all enemies (except Boss-Types) is reduced by 16%, as is recovery effects on them. This state can ignore immunity and evasion effects. No Change
The Indomitable Prince (ULT) If Locke were to receive damage that is more than 27% of his Max HP, then he will only receive 27%. No Change
Barrier of Absolution (ARCH) While 'Fiery Twilight Wall' is active, the armor of the party increases by 14% for 12 seconds, except for Locke's. While 'Fiery Twilight Wall' is active, the armor of the party increases by 42% and Max Health is increased by 50% for 12 seconds. Also, if the Health of Locke becomes less than 10%, Locke will become unstoppable for 7 seconds.
The Power of Life (INFINITE) N/A Increase the Max HP of the entire party by 120%, and for each additional INFINITE Enhancement, further increase Max HP by 36%.
El Gravis
Skill Name Overlord Version Majesty Version
The Polearm (MAX) During 'Blood Island', your Boss Damage Buff boss damage increases by 169%. This effect is unremovable. N/A
Crimson and Emerald (ULT) Enemies affected by 'Call of the Blood Sword", receive 31% increased damage. N/A
Bloodlust (ARCH) When using, 'The Power of Blood', El Gravis receives 20% less damage. When using, 'The Power of Blood', El Gravis becomes immortal, gaining 80% health. Also, increase El Gravis' damage by 40%, attack rate by 20%, and boss damage Buff boss damage by 132%
Blood Piercer (INFINITE) N/A During, 'The Power of Blood', increase El Gravis' Piercing damage by 350%. Each additional INFINITE enhancement will increase Piercing damage by 84%.
Erchen
Skill Name Overlord Version Majesty Version
Pressure Slash (MAX) Reduces damage received by 9% and deals 1950% damage to enemies around his target of "Geom Bash", increasing their damage taken for 12 seconds by 44% No Change
Destructive Pressure (ULT) Reduces damage received by 6%, except when fighting Boss-Types. Those hit by Erchen cannot use active skills for 9 seconds. No Change
Intense Pressure (ARCH) Reduces damage received by 4%, and deals 1379% damage and 689% Piercing damage to enemies around his target of "Asura Slash". Reduces damage received by 15%, eliminating all beneficial effects and dealing 4179% damage and 2089% Piercing damage to enemies around his target of "Asura Slash"
Strongest Geom N/A Increase Piercing damage by 750%, and Boss Damage Buff boss damage by 340%. Each additional INFINITE enhancement will increase Piercing and Boss Damage Buff boss damage by 42%.

ARCH Main Characters

  • Quick Translation, will clean up later
Class ARCH Skill Name ARCH Skill Description
Rogue Hidden Truth Increase allied units Melee Attack Power by 120%, and also increases Gold Gain by an additional 80%
Archer Opportunity Increase allied units critical Rate by 260.
Incanter Strong Soul Increase allied units Buff boss damage Boss damage by 150%.
Mage Marbled Vessel Increase allied units MG damage by 80% and Buff boss damage Boss damage by 90%
Paladin Manifestation of Force Enhances 'Sacred Power' to increase the Attack Power of allied units by an additional 200% and Skill Damage by 120% for allied units in Guild Plunder and Conquest.
Warrior Arena Ritual King Increase allied unit Attack Power by 220% and reduce the damage from Melee attacks by 28% in Arena.
Priest Thanks!! The ability 'Help Me!' is buffed. Increases Helper unit's Attack Power by 120% and increases the Varmen Family damage by 300%.

Preview Part 4/4

KR 6-2 Part 4
  • Log in between 9/20 - 11/14 to receive 5 Arch OL Tickets
  • Special Attendance Event

14 Day login event between 9/20 - 11/14
On the 7th day, login and receive an ULT OL
On the 14th day, login and receive an ARCH OL

  • General Attendance Rewards Upgraded!

On the 7th day, login and receive an ARCH Transcended
On the 14th day, login and receive 5 Infinity Single Summons
On the 21th day, login and receive an ULT Overlord
On the 28th day, login and receive 1 random Infinity Card

  • Infinity Special Event

Log in every day of the weeks between 9/20 - 10/9 to receive rewards that will double every day of the week!
If you log on by the end of the week, you should have received:
9/24 - 12,800 Rubies
10/3 - 128 SSS
10/10 - 1,280 T Ess.

  • New/Returning Users Choice Majesty Ticket

Until 11/14, new/returning users will receive a Choice Majesty ticket upon logging in

  • Burning Gauge Potions in Shop

Burning Gauge Potions purchase limit will PERMANENTLY be raised to 2 per day!

  • Revenge of Belphagor Return Event

Monsters have a chance to drop SS Gems, while reaching certain score thresholds will net the player SSS gems!

  • Chuseok Gift Voting event

Don't forget to vote for what rewards you want to be given out! Voting will last from 9/20 - 9/23 and rewards will be given out from 9/24 - 9/30

  1. 20 Souls
  2. 2,700 T Ess.
  3. 25,000 Rubies (Still best value)
  4. 120 Runes, 2,200 T Ess., 40 MC Enhancement Potions, 40 T Weapon Pieces
  • YA! Summer Beach Event Returning

Beach Brawl (Pub Battles) will return from 9/20 - 10/11. Players can purchase Locke and Meren if they haven't already, and also purchase El Gravis' limited time summer costume from the event shop!

Glasses Drop Event will also return from 9/20 - 10/11. Players can purchase El Gravis and Erchen if they haven't already by trading in glasses dropped from enemies in Challenger Dungeon.

  • Eligos Buff!

Instantly rewarded with 2,800 Rubies (instead of 900 Rubies)
Daily rewarded with 900 Rubies (instead of 600 Rubies)